No matter how popular it is, I’m pretty sure I don’t have to play it to know I wouldn’t like it.
You walk into rooms, and if there’s no monster, you collect the scrap. If there is, you either die instantly and present a clip for your teammates, or there’s a very simple counter for them that just requires not instantly panicking.
Lots of waiting for your teammates to finish a mission because you just got unlucky.
Unreal Tournament 2004, with few players it turns its normal frantic and fast paced gameplay into a suspensfull slower experience which is awesome.
I think you can get it on the internet archive as it stopped being sold on gog and steam this spring.
OpenRA - Do you remember the old classic series Command & Conquer ?
OpenRA takes the old original game, updates the controls to modern RTS controls, add new ai to play against, add support for modern resolutions and adds a good internet multiplayer system, all of this for free!
I played the entirety of “Turnip Boy Commits Tax Evasion”, which was short, fun, and cute. I’m increasingly finding that I lack the stamina and mental headspace for large games, and I’m appreciating the little indie games a lot more. Something about the combination of cute food characters and running around committing petty crimes and ripping up documents just really appealed to me.
Yesterday I started “Earthlock”, which I got a couple of months ago in a giveaway. I’m liking it so far. Has a lot of “Final Fantasy games in the 1990s” vibes which is working for me. There’s more frogs than I expected, which is always a pleasant surprise.
I thought you suggested it because of my username. Even better than you didn’t notice, and have now realised there’s another reason I should play Frog Detective. 🐸
Oh I love Frog Detective! I played it together with my (then) 5 year old daughter, where I was required to read out loud all the dialogue in funny voices.
They are indeed very cute and short games.
I've been playing Starfield, and I think I'm getting close to just wanting to wrap it up. I may or may not want to get a larger ship before that happens, because the starter ship has been a bottleneck in seeing through some of the other faction quest lines. At the same time though, better ships are expensive, and I'm not sure I want to grind missions with better money payouts to get there. This game should be better.
While traveling, I've been playing Pillars of Eternity on the Steam Deck. I've got 5 party members now, and I'm level 3. I think I'm about to get access to the stronghold that has its own button on the UI. Really enjoying this one so far. Thankfully, it exposes all of its dice rolls to help me learn the systems better.
Flawlessly. The default controller mappings aren't bad either, though I did tweak them a bit. It doesn't actually have controller support, so you're either using the right stick as a mouse or relying heavily on the trackpad, but you're going to want to use the buttons for a few things, like pause/unpause, for instance.
Instead of chiptune inspired music, how about music that inspired chiptune ? Yellow Magic Orchestra had an important impact (namely) on '80s/'90s era video game music. Here’s Rydeen (1979).
Best game i played this year was Alan Wake 2, though I can imagine it’s probably not for everyone. The Marvelesque “homework” you’re recommended to do before playing to catch all the references and understand the interconnected lore might seem daunting, but the world and narrative Remedy has built continues to impress me. A lot has been said already about how Remedy has been pushing innovation and mixed media, but I’ll also add how impressed I am with the level of writing in general. Not only is the narrative mind bending, but all the characters are compelling and distinctive and all the different styles employed are nailed perfectly and mesh surprisingly well, from the Noir-caricature Alex Casey monologues to the goofy Koskela brothers TV ads.
The worst game I played this year was Ghost of Tsushima. Okay hear me out. The game is beautiful, well optimised and the combat is solid and satisfying. The game is just roughly twice as long as it should be considering what it is. The story is only okay at best, but suffers from a consistently dour and overly serious tone which really starts to drag as time goes on. The only bit of comic relief is Kenji, and he is barely around. On top of this the quest design is 90% “talk to person, move to area, kill the enemies there, go back and talk again”. Main story missions overly rely on walk-and-talk and/or ride-horse-and-talk. There are a handful of missions with more to it than that and those are good, but there just isn’t enough variation to sustain interest over the playtime (especially if you’re attempting to do everything and thus have to chase down the Ubisoft level open world stuff). After about 10h playtime I was loving the game, but by the third act I was thoroughly worn out and bored.
Unfortunately I had to drop Alan Wake after the prologue. The game is probably great, but I think my PC has finally hit a AAA game it just cannot handle. Perhaps I’ll give it another shot once I upgrade.
I absolutely get your criticisms with Ghost of Tsushima. While I personally loved the game when I played it, I do recall commenting that it had the same gameplay loop as I criticize Skyrim for i.e. go here, kill things, repeat, but for me the core combat mechanics were good enough that I didn’t mind. A shame that you weren’t able to enjoy them to the same extent, but very fair critique
I just started Frostpunk, and one of the first tutorial steps is to build a food place. So I built it, but it wasn’t on a road (apparently) so it’s unusable. I don’t know where the road is, and even if I did I don’t know how to build or extend it. And I can’t see a way to move or demolish it. Of course I can easily look all this up, but you know when a game immediately gets on your bad side? Yup, that.
Not a survival fan either but The Long Dark and Subnautica are both fantastic.
I know I’m late but I had that same issue with finding out how to demolish roads (I ended up looking it up). Ironically my most recent obsession with it, where I sunk 30 hours in a week, is also my 2nd time giving the game a chance.
I think my initial complaint was the controls for playing with a controller. Coming back to it with keyboard and mouse was great. If you have any questions let me know, sometimes you gotta set it down and come back to it.
Demolish roads is a small red button below the row of buildings. You should see the roads button that looks like a bunch of lines, and to the right of it should be the small red demolish roads button.
Frostpunk is made by my favorite game studio and I love the genre and all their other games, but I really did not enjoy it. Some reviews mention that the scenarios have such small margins that unless you do things in a specific way, it’s very unlikely you will beat them. I agree with that to a certain extent, but it feels like there’s something else to it too. It’s been years since I played, but the tech tree felt interesting but like it wasn’t properly enmeshed with the gameplay and struggles with an obvious winning strategy that limits your feasible options.
Baldur’s Gate 3 was the best I played this year. There might be recency bias, but I genuinely think it’s one of the best games I’ve ever played. Persona 5 Royal isn’t super far behind, was also great.
Worst game I finished was Starfield. Did not see that coming. Worst overall was Vambrace: Cold Soul. Incredibly gorgeous game with a complete disaster of a core gameplay loop.
The games that caught my attention the most were Payday: The Heist, Crusader Kings III (essentially a live service), and Hollow Knight. Honorary mention: Lovely Planet, it pushed me right to my limits, any little bit harder and I wouldn‘t have been able to get full stars. I did play some Zelda but it didn‘t blow me away.
The worst games, hmm. For sure Magicka, CTDs en masse, absolutely unplayable. DiRT 5 was a huge disappointment to me, driving felt terrible and somehow it looked worse than GRID 2019 with cars that could’ve been toy cars. An HDR spectacle though for sure.
I remember trying to play Magicka a decade ago and I couldn’t even get it to run, but it worked perfectly when I played it again recently. Maybe it’s just very flaky, but I’d recommend trying it again when you’ve got a new machine to try because it is really fun!
The borderlands series. Start from the first and work your way through the franchise. I’m not a huge fan of the latest games but 1 and 2 have at least 60-80h of gameplay I’d say.
I found this really difficult to read/understand this in places with the neutral pronouns. Anyway a cool little coop puzzle game is Keep Talking and Nobody Explodes. It’s an asymmetrical puzzle game where one of you is trying to defuse a bomb (played on a computer) while the other is trying to give directions without seeing the bomb. It might fit your asymmetrical needs you described.
As a non-native speaker I still struggle with it. Just sounds like plural all the time. I’d expect something like “they does” for an individual and “they do” for a group of people but “they do” for just an individual frequently fucks up my comprehension.
The post we’re looking at includes “my partner” then almost immediately after “they”, with consistent conjugations of the verb (which doesn’t change). It can look a little odd and take some getting used to, but it isn’t far removed from other seemingly irregular uses, such as yous/youse/y’all for addressing a group of people (direct form of ‘they’), instead of using the singular ‘you’.
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