I don’t mind if they need to patch the game after launch to fix issues. you can only find so much with a QA team, the mass market is really helpful for finding issues you’d never be able to find as a team of 20 or 50 if they’re being generous.
I do absolutely despise live-service games with no choice for offline play. Diablo 4 is a more recent, prime example of this. servers went offline for a day or two IIRC, no one could play the game they payed money for, at a premium price at that. the biggest issue is that it puts a life-span on your games and I don’t think any media should have that.
I’m really excited to sit down and play sea of stars. Probably will be a solid three or four months though. Sorry chain of echoes, I don’t think I’m going to be able to fit you in any time soon.
I finished Quake 2: The Reckoning, the first expansion pack for Quake 2, and started with the second one, Ground Zero. Just like the expansions for Quake 1, it’s pretty much just more Quake. A few new or changed enemies, some new weapons, and I was blasting my way through the Strogg. Just like the base game, I played on Hard, and it’s not really that difficult, much easier than Quake 1. The biggest difference is that you get tons of ammo in Quake 2, so you’re never completely running out.
In Pillars of Eternity, I’m almost done with the second Act, so hopefully I can finish the game in the next couple of days. I don’t think I’ll immediately go into the White March expansion. I got about 100h combined with this and Baldurs Gate 1, these last few weeks, so I want a break from RTwP games. Like I mentioned last week, everything feels much smoother here than Baldurs Gate was, so I’m enjoying it a lot more. The AI pathing is still complete trash though.
Was anything ever done to mod in controller support to Pillars of Eternity from the console versions? I'm building a list of RPGs I'd like to play after BG3. Also, I'm pretty sure the game uses its own roleplaying setting and rules, but is it as complicated as 2e from those old Infinity engine games?
I’m probably not the right person to ask these things.
The game doesn’t have official controller support, according to the Steam Store page, so you’d have to map controller buttons to KBM. There’s a guide on Steam, so I guess you can play it that way, but I don’t know how good it is.
As for the rules, I’ve only barely scratched the surface for anything D&D related, so I can’t really know or compare. To me, it’s complicated, but it offers more information about everything. Keywords in tooltips are highlighted, so you can either click or mouse over, for further explanation about something. There’s a log, that can show rolls, but I’ve barely used it. RTwP with often 10+ characters in a fight, there is just so much spam. The basics for 5e from BG3 felt extremely easy to understand, even for me. Just like BGEE, I’m going through PoE basically higher number better (ignoring that THAC0 stuff in BGEE), and it’s working, although with lots of save scumming.
I’m on my second playthrough of Baldurs Gate 3, this time with a Dragonborn Fighter ( Half Elf Gloomstalker was my first ). I’m still not sick of the game even if I already have 100 hours in it.
Also picked up Remnant From the Ashes to play together with my SO. So far it’s a fun game even if the story is still very confusing and we had trouble joining each others session. Had to set the session to public, Friends Only didn’t work. Thankfully it is possible to change it back to Friends Only afterwards.
Have to admit, I’m struggling to have fun, which I really didn’t see coming. I have hundreds of hours in Fallout 4, probably over a thousand each in Fallout 3 and Skyrim, and I adore space settings, so this was my most anticipated game for years. Seemed like it would be a slam dunk.
Another huge surprise is that it might be the main story that’s keeping me going. I’ve never come close to being this invested in one of Beth’s stories.
I feel you. I just hit 20 hours and I probably didn't start to fully realize how to find different kinds of content deliberately until about hour 15 after I'd got some of the faction stuff started and explored enough planets to understand how to find certain side quests.
For the first while my natural instinct just had me exploring all of the cities and stations, just talking with people and picking up masses of side quests, then I hit a point where I started actually doing them, because I was burning myself out on walking and talking.
The non-scaling level of systems is interesting, figuring that out helped me to be able to do quests that I was leveled for and weren't super spongey, I figured out the structure of the random quest board quests so I could partake in FPS shooting, ship shooting, cargo running, or more narrative driven side quests depending on my mood.
Figuring out that the trade authority (only the manned shops, not the kiosks) is your stolen goods fence meant I could really start stealing in earnest, and the decrease in environmental items that are lootable, along with the decrease in lootable homes and apartments means stealing opportunities are harder to come by.
Even still, after being pretty cheap at level 20 I'm at about 120,000 credits, which seems close to enough to fully build my own ship, which I'm about to eagerly do in my next session. Once I've got a ship built I'll want to start and get into landing on less colonized planets and figure out the outposts and such, where I can pivot to hiring people from the taverns and getting into that whole side of the game.
I think because of the amount of things you could do, the amount of them that are basically impossible to do from the outset due to money (ship and outpost building), and the way the game doesn't guide or explain things well, it was really easy for me to create my own boring rut where I just walked and talked and ran away from tough enemies because I didn't realize I picked up a quest that was in or lead to a high level system.
For instance, I knew you could board ships, I had no idea that I needed the systems targeting skill to target engines to even do that at all, the skill description didn't mention it, and the early game mission that forces you to board doesn't require you to have the skill, you just board when the ship is supposed to "die". I was also initially upset random items couldn't be broken down into materials, but then I realized some materials can just be found as lootables, same for some craftable components.
All told, as I play more I'm coming around to it all more, but it'll probably take another ten or 20 hours before I fully understand all the systems and can make a judgment on if I like it more, less, or the same as Fallout 4, which I also loved.
Yeah, the hope is that once I become familiar with what systems are available, what I should avoid, and what needs modding, I’ll be able to settle into the same cozy game loop as I have with the previous games.
What concerns me is I’m struggling with some of the core systems like bad companion AI (can’t reposition them in combat anymore for some reason), the main quests being so unpolished that I’m not exactly looking to jump into the side content, and especially the nested prereqs in the crafting system.
Make sure to also give the Freestar Rangers and UC Vanguard mission lines a try; they are both long and excellent: FSC Rangers is a love-letter to Spaghetti Westerns, and Vanguards line is a mini-Starship Troopers.
I found it took a long time to really get rolling. On the other hand I’m 70 hours in now and keep finding more depth and things to do and mechanics I haven’t even explored, it sometimes is a bit daunting how much there is to do in it.
I’m deep in Earth Defense Force 5. It’s way more fun than it has any right to be. There’s no way I’m going to finish all the content. There is a ludicrous amount, over a hundred stages in a minimum of three difficulties with four characters who all have health and equipment that can be gathered and upgraded. It’s hard to make it sound fun, because it’s really just using crazy guns to shoot giant bugs and aliens and shit. It’s very simple, but the formula is so good. Flying around like a maniac as a Wing Glider feels so bad ass. I gotta figure out how to talk someone into playing it with me >_>
Earth Defense Force is the shit. It's not way more fun than it has any right to be, it's exactly as fun as shooting giant alien insects as an overly patriotic earth sci Fi military SHOULD be.
I think if you show the gameplay to somebody and then the addicting loot system that they'd be down, unless they just don't like the chaotic shooter-ness. But yeah, those games are fucking great
Op, I think you’re a little confused. I can’t think of a live service game that isn’t a multiplayer game in some form. the required online is because that’s literally what the game is.
Be mad about the scummy lootbox practices that prop it up, don’t be mad that other people like online games.
I mean, there are examples where the multiplayer should be optional and thus force the game to be live service. For instance, Diablo 4 should be perfectly playable single player, offline, yet it's live service and to my understanding requires an Internet connection
“in some form,” being the key part of that. Someone mentioned Diablo 4. It doesn’t have to be always online. Gran Turismo 7 is another example. It’s a trend.
Finished Mass Effect 2 and loved it! I want to start ME3 but I think I should give it a bit more time.
Since everyone is talking about Starfield, I decided to play a bit… Of No Man’s Sky. And I’m completely lost since I hadn’t played in almost a year maybe? I don’t remember anything, what I was doing or even how to play. But since I started I already started one of the quests related to the settlement and I’m doing it now. It’s fun, I missed this game.
Did you play it on PC or console? If it’s the latter then how were the controls? I’m planning on getting it on console, but I suck at playing FPSes with a controller.
Console, and it was perfectly fine. It’s in third person, which helps, and there are powers which don’t need to be aimed in real time. I never felt like using a mouse and keyboard would make me significantly better.
Mass Effect is a very slow, very forgiving combat experience unless you’re playing on insane. Pretty much everything auto locks on or has some sort of AOE component. You could pretty much play the game rarely firing a gun if you really are worried about it. But even then it’s not bad at all.
I highly recommend moving that to a docker or podman setup. Gluetun is the go-to for VPN traffic. Set up a little container and you can link other containers to it to route all their traffic through.
Just beat the campaign for 2077 for the first time on Thursday. Been playing starfield for 2-3 min at a time hoping it won’t keep stuttering to a complete halt, but it does every time. But no matter my buddy sold me his old components after his most recent upgrade. So while it won’t hit the recommended specs it should cross the minimum and hopefully no more freezing! In the meantime bdl3, 2point hospital, battletech.
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