I’ve picked Dead Cells back up on Steam Deck, playing on custom mode to always get the gear I want. Not the “proper” way to play, but it’s just fun to spend a bit flying through biomes killing things for a while. It’s why I love games that build in all sorts of extra features like this; I get to enjoy the game on my terms.
Trackers with open sign-ups are a good place to get started, also trackers with application forms are good for starting out too. If you have friends who are into private trackers and they know you are trustworthy and they have invites, that’s another way.
Disco Elysium is the most recent game that was just chock full of humor, though maybe not focused on it specifically… beyond that the only games I can even really think of that had a focus on comedy were the old LucasArts classics. Sam & Max, Full Throttle, Monkey Island… And Borderlands.
I was just thinking about how this doesn’t seem to be a thing anymore. Where are the comedic oriented games? Why is everything so damn dark, and serious and brooding nowadays?
But I haven’t played that Not-Really-Rick-and-Morty-shooter. I heard that was funny.
Dave the Diver! Every bit of the journey is fun, the game broadens in scope bit by bit, you also upgrade in increments, and the story is cute and interesting.
I’ve put a few hours in and I agree, it’s just a fun little game that slowly pushes you bit by bit into slightly more challenging stuff. I really like how well the game meshes the diving and sushi restaurant aspects, too. (Plus, I’m a scuba diver – still pretty new to it – and I’m a bit on the larger side, so it’s a nice bit of representation.)
After Destiny, yup. The term’s become synonymous with “increasingly-higher wallet drain with increasingly diminished returns over time, and we’re still gonna need a fully-staffed cosmetic shop and battle pass to get the last couple dollars we didn’t hoover out of you with the season pass’s cost”.
Eh, no big deal. The only one I don’t care for on your list is day one DLC. That always seems sketchy. plenty of game I’ve gotten into had day one for me DLC, but that’s cause I joined late, like rimworld. That was a hard DLC package to swallow. If I lived somewhere that I didn’t have good internet I could see caring more, but that’s rare enough to be written off by developers.
At least with Rimworld you can pirate the dlcs and add them to the Steam copy with no issues.
That’s what I ended up doing since I’m poor. I saw a comment from the devs on the torrent thread basically saying they’re just glad you’re playing it and to consider buying it if you’re able to in the future. Seeing that pretty much solidified them as great devs to me, and when I actually have some disposable income I’ll end up buying them just because of that.
You absolutely can. A good portion of popular trackers have periodicall open signup events. Torrentleech has fairly often open signups. It’s big so it isn’t that easy to build up your ratio when you’re a drop in an ocean, but when you do it can open doors for some more prestigious trackers, although TL should be enough in 99% of cases if you aren’t into some (less popular) niche content. Watch r/opensignups on reddit if it’s still alive and soon enough you’ll be on too many trackers.
I’m not a fan of it. I think live service games generally comes with battle passes, which are essentially preordering DLCs. DLCs that have not been announced, with no details and nothing else. They also often offer some exp bonus or in game items. I think this has an impact on how the game is balanced. The bonuses can’t be game breaking so they have to nerf the base game experience to make it “valuable”.
I think it can be done well if the base game is free. Dota 2 and csgo are good examples of it because the bonuses that come with battle passes are mostly cosmetic, and they help the support game development. If the base game is £60, then the company can fuck off. I prefer standalone games with expansion packs being released at a later time. Being able to play offline is also great, even though I am rarely without Internet access.
It used to not be. FPS games were run by players, not corporations. The ability to run your own dedicated server was baked into the game. Today you can still setup a Quake 2 server without having to rely on the publisher or a 3rd party. It doesn’t have to be that way today, but people accept it.
I absolutely will accept it because it brings better gameplay. FPS games are more fun when there’s constant balancing changes and new content on a schedule. It’s infinitely better than older game models where if one thing is broken you’re stuck with it for the entire lifetime of the game.
Being able to run my own dedicated server isn’t even something I’d want to do, nor would I want to play on player hosted servers.
When games go EoL, sure, require them to open source the multiplayer engine. But really, it’s not a big deal that an individual can’t host a Battle Royale server.
I absolutely will accept it because it brings better gameplay. FPS games are more fun when there’s constant balancing changes and new content on a schedule. It’s infinitely better than older game models where if one thing is broken you’re stuck with it for the entire lifetime of the game.
How is this different than Valve continuing to patch Team Fortress 2 decades after its release? There’s no Live Service model here.
Being able to run my own dedicated server isn’t even something I’d want to do, nor would I want to play on player hosted servers.
I think that’s true for most people, but a small number of a community can support the vast majority. It would ensure a game isn’t dependent on a company to exist, either.
When games go EoL, sure, require them to open source the multiplayer engine. But really, it’s not a big deal that an individual can’t host a Battle Royale server.
If that was an actual practice that’d be great. There’s no incentive for the publisher to do this, however, and they’re profit driven.
TF2 was technically a Live Service when it was actively receiving updates. The fixes that are added by valve are an outlier, and doesn’t change game balance. Constant balance changes are a necessary part of any competitive game. I’ve got no interest in something that isn’t being updated semi-frequently.
Self hosted servers don’t make sense in most of these games anymore. Communities like this vastly overestimate the want for custom servers. Most gamers don’t really care, for better or worse.
Got in late in last week’s thread so reposting. Got Gotham Knights on sale this week. It’s fine. All the technical issues seem to be gone. Enjoyable enough for $15aud. Also having a go at SYNCED, I like the aesthetic and could be a fun one for quick sessions. Doesn’t run very well though, getting pretty frequent frame rate dips even on low and on low it looks pretty rough.
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