bin.pol.social

allen, do trains w Abt System Train on the Oigawa Railway, Japan
@allen@rail.chat avatar

@zabadoh

This one is interesting. The Abt system is only between two stations on a steep grade and a separate locomotive shunts with the train, not shown here.

The picture is of the beautiful and unique station that is located on top of the bridge.

I've ridden this one, and I would recommend earplugs if you have sensitive ears.

DontMakeMoreBabies, do games w Team Fortress 2

I played at lot of the Spy class back in 2008ish. I was actually pretty damn good... Backstabbing folks was super fun.

DontMakeMoreBabies, do games w Team Fortress 2

I played at lot of the Spy class back in 2008ish. I was actually pretty damn good... Backstabbing folks was super fun.

smeg, do games w Team Fortress 2

TF2 was my favourite game back in around 2011, it always felt like you could just jump into any game and have a go without needing too much teamwork.

I think I gave every class a good go (except spy, I could never deal with actually being able to trick other players), top are probably engineer, heavy, and medic.

cheddar, do games w Team Fortress 2
@cheddar@programming.dev avatar

I used to play TF2 a lot in my school years, but today I find it too intimidating. I’ve never been good at competitive games, and I’m even worse in my 30s :D But I like the idea that TF2 is still alive, people are playing, and I could return at some point. Alas, with the alleged development of a new hero shooter by Valve I don’t expect them to pay real attention to TF2.

Infynis, do games w Any full loot/pvp base building mmos out there?
@Infynis@midwest.social avatar

I was going to recommend Worlds Adrift, but looking it up for this post is the way I discovered it was shut down 5 years ago lol

I did not realize it had been that long since I played it. Sadge

ericbomb,

My brain is like “I played that game just like… last year right?”

Nah bro, you played that in high school, which was most certainly not last year.

XenBad,

Game was fun and had a lot of potential, it’s a shame it didn’t get popular enough.

Coelacanth, do gaming w Weekly “What are you playing” Thread || Week of June 2nd
@Coelacanth@feddit.nu avatar

Played a lot of Wuthering Waves since it launched. It’s a tricky one because it has a lot of flaws and weaknesses, but at the same time the core is actually really solid.

The combat feels amazing, and that really is the big selling point here. Parries and perfect dodges feel great, the bosses have fun movesets and the pace is fast and fluid with lots of tech like animation cancelling and character swapping. The character gameplay design is also excellent, with each character having a unique feel and playstyle, and a unique way of building and using the Forte gauge.

I wish the main story wasn’t complete garbage, but hey ho. At least there is a skip button. Even the good characters (like Aalto and Encore) feel out of place and too goofy in a supposedly post-apocalyptic setting. Funny enough some unvoiced side quests have been better than the main story by a long shot (I’m thinking of Eternal Concert, for example).

Also the localisation is insultingly bad and it definitely seems like Kuro actually disregards the importance of non-chinese regions to the point of not employing a single foreign language speaker even to their localisation team. Even their announcements are worse translations than Google translate, and it’s the same for all languages. You’d think they’d at least care about the JP translation. Puzzling and almost offensive.

Still, the game is mechanically satisfying enough to have me hooked for now. And it’s free (and very F2P friendly at the moment).

Dippy, do gaming w Why are arcade cabinets so expensive?

It’s a super luxury item with not just dedicated hardware but also carpentry and extra art

ominouslemon, do games w Team Fortress 2

Engy is a relaxing class only if you play on Capture the flag. The other modes are pretty stressful lol. But yeah, I usually also go for the Engy. Scout if I feel particularly adventurous, sometimes Sniper on 2Fort. Spy intrigues me but I’m just not able to use it, I’m a disaster.

bionicjoey, do games w Team Fortress 2

I also enjoy playing engineer, but I would play as a more aggro engineer with the upgrade for the sentry where it can’t be improved but builds faster and the shotgun where every time the sentry dies you get mini crits.

I also enjoy playing medic and scout

Dasus, do games w The N64
@Dasus@lemmy.world avatar

Carts a cutback?

Were you a kid when N64 came out?

Carts lasted ages longer than discs. Sure for some actually responsible adult player discs would probably have been better but for preteens fighting with their siblings on who’s turn it is and what will be played…?

(We once ruined a PS2 game because we had it upright and it fell and the disc took such a deep scratch it never worked past that point again. I still feel guilty and feel I missed out on HP2. And that was 5 years after we got a N64, so PS1 discs would’ve been even more at risk.)

The controller is weird by modern standards , yeah, but it wasn’t too weird at the time. It’s sort of like two controllers in one, a more classic form like the snes and the basic ps1 controller and a more modern one with a joystick with the middle-handle.

There was no weirdness at all using it when it came out. The “basic” model (think xbox controller) only came out a bit later.

But nowadays? Idk, I don’t have one, but we tried playing Goldeneye 64 with my brother and man the control schemes were all over the place and I couldn’t for the life of me get “in the groove” and we used to play 4 player deatmatch a ton for years and I was ace at it.

themeatbridge,

I lived through it, and even as kids we all agreed the N64 controller was weird and illogical. But we got used to it and it was not a hurdle or a detriment to the console. You could tell if people had played before if they held the center grip or the left grip.

Dasus,
@Dasus@lemmy.world avatar

It was weird in a Nintendo way, yeah, but imo there was hardly anything illogical about it. The triple handle setup was reasoned in the way that if there was a more “classic” control scheme in the game, you might use the d-pad instead of the joystick (which was shit in the way it wore out though). Most games did use the joystick, but not all, and not all the time.

I think the reasoning was to have more adaptability in traditional Nintendo sort of way.

Also, the Dreamcast controller looks very weird as well, has less buttons and came out two years after.

takeheart,

GoldenEye has terrible controls compared to modern controller and especially mouse+keyboard but in multiplayer it didn’t really matter as anyone is on even footing.

B0NK3RS, do games w The N64
@B0NK3RS@lemmy.world avatar

N64 is one of my favourites but also the hardest to go back to after all these years.

takeheart,

My family still has one but the image quality is terrible on modern big screen TVs because

  1. It’s stretched out and native resolution of N64 is already tiny by today’s standards.
  2. Unnatural aspect ratio unless you can set black bars somehow.
  3. Modern displays have sharper pixel separation and colors don’t ‘bleed’ into each other as much which kinda helped the rough polygons of that era.

The result is a picture that is both sharp and blurry at the same time and gives me head aches after an hour or so.

takeheart, do games w The N64

It surely has its technical flaws but that’s not what mattered to most buyers. Most people bought it to experience fun games and on that end it delivered. remember that at the time gaming was still breaking into main stream society and 3D games were on the frontier both technically and design wise.

Games like Ocarina of Time and Mario 64 really contributed to the design patterns of how 3d games could look like. Back in the day you simply didn’t have as many choices when it came to hardware. What really hurt its game catalog was that apparently it was hard to program for. Who knows what other games we might have seen if the barrier had been lower.

Speaking of the controller: yes, it wasn’t so good and the center joystick tended to wear out too quickly. Rumble pak was a fun gadget and really added to the immersion. What was terrible on the other hand was that the console lacked internal storage and many games would require you to purchase an additional memory pack (which slotted into the controller). That wasn’t just a technical deficiency but felt very anti consumer.

towerful,

Any older disk based console also required a memory card.
Pretty sure the controller was the first to have an analogue joystick.
I think a lot of the quirks of the N64 were because they were essentially first drafts. A lot of first, a lot of ground breaking tech.
Nobody knew what they were doing, at that time: nothing was wrong

smeg,

What was terrible on the other hand was that the console lacked internal storage and many games would require you to purchase an additional memory pack (which slotted into the controller). That wasn’t just a technical deficiency but felt very anti consumer.

I never had many n64 games but I only remember one actually needing the external memory pak. Most first-party games could just save to the cartridge, it’s only a few third parties that cheaped out and didn’t implement that. Meanwhile the PS1 was memory cards only.

Also I don’t think any console had internal storage until the Xbox which introduced a hard disk while the GameCube and PS2 were still using memory cards!

takeheart,

Ok, now that you mention it: I think the difference is that (at least in my region) the PlayStation was sold with a memory card included. Standalone memory cards for it were cheap. N64 came without a memory pack and they were more expensive.

IIRC PS also had a more granular slot size (eg gran turismo takes up 1 slot while final fantasy takes up 3 slots) while on the N64 it was large and fixed (each game takes up one large slot even if that slot doesn’t use up all the data).

In hindsight that has me wondering why they didn’t go for dynamic slot size 🤔. Maybe because a save file could grow over time and they wanted to ensure that you could always overwrite/update?

PerogiBoi, do games w The N64
@PerogiBoi@lemmy.ca avatar

The controller was not ergonomic and designed for cool alien looks rather than actual accessibility or usability. That’s my beef with the controller.

That said as a kid I thought it was the absolute coolest thing.

smeg,

It was designed so you could use left and right for a traditional 2D game, or middle and right for one of these newfangled 3D games that they didn’t know whether they’d catch on. GoldenEye also had a sort of proto-dual-stick layout where you could use left and middle!

squirrel, do gaming w Weekly “What are you playing” Thread || Week of June 2nd
@squirrel@discuss.tchncs.de avatar

I’ve been playing Hollow Knight the last couple of days. Sadly I’m now at a point where the bossfights are getting too hard. I’ll keep trying though.

ConstableJelly,

Good luck my friend. Hollow Knight is a special one, but those bosses can be punishing. A few of them took me separate sessions over a few days, which is a frustrating way to play games for me, but it’s such a rewarding experience otherwise. I recently rewatched my recording of beating one of the bosses and I was fumbling so bad, I could see my own desperation in the way I was playing.

Apparently there’s a secret phase for the final boss that I was more than happy to experience via YouTube. I was perfectly satisfied with just rolling the credits.

cRazi_man,

Hollow Knight is the greatest game of all time for me. I replayed it recently and it was such a different experience for me to move through confidently and quickly when I had a grasp of combat from the beginning. It took me months to finish it the first time because of getting lost and not knowing where to go next.

Some generic (no spoiler) tips:

  • go in another direction and come back to the boss later if that’s possible. If a boss is way too difficult then there may be an upgrade you haven’t gotten yet.
  • take your time. It is more important to save your health rather than rushing to get a hit in. Sometimes it’s worth going to a boss and not hitting him at all and just focus on learning movement, patterns and figuring out where the openings are.
  • play around with your charms and get the best setup you need to help with the boss fight.
  • try to avoid attacks by running into the gap in projectiles rather than relying on dashes all the time.
  • if you’re coming to thinking of quitting the game based on difficulty, then there’s no shame in watching a boss guide video on YouTube. Or space it out with a secondary game so you can play something else and come back later.
squirrel,
@squirrel@discuss.tchncs.de avatar

Thanks for the tips. I’m at such an early stage that I can’t even dash yet. It’s an ability that comes later right? Or am I missing something?

cRazi_man,

Possibly. The very early part of the game is linear. Very quickly in this game you’ll find it impossible to look up a guide because it is so non-linear, and it is really difficult to judge where you are in the game because you might have done things in a completely different order. Generally, early bosses just take a bit of practice and pattern recognition, and tend not to be reliant on upgrades.

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