Ninja Blade would like a word with you, along with every shovelware game they made that wasn’t armored core. It is well known at this point FROM were in financial trouble before demon souls.
This will be the real challenge. No matter what game is picked, with 15 people someone will feel meh about it. So plan on having a few options, and everyone should agree to at least give them a shot even if it’s not their first pick.
I’d recommend story-based games like The Wolf Among Us, The Walking Dead, Life is Strange, etc. You don’t need to know anything about gaming to enjoy them, and you can both play it like a series.
I am addicted to this feeling of revelation. There is nothing like it. Now I collect old networking equipment and try to get it to work in ways I never thought it could to get my fix.
I wear it out. Screaming, kicking, blasting “we’re in this together now” by NIN cranked up to 11. Physical exhaustion will bring with it its own form of revelation.
Its not quite a pirate game, but if you’re willing to expand your seach to include a nautical mystery game aboard a trading ship in 1807, than Return of the Obra Dinn is worth a look.
In multiple posts you mentioned how you expected people on fediverse to be “more principled” and how they can only support the smaller option or just give up and accept everything corps throw at them which is why you’re surprised some play gacha games.
Does that expectation also extend to “normal” F2P games like Apex, Fortnite etc? Does it include people playing full-price AAA games? Titles like GTA, Diablo, Halo, majority of MMOs and more - games that not only are paid but also include season passes and micro transactions.
Should people also avoid those?
Just so we’re clear, it’s a genuine question. I have no skin in the game as I don’t really play HSR, AAA games or really care what people expect from me but I’m curious about your perspective on things.
I avoid those games. But I don’t expect others to have the same tastes as me. I’m certainly not demanding people don’t like those kind of games like OP seems to be doing about Honkai
Which is totally fair - I feel like most (conjecture?) people who dislike such things will simply avoid these games and play other stuff.
OP focused on gacha games but didn’t mention paid ones despite the fact many of them implement similar monetization schemes which is why I’m curious about their point of view on this.
My main problem is with F2P mobile games that have any kind of gambling mechanics associated with them, or any games that are set up to get you to pay endlessly for the privilege of playing the game, even though it’s not marketed as a subscription service game.
World of Warships, World of Tanks, and War Thunder are the big non-mobile offenders, in this regard.
Games like Fortnite and Apex are just on the acceptable side of things, because they’re mainly selling cosmetics. They’re not claiming to be free, then blocking off large sections of the game behind grind-fests, which you can then get rid of with paywalls. As far as I know, you can play all the Apex and Fortnite you want, and the only temptation to spend money is based on “oooh, I want that cool-looking thing.”
Resisting the impulse to buy a cool-looking thing is everyone’s own responsibility. Therefore, selling cool-looking things isn’t unethical. Getting someone addicted to gambling and/or using Skinnerian conditioning to slowly acclimatize them to paying for a “free” game is NOT okay.
Alright, that cleared up some things, thanks. I assume FIFA’s (well, EA’s FC) Ultimate Team also falls under that umbrella since it’s straight up rolling for power?
Since you’re fine with cosmetics what about mobile/gacha games that are primarily that?
For example, I play a game called Girls Frontline - I didn’t pay anything yet have all bar 3 characters (the missing ones can be farmed on stages I haven’t played yet) with most of them leveled up and equipped for pretty much any available content. There’s no stamina that needs to be refilled and events have 3 difficulty levels to allow even new(ish) players to complete the story. The main monetary incentive here comes from skins (which can also be obtained using saved up resources). Would a game like this be alright according to your perspective?
While majority of gacha can absolutely be predatory there are more titles like that within the “genre” which is why I’m interested in your focus on mobile titles. Sorry if it sounds like I’m trying to look for a “gotcha” or something like that - that’s not my intention.
The Girls Frontline game seems to occupy basically the same space as Fortnite, from what you’re saying. Also, I really appreciate the fact that you’re questioning my position in a constructive way, unlike a lot of the people here, who basically jumped at me, automatically taking a de facto position of defending all gacha games, no matter how predatory.
Being asked these questions in a constructive manner isn’t just more polite, it IS actually constructive. It’s helping me to refine and understand my own position. I strive to be consistent and logic-driven, in my opinions, but nobody’s perfect. I can admit that some of my views may be somewhat emotion-based, and can be specified and sharpened based on discussion.
I think the most important thing to avoid, if you don’t want to be playing a game that’s unethical (and maybe even dangerous) is anything that combines a stamina refilling, gameplay limiting mechanic AND a pay-to-roll gacha mechanic. The worst of those being the kind where the common characters (or weapons, mechs, cars, etc) are super-duper weak, compared to the rare and overpowered characters.
Either one of those mechanics can be bad, especially if it’s tied to spending money. Combining them together is extra bad. It’s even worse if the game continually markets itself as “free.”
If a game has no stamina-based playtime-limiting mechanic AND the unlockable characters/skins are entirely (or almost entirely) cosmetic, I figure it’s basically fine.
I’m glad I could give you a chance to expand on your view in a more neutral manner. I like discussing things and learning other people’s points of view so I try to approach online discussion in a positive and open-minded way. It’s not always easy but I try.
I think the main reason people jumped on you so easily was the tone of your OP and some of the more heated comments - they come off like you aren’t really interested in an explanation but rather looking for affirmation in shit talking other people’s interest in those games. Feeling strongly about a topic can be a detriment at times and it’s an easy way to derail a decent topic for a conversation.
That said, seems like we’re pretty much on the same page even if I don’t feel as strongly towards the disliked parts of the industry as you do. I simply stick to titles that don’t punish me for not spending ever increasing amounts of money.
Receiver is pretty good. You have to clear the slide, and remember to count bullets, did your own jams, and otherwise it makes shooting more of a simulation rather than an arcade.
They released two games. The first was just a game jam thing they threw together that established the core mechanics. The second was much more fleshed out and polished.
If I’m not mixing something up, they also created Overgrowth (third-person action platformer with rabbits beating up wolfs). And in order to distribute it without messing with third party services, they’ve created Humble Bundle. They sold it to some company later but for a long time it was them putting together the bundles.
Breathe of the Wild and Tears of the Kingdom are at the top of that list for me. The “old” style Zelda games are objectively better in terms of pacing and exploration. And I absolutely hate the weapon durability system in the better ones. I’ve read their reasoning behind it, but they’re wrong. It sucks and makes the game more about hoarding the good weapons and avoiding combat whenever possible, which is boring as shit.
I never really got into 3D Zelda (but had some fun with most of them) and Breath of the Wild/Tears of the Kingdom are a absolute low for me mostly because of the ugly as hell art. Both games have the worst cell shader look I have seen in a very long time and it makes both games unplayable for me. I get kind of sea sick playing them (I tried at a friend’s place who loves both games).
I hate that I cannot follow the quests and progress in the story without looking up how to. If your world wasn’t built for a player to figure out by talking to NPCs, you built a crappy world.
I really think the weapon durbility system is a mindset problem. It’s the same problem with any rpg where at the end of the game you have hundreds of unused potions “just in case”. Don’t get me wrong, it is still on the designers to change a players mindset about items.
But I found myself enjoying BotW and TotK waaaay more when I switched to: “I don’t care about my weapons, everything is expendable”
I mean, the no build mode is ok. The concept of building a fort and defending it Left 4 Dead style, if done right, could be endlessly fun with friends. Each wave would require repairs and more sophisticated builds to take on tougher mobs. But yeah, what Fortnite became never drove me to play it unless friends asked me to.
Save the World is very fun. I also got fortnite the day it came out on XBox and loved save the world. When they shut that down, I never played fortnite again… until i saw they brought back save the world and I’ve been playing regularly lately.
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