For 2024 especially it’s pretty fucking bad yeah. I’m really not a handheld guy but in 2016 it didn’t seem as terrible. Only ever used mine out of its dock for a total of a couple hours
The main issue with new Macs is that they use ARM processors and most games, even for Mac, were made for x86 processors. Minecraft works fine as it is CPU-independent Java code, but you aren’t going to have access to a wide library like you do with Linux. I think there have been efforts to game on Wine with Mac but it will likely require x86 CPU emulation through Rosetta 2, possibly slowing things down. I remember I got Skyrim to run on my Mac Mini M1 somehow but it wasn’t a good experience.
I’ve honestly had a better experience running a Windows VM with parallels, and inside the VM running certain games with windows’ translation layer.
Also very minor, but actually important. Rosetta2 doesn’t do 32 bit emulation, it only does 64 bit emulation. For whatever ungodly reason developers still compiled their programs for x86 despite not being capable of running on the few 2006 model Intel Macs that are 32 bit. And a LOT of games were only ever compiled for x86 on Mac so they will not run.
To be fair the price includes 10 or so original indie titles which if you go by the store front’s average game pricetag ($5.36) that accounts for $53.6 worth. (And that’s really not fair to some of the games I’ve played)
Correction: The first season of games that come with the device total out at 24 so going off of that original 5.36 average you’d actually have about $129 give or take worth of game value, leaving the actual Playdate device at a $71 purchase for the device itself.
An incredible game. If you are keen on trying a modern take on it, Songs of Conquest is an about to be released spiritual successor which is very enjoyable.
I’m pretty sure I read or saw a documentary that basically said the downfall of Sega started with Sega of Japan starting to take more control and override Sega of America. I think that’s how we ended up with the Sega Saturn and the failure of that console really didn’t help the Dreamcast at all.
My neighbor had a Saturn, and like literally no one else I knew did. Having said that, it was bad ass, and the graphics were unreal for the time period. Iirc it was out before N64, and had proper 3d graphics. It’s weird that it never succeeded. Was it just super expensive or what?
Nobody wanted to develop for it because it had an insanely complex architecture (3x 32-bit processors and dual CPUs that shared a bus and couldn’t access RAM at the same time), and developers in the 90s were unaccustomed to multi-core programming. It also used quadrilaterals for the baseline polygon instead of triangles. All this was made worse by poor development tools around launch, leaving most coders stuck using raw assembly language until Sega wrote custom libraries.
Sega also never really had a killer app for it like Mario 64 was for the N64, or FF7 was for the PlayStation. They were developing a game called Sonic XTreme, but it wound up getting canceled.
The weirdest part about this to me, as a mathematician with limited programming experience, is the idea of using quadrilaterals instead of triangles. You can make any polygon out of triangles, but the same absolutely cannot be said of quadrilaterals. Why would anyone do that?
I’m no game designer or coder so I’m just going off what I read on Wikipedia, but… Apparently the Saturn was a mostly 2D focused system, so it had a processor that could do warping and manipulation of sprites. So when it drew a “polygon” it was really drawing together a bunch of sprites and manipulating them.
PlayStation’s killer app was likely Crash Bandicoot as that game paved the way for Sony (games like Wipeout, Ridge Racer and Tekken helped too) and gave them some real momentum, it just got better from there. I still remember playing the Demo of Crash and being absolutely blown away.
By the time FF7 released, the Nintendo 64 had launched so that probably contributed to the Saturn’s downfall as well.
Funny, I thought of mentioning Crash Bandicoot, but when I put myself into the shoes of 12-year-old me, the single game that came to mind when I thought PlayStation was Final Fantasy 7 more than anything else.
Oh I definitely don’t disagree, FF7, Resident Evil and Metal Gear Solid all cemented PlayStation as a force to be reckoned with for suren and can be considered killer apps. I just remember for me getting a PlayStation personally being just wowed by the likes of Crash Bandicoot and Tekken. Fond memories for sure!
I buy a lot of my telescope equipment from Celestron so I got their kit. It was like $2 more than the knockoff brands but I like my eyeballs so went with a company I trust with relatively inexpensive optics.
No. As others have said, there’s just a lack of information about what’s coming out. Basically starting last year, companies got fed up with announcing release dates that they can’t meet, which has a tangible marketing expense on their side, among other problems. So now we basically only hear about games’ release dates when they’re imminent. This year, we’ve gotten:
Arzette: The Jewel of Faramore
Balatro
Final Fantasy VII Rebirth
Like a Dragon: Infinite Wealth
Penny’s Big Breakaway
Prince of Persia: The Lost Crown
Tekken 8
The Thaumaturge
Under Night In-Birth II Sys:Celes
…and while it’s divisive, I quite liked Alone in the Dark.
We’ve got the likes of Palworld and Enshrouded in early access, with No Rest for the Wicked to join them shortly.
There are a couple of games from smaller developers and publishers I’ve got my eye on with likely or confirmed 2024 release dates. They may have a wide spread in quality when reviews hit, but some of them could be winners, especially since they’re in genres currently underrepresented by the wider market:
Aero GPX
Agent 64: Spies Never Die
Big Boy Boxing
Broken Roads
Conscript
Commandos: Origins
Core Decay
Fallen Aces
Kingmakers
Phantom Fury
The Plucky Squire
Streets of Rogue 2
Tempest Rising
Titan Quest II
V Rising (1.0 release)
Warside
Then some other noteworthy games that are likely going to be very good and have a real shot at releasing this year:
Avowed
Elden Ring: Shadow of the Erdtree
Dragon Age: Dreadwolf
Gears 6
Hollow Knight: Silksong
Indiana Jones and the Great Circle
Judas
Mina the Hollower
The Rise of the Golden Idol
What this year doesn’t have, at least so far, is a clear front runner like Baldur’s Gate 3 or God of War, but there’s more than half of the year left.
To address this differently, you’re making a rod for your own back by not putting the baby down once she’s asleep.
When my son was a baby I used to get home from work feed him and do the same as you but then it was a nightmare when I wanted to put him to bed, starfish arms and legs and hours of crying!
We did things differently with my daughter and never had this problem.
The art is phenomenal, but the writing is cringeworthy. I loved it as a teenager but I have a hard time taking it seriously now. I wish I never replayed it so I could have kept my nostalgia.
The combat mechanics are fun and feel amazing when played as intended, but they’re massively unbalanced. IIRC with two exceptions (enemies that require a parry to enter a vulnerable state) every single fight can be won flawlessly by spamming Dust Storm even on the highest difficulty.
It’s a remarkable game, all the more so since it was only one dev. I 100%'ed it, and it sits in a place of honor in my collection, but it’s not one I’ll ever return to.
From memory I do remember things getting ludicrously easy if you levelled Fidget right up. And I don’t recall the writing at all. Likely just nonsense to move the plot along while opening up new areas.
But as a one man effort, it’s incredible. Especially the art style, which normally falls into the pixel art or just plain ugly when it comes to the 1-2 man indie games.
Agreed. The art looks straight out of an anime, and Dust’s combat animations are really smooth and satisfying. I think the cutscenes looked really good, too, but it’s been long enough that I don’t remember.
I had a quick look on YouTube and they’re not bad at all. It’s hardly Baldur’s Gate 3, but it doesn’t look out of place next to most of the AA Ubisoft 2D games that had dozens of people working on them.
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