Its a bit extreme, but crack-life for half-life. You know there are some people saying they get brain rot from memes? This is like the bottom of a sinkhole for your iq. Every sound is some random effect, the wortigons have afros, the headcrabs are British, your hud is in webdings, the soldiers speak in old tts and the smg has infinite fast firing grenade launcher.
Is a lot, and while you are lost in a word where nothing makes sense, you are losing your ass off. If that’s isn’t enough, there’s a standalone mod, that’s even stupider, even bigger, even more bizarre.
But it’s probably not for everyone, its very 2000 edgy humor, so if it’s not your thing, don’t force yourself with it (might wanna check some vids, Jolly has a good ones, but i think he deleted it some time ago).
What’s sad is that Starfield was expected to be the next big RPG. The next Skyrim but in space.
Instead, most people are likely going to come out of their experience with the game with a “meh” opinion about it. It’s solidly middle-tier.
If there’s anything to be said, the visuals are incredible, but everything else is a retread of mechanics pulled from other games (most notably, half the ideas are taken from No Man’s Sky).
A lot of it depends on what consoles you want to emulate. I’m no expert, but from what I’ve seen just casually looking through retro gaming forums, is that anything up to N64/PS3 is doable with relatively cheap hardware. But if you want to emulate N64 or PS3 and above properly, you’re going to need to step up in specs.
It's a few years old, but I've been working on getting 100% achievements in Conarium over the weekend. I'm always a sucker for a Lovecraftian game, and it's one of the more visually interesting walking sims that I've played. I only have two achievements left, so I'm hoping I can clear them either today or tomorrow. I need more disk space for other games lmao
NMS is super janky in spots… but it pulls off a whole lot of awesome things I can’t do anywhere else, so I tolerate all the junk and loading stutters and fading in geometry…
I started playing The Ezio Trilogy. Finished AC2 and Brotherhood back in the day, but never Revelations. The last AC game I played was (a bit of) AC3, but dropped it and never played an AC game ever again.
New playthrough, got some .ini tweaks which seem to help performance quite a bit so far, not screwing myself with traits and character background like I did initially, and making gameplay priorities.
I was too overwhelmed the first time with all the different mechanics and forgot to do what I do with most Bethesda games: focus on a few select areas and ignore the rest, so I’m not going to bother with a lot of the mechanics I’m not interested in.
If they draw me in at some other point, might give it a shot. Otherwise, unimportant to me.
Other than that, I’ve been on a FIFA kick for a while. Still messing around with that. I really wish women’s football was more popular. I’d honestly pay for a game specifically focusing on it and ignoring the men’s side of things.
Mass Effect Andromeda! I just played through the ‘Legendary Edition’ of the trilogy, and despite what I’d heard about Andromeda, I couldn’t resist it at under $4 at GameStop.
…and I’m actually enjoying it a lot!
I wonder if it might actually get better reviews if it were released today. We’re more used to open worlds, and it’s less expected that you’d try to finish every little quest line you are presented with (‘Oh, don’t do that - that’s just for people who really like collecting things!’), and more expected that you’d jump around between places and not ‘complete’ one area before going on to another.
I’m not really seeing the problem with facial animations that some reviewers complain very loudly about - and some people online say rendered the game ‘unplayable’. Maybe I’m just not attuned to see it? Or maybe they updated it after release?
Indigo Prophecy was definitely a fun experience, but it has more quick time events than actual puzzles. Still worth a look if you are looking for a good story (although it got rushed in the end so the finale isn’t great)
Yeah, I was in love with it for the first half, then it really dropped the ball story-wise. But it was still a positive and memorable experience for me. Very immersive, at least at the time.
If I remember correctly, it was originally intended to be an episodic game, but plans changed late in development. As a result, the first half of the game is a really good bit of moody character-driven slow burn storytelling, and then suddenly it’s like the entire corkboard full of plot ideas gets vomited out at once.
Dwarf Fortress mostly doesn’t have unique gameplay mechanics or anything; but the Legends viewer certainly is a unique feature, due to how all the systems work together to weave randomly generated stories and history of the world through the entire world generation process. So even though you didn’t play the game through all those years, the game still kept track of everything going on while simulating the world creation and you can go through it and see all the battles, conflicts, migrations, rise and fall of civilizations, deaths of monsters, etc.
There are just too many good games this year. Some of them won't make the cut when we've only got so much time and several of the best games of the year each take 100 hours to finish. Armored Core isn't making the cut for me this year.
bin.pol.social
Najstarsze