My girlfriend and I played through the quest line of where we started in Morrowind (I think?) and had a blast, but once we left we were totally lost! I was really engrossed with the story but all of a sudden we’re just doing something completely different. I was quite disappointed and it left me wondering if we had done something wrong or out of order.
Yeah, the zone quests vs. the main quest are not explained very well. I started just after Elsweyr came out and was trying to play through the main quest at the same time I did the zone quest. I didn’t understand why some of the characters showed up in both with different, ah, statuses, shall we say?
Probably the easiest thing to do for continuity is to play through the quests for your faction. They will lead you to the next logical zone. With Morrowind / Vvardenfell, it’s a DLC so it’s a bit outside the main continuity lines. DLC’s can be done at any time, though with some recurring characters, it can be fun to do them after doing the main quests. You’ll sometimes get unique dialogue as the NPC’s acknowledge your previous adventures with them. Release order of the DLC’s is one option. However, the skills you get from the Thieves Guild and Dark Brotherhood quests can be really helpful, so it’s OK to take a detour and pick those up early on (and they don’t cross over with the main quest).
Battlebit? I have it on Steam, but I haven’t had time to get to it so I’m not 100% sure what it’s like. I heard it’s lack of greed is the main reason it got so popular.
CSGO is also kinda like this but it has the gambling features
Kerbal Space Program crossed over with factorio/satisfactory. Basically building worldwide factories over several planets and moons and travelling between them by using the harvested materials and minerals.
It seems like that’s something that they are going for in KSP2, but the concept is vague and the game is quite delayed and the uncertainity is huge. So I am not optimistic that it will ever be close to what I want.
Dyson Sphere Program is basically this. However, space exploration is a lot simpler as the mech character can fly around in space when you have sufficient fuel. It’s a very good factory game and personally I like it more than Factorio.
Astroneer has some of that vibe, but it’s a simpler and more casual game. Really fun though, worth playing! Your character also needs oxygen to breathe and that makes exploration interesting
@hzkvskd an actually good, deep Fantasy sandbox PvP #mmo
Fans of the genre will be aware of the problems and the failures.
Mostly/specifically the existing ones don't provide structures to prevent griefing. And building some boring hut but having no meaningful interaction with others is something you can just do in Minecraft.
I actually thought about something similar a while back, specifically with a magic system where one player creates puzzles to prevent griefing, sort of like wards or charms in fantasy, and attackers have to solve them to be able to get to the loot and get damaged by the elements if they fail, in a type of Rust PvP setup. It ended up way more difficult when I tried to make a prototype, mostly because you have to allow for a wide range of possibilities while also allowing a wide range of difficulty, but this is something I think would be fun to play, it might just be really hard to implement and balance.
I don’t know if you’ve played Rust or ARK survival, but those systems fall apart pretty easily and leaves a lot of players unable to enjoy the game due to the group systems being exploited in some way or another. In a lot of cases especially because you have to join a guild for protection if you want to progress, and that leads to more realistic situations where players are exploited and end up leaving the game, because they don’t want to experience reality in a game, they want to escape it. It takes away form the PvP experience by turning it more into a clan fighting game like Last Oasis which was also a mess due to the clans basically destroying all the smaller players before they can actually progress, because groups were extremely overpowered. Last Oasis is basically dead at this point and they did have player based protection system, and it was abused. Therefore a system to equalize the playing field would be cool, and in a fantasy game something like a single player or a small group being more powerful than an entire clan would actually make sense.
From what I’ve experienced, having players protect other players is not going to work, most people are just going to find ways around it like in real life or actually make things worse for the people they’re protecting, there is no real integrity if you have enough people and corruption is always present. Your best bet is having save zones enforced by the game mechanics, but what I’m suggesting is giving players a way to protect themselves against people abusing systems without relying on other players, because trust in other people is not something you can rely on to keep things fair in a game, while theoretically allowing player owned cities, while keeping them in line with basic expectations.
Emergent altruism is not something you should expect in a game that rewards being a dick. EVE had it right with safe zones and backbiting outside of them.
In the same vein, Satisfactory and Dyson Sphere Program. I love planning and optimizing and it feels great to plan it on paper then build it in the game, only to run into countless problems, distractions, and rabbit holes of things to do to achieve my goals, requiring taking countless more notes to keep track of it all. Definitely one of my favorite genres of games.
I came here to say "Any Cyan game", Riven i think was definitely one of the most complex and needed the most notes. They've recently released Firmament and Riven remake is on its way too.
Pokemon GO hit it uses the real Pokemon battling mechanics in all battles (including wild encounters) instead of the dumbed down system currently in use. Catching and even monetization can remain the same.
bin.pol.social
Aktywne