Might be a controversial statement, but I love Persona 5’s music and art design way more than I like the actual game, if I’m being honest. The anime tropiness isn’t really my thing and I’m not a huge fan of the writing, but the vibes of that game are immaculate.
Game companies get greedier, gamers want bigger and better experiences for less money, investors want higher returns, computers aren’t getting faster at the same rate and the game industry can afford to treat it’s employees like shit because there’s always going to be a constant stream of new people who want to work in it.
Here’s a pre-release video from City Planner Plays that discusses the new roadway options. I believe even C:S1 added in snap-to-angle options eventually, which made it very easy to build roads at right angles. Unless you mean parallel roads? This is something that vanilla C:S1 did not have, but it looks like C:S2 has that on launch. The new road-building tools are one of the features that had me most hyped.
I had such a pain in the ass trying to make highway on ramp and off ramps look good while also being perpendicular to the highway and each other. Ruined the game for me because I couldn’t get past the first offramp to even start building 😓 bugged me way too much
@Plume Oh yeah and this: Start the game in a neutral area or room where you can test the controls and sound are working properly and ensure the performance is right BEFORE the intro cutscene plays.
A number of PC games – where the hardware’s performance capabilities are going to change from player to player – have a “benchmark” option accessible, usually in the video settings, that does a “fly-through” of some relatively-intensive levels, and then gives FPS statistics (I think usually an average count, though come to think of it, a 95% number would be nice too). Thinking of a recent example, Cyberpunk 2077 does this. The earliest game that I recall that had some similar feature was Quake, with the timedemo command, though that wasn’t accessible outside of the console.
That doesn’t deal with testing controls, but it does deal with performance (and can hit a number of the engine’s features), so it does part of what you want.
A benchmark for tweaking graphics settings is also something I think every game should have. Just let me run a benchmark and tweak the settings before starting the game.
Probably not a lot, but certainly a lot can get hit by stray bullets by the response teams. If cops today are getting collateral damage and no accountability, the future privately funded police services are bound to be be far from accountable.
I prefer controller for basically everything except fps games. I don’t really play more keyboard designed games though, like civ, very often. If I do I’ll def use keyboard though
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