I run it through Steam as a “non-Steam” game via Proton and have also run it with Lutris. It runs on both 100% fine, if not even better than Windows. In fact, this game running great has convinced me to finally drop my dual boot!
that works as well, but there is a linux client called heroic that works for both epic and gog which helps makes things simpler for setting up the games to work, so i think that would be easier than using proton or lutris
I want a GTA style game set in the early 1900s Lovecraft world mixed with a procedural world builder like Covert Action had. So the overall world would be set but the inside of buildings and tunnels and etc as well as the overall story would change. Then release DLC for each of the Great Old Ones that each came with 6-8 major plot lines. With 8 player coop. No lazy pvp bs. PvP can be included but it’s not the focus so as to not give a shit about anti-cheat or stat tracking on a master server.
Then implement a scab system like in tarkov but for cultists. You turn PvP on and a cultist can come play in your game doing things.
Not really. Planetside is an FPS with fluid combat. And it doesn’t have MMORPG-style quests or environments. I think another way of saying the idea would be “Chivalry with persistent maps and an overworld tying them together in some way.”
Can really recommend if you like a story-driven MMORPG with a nice amount of different builds and lots of achievement hunting and stuff to do. It’s gotten lots of addons by now and basically you can roam all around Tamriel.
I want to play a sci fi horror game that’s got violence, terror and mysteries, but that doesn’t rely on quick reactions or precise timing to beat. I want the full experience of creeping around somewhere derelict and haunted, full of blood and physical plot devices and all the rest, solving puzzles and exploring, doing all the usual stuff, but without any time pressure whatsoever. I want the enemies to give me time to think. I think that if that was done right, in a clever enough way, it could make for a really strange and scary experience for being more deliberately paced. Maybe it’s a dimensional thing. Maybe the monsters exist in a different kind of time. Maybe they can only react to the player for some reason, or take turns. Or maybe the player can leave or hide or manipulate the way things occur, but always has go back to and solve the situation from some angle. I feel like the right person could come up with something really cool. I’m not that neurologically well suited to the kinds of games I like the most, so I just want somebody to invent me a very slow, scary, ridiculously dense game that’s got resident evil or dead space or soma vibes but relies on different combat mechanics somehow.
Have you played the System Shock remake. It seems to be exactly what you’re asking for. Enemies respawn, but you lower security on a level by destroying cameras and CPU nodes. Once it’s zero, there’s no more respawning enemies and you’re free to explore. It’s fairly slow and more tense than horror, with one of the best villains ever made in gaming.
So a horror game in the style of SuperHot? Or like, the ethos of the game is you’re being hunted or stalked, but it’s treated like a puzzle where you can set up stops and traps ahead of time, and the win condition is you set up well enough that you keep it at bay while you escape?
Maybe Amnesia: The Bunker is something to look into. I’ve not played it myself yet, but the reviews I saw made it sound like it might meet most of your criteria.
There aren’t a lot of genuinely great mobile games, but Threes! is certainly one of them. What I like most about it is that it actually understands what it means to be a mobile game: Short rounds, no constant focus required and it can be put down at any time since continuing a round is pretty so easy as the complete state of the game is always visible to you.
And for everyone who likes Threes!, I’ll also recommend Twinfold. It’s a game clearly inspired by Threes but with some dungeon crawling and rogue-like elements added on top. Maybe not as tightly designed as Threes!, but with just as much love and detail put into it and its presentation.
I have 27k games. I’m basically using Threes for stimming, not really trying to get any records, haha. Just very calming block sliding. Got 3072 only around 50 times and was close to 6144 a couple of those, but never got to it. Maybe one day I’ll go read some strategies on it and would try to achieve it, but for now I’m just content with what I have.
To add to this discussion, what do you all think of the controversy surrounding 2048 and Threes? I think 2048 is different enough to not be considered a copy; it has nowhere near the depth or the polish of Threes! I just think art is iterative. We should have the freedom to take ideas from other works of art and build something new.
I agree with you on the first point. I just don’t think the creators of Threes! had a valid reason in trying to get 2048 taken down from the app store.
My friend and i dreamed up a Zoids mmo, whered youd create a pilot and could fully customize a zoid. Itd have a huge open world with places to explore and fringe pvp areas where good loot was. It would have arenas where pro matches would be held from mlg players or whatever and youd be able to watch the streams live either at the stadiums or through streams on in game tv’s. Winners would get real cash prizes.
Something with environmentalist and sustainability goals and principles rather than forms of destruction. I don’t want to kill things or chop down trees or blow stuff up. The world is difficult and I am tired.
As someone else mentioned, Terra Nil is exactly this, another good one is Eco. You do chop down trees and mine and stuff but the goal is to be environmentally sustainable. The goal is to stop a meteor from blowing up your planet but you need to sustainably get there otherwise you’ll end up polluting the planet and making stuff worse in the process. Underrated but really good
Community organizing, the game… Movement building, organizer training, etc… It could be something pretty low tech and still be interesting, thinking like Oregon Trail or a MUD.
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