Last epoch, path of exile, grim dawn, Torchlight 1,2 and if you want to suffer 3, if you can suffer through Korean p2w nonsense then lost ark, and also titan quest. All of these games are on multiple platforms.
Same here. I really am ancient,lol. I’d thought it might have been a Magnavox console,but they were sears diehards(no pun intended) back then. Makes sense. Even had the giant cylinder paddles with it,but no gun.
I just want to see something fresh, even if it’s revisiting something getting then that we haven’t seen in ages like jak and daxter or platforming in general. But I think the studio has changed too much for that to happen again
The tech industry is not doing much better. But in general, if you can find a job in tech vs. games, you’ll make more money, have more stability, and be treated better.
I’d say keep an open mind when it comes to industry and environment. I got my start in game dev but quickly left it after I realized it wasn’t really for me. I bounced around for a while after that, even picking up a job teaching English abroad (probably not advisable in your situation) before returning back to the US and taking a job working for a nonprofit.
A lot of industries like healthcare, finance, education, and enterprises in general have need of developers with experience and they still pay decently well. It may not be as exciting as FAANG/Silicon Valley style dev work, but you’re likelier to find stability and a more manageable work/life balance. It helped me finally learn to work to live instead of live to work, and I can also still take some pride that the work I do is used to help people.
Dude, I dislike games that prey on addictive behavior as much as.the next guy, but holy cow are you a toxic piece of work. You waffle on about how we all left Reddit for some ulterior motives and whatnot. Most people left Reddit because it has become the very headbutting contest you try to pull off here.
If you cannot understand why this game has appeal (and that's a sentiment many of us would share I think), don't fucking play it. But don't walz around constructing some weird superiority story out of that. That's just immature and petty.
Oh, and don't assume that every Lemmy user has the same reason for being here than you or shares your values.
Huh, I'm starting to guess we're dealing with a teenager here.
Ouroboros - an RPGmaker game where the protagonist is trapped in a looping simulation and tries to escape without alerting his captors. Short and sweet, perfectly executes the power fantasy of being a hyper competent rational character who’s gone completely emotionally numb after living for thousands of years. It’s an adult game and features some sex scenes but they’re not important and I think they can even be turned off. It goes on an 80% discount every steam sale.
I actually bought it, tried it for a bit, and then refunded it.
It just felt kinda bland? Not sure if this is just because I wasn’t in in the right headspace, but the game got to the point where I started collecting resources in a base and I just put the game down.
It’s like they got a generic survival game and added not-pokemon and guns to it for shock factors, without really considering gameplay cohesion.
The real reason I refunded it though is because, according to someone on Bluesky, the devs have a history of being NFT and genAI shills. I’d rather not get emotionally invested in mons that could just become NFTs or AI puppets.
Very interested in a future game where someone else takes the idea and actually has the passion to create a good 3D mon catching game. Clearly it’s something the market wants.
The generative AI and NFT concerns were overblown. His generative AI comment was from his other game, AI art imposter which has AI in the title. For crypto stuff, it’s likely because his company just chases trends. Say what you will about that, but to me a trend chaser is more innocuous than a grifter.
I wish this were an article/column, but it’s a brief video if you want a journalist’s perspective: youtu.be/mYBN5Er8qOs
I had zero fun playing Breath of the Wild. I was just always looking for new weapons cause they always broke. After 10 hours I just wasnt into it at all so I never opened the game again.
I also have zero interest for CoD, Battlefield or GTA games.
For me it’s not a bad game by itself. But I think it’s the worst recent CRPG by far, so it irks me that it’s heralded as the best game ever everywhere. Some details:
The character building is so incredibly shallow, this is mostly the fault of DnD5E, but Larian could have at least given us more Subclass options. Multiclassing doesn’t really help because some combinations are just so incredibly overpowered that it doesn’t make sense to play anything else (For example: adding 2 Warlock levels to your Sorcerer is always better than playing a plain sorcerer), this is exacerbated by the next point
Why is 12 the level cap? The game is long enough to go the full 20 levels. Level 12 is particularly odd because almost no classes get anything special at around that level (exception: fighter with the 3rd attack at 11). Going to 20 would have the advantage that all classes get a capstone ability which would make single-classing worthwhile.
The amount of companions available is laughably low, and all of them seem to be the creation of a 13 year-old with how uber-cool they are. We got: Vampire boy, Mystras loverboy, Tiefling badass, stuck-up Githyanki, Shar’s pet and Warlock superhero. Each and every one of them makes me yawn.
This also extends to the main character even when you are not of the defaut origins, you are an instant super-hero starting at level 1. Nice power fantasy, would have maybe been compelling to me when I was a teenager.
All conversations are voiced, whoop-de-doo. The flip side is that all conversations are extremely short. Compared with “real” CRPGs the writing is shallow, once again this feels like it was made for pre-teens. I’d rather have writing that rivals a good book.
Why in the nine hells is this game even called Baldurs Gate 3? It continues neither the story nor uses similar mechanics beyond pretending to be a CRPG. The familiar faces you can meet feel extremely forced. At the very least they should have allowed 6 party members.
It’s Baldur’s Gate in name only. They took Divinity and slapped a Forgotten Realms skin on it.
It’s still the same terrible Larian game: player-punishing gameplay (low hit chance, overwhelming enemies), traps/hazards fucking everywhere, shallow class mechanics, and rage-inducing camera and UI controls. I will finish the game once and never touch it again (like all the other Divinity games).
That’s the thing I’m not entirely sure. I expected the graphics to be better and combat to be more exiting I guess? Especially for GOTY. Voice acting was a bit basic too
Did you play any of the Dragon Age games? I’ve heard the combat is pretty similar, which is a bummer because that was the thing that kept me from continuing DA:O. I feel like I’d enjoy the story of both but can’t get past the actual gameplay.
So I got on that game and it was kind of fun up until the first town when my friends were like “we need to talk to people to figure out what to do.”
I don’t mind games having a bit of lore and story but … I want to be doing (read: typically fighting) stuff in my games not just talking to a bunch of people… And when I don’t even know what people I need to talk to, to most quickly get back to the action, I’m out.
The one exception to that is possibly RuneScape because I’ve been playing that game for ages. However, even there I use quest guides and sometimes just spam through all the dialogue.
Was it System Shock? Then yeah, it probably could use some love.
Was it Turok? Then hey, HD Dinos can be cool.
Was it Okami? Then why not, giving it some polish and getting it playable on PC is worthwhile.
Was it Ty the Tasmanian Tiger, Spyro, or Crash? Then absolutely, again for having them playable on PC at the very least.
I think all of these are examples where it makes sense to give them an update because various controls or even systems of today just don’t work with the old versions. All of these examples were also done pretty well overall.
On the other hand, I’m more conflicted on games from the last 10-12 years or sooner. Especially if it’s like The Last of US Remastered where it just isn’t supported well.
But then again, I appreciate getting Spider-Man and Horizon: Zero Dawn on PC, and I believe we only got those because of the remasters? But I would not be buying another remaster of either for PC in even 10 years from today, because what point would there be?
All in all, I think there are many examples where it “is technically fine”, but if it’s not done well then there was never a point in the first place. The Tony Hawk ones kind of fit here, as they partly feel really good and partly feel really janky - it’s nice having them on PC but they are no where near as polished as the other games I mentioned
I get Minecraft probably played a huge role in your life, and that would explain why you feel so disappointed with it. I don’t think it’s as bad as you described it, and I don’t think it’s leaning towards children more than before, but you’re talking from a place of nostalgia and I kinda understand that.
I don’t know how long you’ve been playing it but… maybe you’ve just… outgrown the game? Or got tired of it. You’re talking about when Minecraft came out… that was 13 years ago. It’s really hard to not lose interest in a game (any game, really) after so much time. Not to mention… you got older, too, and your tastes evolved.
I can’t really recommend you another game from your post (your question is way too broad, just play whatever, you don’t have to stick to one single game). But maybe you should consider that Minecraft is fine, that you spent maybe too much time with it, that it’s time to move on, and to be at peace with it.
What I‘m somewhat weary of is the idea that there is a „way of doing things“ for a lot of folks. That way is not for everyone. playing a particular game over a long time (among others) isn’t unhealthy or wrong. Also, just because the gaming industry forces marketing down our throats doesnt mean a game needs to change or we need to be ok with it.
Think chess. How did it change in the past 10 years, or 20?
My point is not nostalgia but I miss a neurological bias called the framing effect. This makes me see things a lot different than a lot of folks. And from that pov, a great game changing and focusing on something else than it has in the past in my mind is perfectly reasonable.
I do get that people are upset with how I phrased it. I was frustrated and needed to talk about it. People didnt like that and I understand it.
Yeah I get it too, and I understand there’s nothing wrong with playing the same game for a long time. But a lot of people will get tired of the same game after 10 years. Even chess, not everyone dedicates a lifetime to it.
Nostalgia can be very strong when you have a very strong connection with a game. I miss the times when I ate pizza with my friends and played Rock Band together all night long. I could still play Rock Band, but it’s not the same anymore. What I miss is that point in time, the context, the friends who’re not there anymore. The game hasn’t changed. I did, and my life did.
I agree. Rockband hasnt changed. But minecraft has.
Had to explain this special situation with minecraft to my wife today and she gets it since she knows me for many years: I loved the challenge, the obscurity and being forced to learn new things without a lot of help.
If minecraft were catered for people like me, we‘d not have camels and allays but vastly extended redstone, new and complicated crafting recipes and definitely no recipe book.
People keep saying „dont use it“ or „use mods“ but thats a lazy answer imo. Obviously, thats giving me the responsibility to fix a game i used to love.
Yes, NMS was overhyped and completely failed to meet expectations. But it was also complete garbage on release. 7/10? Not even close. It’s one of the only games I ever bought on physical disk that I returned because it was so bad when it wasn’t unplayable. That wasn’t a problem with expectations, that was a terrible fucking game.
Sure but still today there are people who say it is too shallow and dull, and at that point I think they are just expecting it to be fundamentally different.
To be fair, originally it utterly failed to do most that they promised and I don't blame anyone who felt burned because of that and gave up on it,
But today, it does some of the craziest stuff that it promised that at the time sounded like pipe dreams. The planets are some crazy and different some of them seem downright surreal. I made a base on a planet with a landscape made of stained glass crystals. The animals are wild and weird. Getting to learn to communicate word by word with multiple different alien species is pretty cool. The dynamics of trading are pretty interesting. Raiding derelict freighters is creepy. And you can play all of it with your friends.
When people say it's shallow, I wonder if they didn't even try to bite into it or they are expecting custom story content in every planet. I have played it for hundreds of hours and I didn't even finish the main story quest. Each aspect of the game has a lot to offer.
Because of that I'm also really looking forward for their new game.
Basically everything old. There’s such massive recency bias in game discussions. It’s very much an explicit marketing strategy to promote the new thing as more everything but somehow it’s infected almost all discussions.
Sure ok, playing an old game requires a bit more investment and effort than watching an old film or even reading an old book but mostly it’s just about lack of familiarity. Especially outside of fps style games where I’ll admit prior to halo 1 things were pretty all over the shop many older games are still approachable.
Coupled with the general dismissal of strategy and simulation genres (which were comparatively bigger in the past) and many things get forgotten outside of cult classic status.
If I'm rattling down a list of my favorite games ever, they're heavily concentrated in the last decade, with a couple of stragglers from earlier than that. I don't think that's recency bias; I think developers have just, in general, gotten better at honing in on what people like, especially in the age of rapid patching. There's plenty of negative that comes along with this too, but for every game like Diablo IV that patches out builds because they were too much fun and impacted their live service retention rate, there are plenty of games coming out of early access after learning what worked and didn't work with their players, much more rapidly than the old days of iterating on yearly sequels.
Old is relative though. Age doesn’t hit movies or books nearly as hard as it does to games and gameplay mechanics, and where exactly that acceptable limit happens to be differ for each individual - with no doubt a large correlation based on your age.
It’s just really hard to imagine yourself in the shoes of someone who didn’t grow up with them and doesn’t have the appreciation and nostalgia of those times. Heck, back when I was a kid with my PSX, anything on the NES felt like an ancient unplayable relic.
Idk, it’s pretty difficult to get my peers to check out black and white film, let alone silent, and yet most enjoy what they see.
I came to gaming after the NES (although I was alive at the time) and have recently been emulating games and have been surprised by how good some are.
There are still modern games that expect you to read a manual before playing, there are still modern games where it takes about 2 hours to learn the UI. There are older games with 3 page manuals and simple controls too.
You’ve got to remember you’re not immune to marketing tactics either. Like part of the resistance to checking out older stuff has been placed in us all by gaming companies training us to interpret stuff like low framerate as bad, or controls that aren’t fluid as bad.
Best game doesn’t necessarily mean most enjoyable now, or even an enjoyable experience at all. Some of the greatest art is difficult, unpleasant, and challenging. Some of the greatest video games are those that set trends, or do something unique despite rough edges, or are even straight up hostile to their player.
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