A best of is something I’ve thought about for one year. Either that or I’d show off some of the rejects bin of screenshots (I always end up taking a lot of photos most of which don’t make it). Both would take a lot of time though so I’m still debating. I should probably decide soon though because I’m reaching a month and don’t want to run out of time
Do soulslikes count? They’re basically the same, except you don’t unlock new paths by gaining new abilities. You just beat up optional bosses and, maybe, need to find keys.
I suppose Resident Evil 8? The scares weren’t very scary, the exploration was all very fake, and the bosses all showed up for attendance. It definitely functioned, but it didn’t impress in the way previous entries did. It wasn’t frustratingly bad like 5, nor was it interestingly bad like 6. It just felt like a lesser version of what they’ve given me before, somewhere between 4 and 7.
My hill to die on is that RE7 and 8 should have been a new IP. I think both the Winters’ story and the overall Resident Evil plot would have stood stronger on their own and forcing them together in such a contrived way dilutes both of them.
I like shooters, so I got the full bundle and I tried hard to like it.
None of the games gave me a lasting impression. The plot didn’t stick with me, the enemies were weird, the guns felt weak and flimsy, the rooms kept repeating in some sections and it got very boring. There were some fun bits with the vehicles, etc., but overall the experience was… pretty much average.
I was expecting something like the Half-Life series, but this wasn’t it.
I never had an Xbox, so really only grew up playing Halo Reach (I think) co-op when I’d go to a friend’s house. But I recently played through most of the halo games with a friend and I have to say, I agree. I can’t remember any particular moments or scenarios, no part of the story that stands out in my mind, etc. It was fun enough to run through most of them (though we did get tired of it, which is why I said “most of the games”), and I can certainly see why for when they came out, they received the attention they did but can’t say I think the reaction would be the same if it came out now or that it really holds up to the standards it seems to have set.
Thank you! I felt like I was the only person on the planet to think that those games only hit the dizzying heights of "okay, fine at a push". They're perfectly serviceable and not much more.
Halo was best when it was Halo:CE played 4v4 on two linked systems, with the teams on two screens in an undersized dorm room in 2002. Alternatively, two people playing through the entire game in co-op mode and finishing at 3 in the morning.
I kinda agree. It was fun playing with my SO but they’re pretty boring on their own. The multiplayer is fun, but the actual story mode just kinda exists.
Not my all-time fav, but I like it a lot and it’s kinda slept-on: Tom Clancy’s Ghost Recon: Shadow Wars for the 3DS. It’s got a lot in common with X-COM – heck, Julian Gollop was even the producer on it.
Thanks for the nice comment. I was struggling to do the editing in the browser, so I downloaded Abricotine to draft the post in Markdown more easily. For the zine do you mean the last image? The Choice Beat one? I can’t seem to replicate the issue.
Did they cancel it? I was thinking a few months ago about how I swore I could have remembered someone making a Fallout 4 mod that adds Appalachia but I couldn’t remember for sure
I didn’t think it was terrible in and of itself, but it also wasn’t very good. It was just missing that certain something Bethesda RPGs had before it. Just a meh experience the whole way through.
I think it was the way that exploration felt like a grind that made it so “meh”. A whole universe to explore, and you’re either going to come to a barren rock planet, or find the same enemy base/outpost 5 times in a row.
For a game where space exploration was one of the main selling points, it felt remarkably unlike exploring at times.
It always felt to me they wanted to create what star citizen is supposed to be someday (press x to doubt) and the. Looked at no mans sky and were like, we should add that too! And then realized the scope of that was ridiculous and half assed both of those parts.
I personally judge that game as plain bad with decent shooting and ok loot. The main story, and the game universe in general, are memorable for how stupidly thought out they are, even for the low standards of Bethesda post Oblivion. The citizens and assorted non-hostile npcs feel less alive than the people you run over in GTA games. They also managed to take the fun basebuilding of Fallout 4 and make it bad AND pointless - very little customization and freedom of certain objects’ placements, plus you’re better off just buying resources from vendors.
I modded it with the ‘no purchasable resources’ and it became a totally different game; It was all spreadsheet/logistics and organizing galaxy wide shipping to central hubs where I had to fabricate all my own materials to be able to upgrade equipment. I found that far more enjoyable, but the game is still meh. Not worth the replays like skyrim was.
While I enjoy some logistics management, I’d never punish myself with that in Starfield. Most gear upgrades aren’t worth it and you can’t even craft your own weapons or suits. This isn’t Fallout where advanced machinery can be considered “lost tech” ffs
Star field was just mediocre enough that it pissed me off, the loading screens and menues are egregious enough to make me go ballistic. It’s hilarious because instead of criticizing the game for actuall gameplay, at launch it was lambasted for “pronouns”. Then normal people got to playing it and actually explained the issues.
Starfield faked me out for a bit when I took the character creation perk that gave my character living parents that I could go visit and would show up from time to time. They were funny and adorably charming, and I thought it was an inspired touch. Little did I know that was the absolute best part of that game…
bin.pol.social
Aktywne