Getting to the final boss of persona 3 as my first SMT game, feeling actually scared irl, fighting it for over an hour and then getting wiped out when it had zero pixels of hp bar left. The party AI was sabotaging me and I was coming up with new strategies in real time to counteract it, it was great
The final dungeon of FFIV-2 (yes I agree most of the game is shit). I had to finish it in one night because it was the end of spring break and I was driving back to college the next day. My real world scheduling was good but I didn’t plan for it to be the longest final dungeon in FF history. Luckily this was the best part of the game and I played for 12 hours until sunrise, delirious while taking down the final boss and getting to see the credits roll.
I’ve played a couple of non Zelda Zelda-likes over the years. Here’s a list of some of them.
Anodyne
Blossom Tales
Hyper Light Drifter
Tunic
Ittle Dew
Lenna’s Inception
Ocean’s Heart
Tunic
Turnip Boy Commits Tax Evasion
World to the West
I might have forgotten or misremember facets of them by now. Some of them have sequels now, some are more of the same and other more experimental.
Anodyne and Ittle Dew were the most puzzle focused of the bunch from my memory.
Tunic is kinda vague, it tries to capture the feeling of playing a retro game with a missing manual. I remember it having more secrets rather than puzzles. I kinda got the same vague feeling from Hyper Light Drifter too. The vagueness might not be for everyone.
Blossom Tales and Ocean’s Heart felt much like copies of Zelda games. I remember feeling kinda underwhelmed with Ocean’s Heart.
Lenna’s Inception at first glance look a loot like the Gameboy era Zelda, but it does some wired storytelling and also randomly generated worlds.
Hyper Light Drifter was probably the most action focused of them.
Ittle Dew and Turnip Boy Commits Tax Evasion got a lot of humor. Check their store pages or reviews if it’s your style before going in.
World to the West used a bunch of character switching to solve puzzles around a whole world map. Not so much classical go save to world story and setting, but I remember having a decent time solving some of the puzzles.
Anodyne, Lenna’s Inception and Hyper Light Drifter had kinda bleak stories. Most Zelda games are pretty cozy, at least initially. If you’re not prepared for the tone, that might be off-putting.
Someone named CrossCode, while I don’t really think it’s a Zelda like it’s a great game nonetheless. While definitely not a Zelda like, Toki Tori 2 is a pretty cool mix of metroidvania and puzzles. You only got a few abilities and have to figure out how they interact with the world and it’s critters to progress.
Hard to say what’s the absolute best one, but some highlights:
Finale of Ace Attorney Justice for All; when you finally have the change in circumstances needed to pin the real killer and send them into a genuine panic.
Pizza Tower, final boss third phase: When Peppino sees that Pizza Face is sending him a Boss Rush, and flips his shit, annihilating each boss at lightning speed.
Ghost Trick, Phantom Detective: The final “4 minutes before death”, and multiple last revelations
Most of these are memories of story-driven moments nailed in by very solid soundtracks, which has very much convinced me how important music is to these games.
I played up to AC3 and then felt like I had my fill with the series. I haven’t played Black Flag, but I always hear that’s the best one. I think the collection aspects in each game kinda just burnt me out. I spent so much time on the first couple of games that by the time AC3 rolled around, I was very much done.
Some key elements I really enjoyed were the environmental detail, the cat and mouse gameplay, which was also fun. One element I quickly grew tired of was tailing stealth missions, where you had to slowly follow the target to the end of the mission area. At the start of the series it wasn’t super overdone, but boy did that get overdone in games since then haha.
I remember wanting them to go the whole ninjas route as it seemed like the obvious choice. So I’m kind of interested in trying the latest game at some point. I feel like we don’t really get ninja games anymore, so I’m hoping it’ll be good
Don’t know if it’s the greatest joy, but I absolutely adore the sound effect in the original borderlands where you set a Crimson Lance person on fire and they scream before being disintegrated after their health depletes. Sounds horrible, but it’s just a sound I think they did a really good job on.
Far Cry 2 brought me joy experiencing the open world format. I fell in love with the desert at night there and now I try to visit real life arid regions at night.
I find AI to be really good at this kind of stuff. If you give it as much detail as you can, including random tidbits, it can often find exactly what you’re looking for. I’ve done it a few times, and it’s always found it with, what I believe, was not very good information. If it doesn’t give it to you, just keep adding random pieces of information.
What you’ve provided doesn’t quite seem like enough, because I tried it and didn’t get much luck. The best it came up with was The Silent Age. Try answering these questions:
Was there narration
Was the protagonist male or female
How long ago did you play it? Like, was a game from 2 years ago too recent?
Are you confident it was from the last 10 years, or did you just play it from the last 10 years?
If it was point and click, were there normal animations? Like the character walking over to the thing you clicked?
I think it was voice acted, but not the protagonist.
Male protagonist
I watched it on YouTube, could have been anyone I’ve been looking through the videos of my YouTubers from back then and not found it yet. It was a long time ago 6yrs+.
Could be older than 10yrs but not older than 15yrs, I think it was a new release at the time I watched it.
I think there was the normal animations not 100% though.
Okami. That game was an absolute joy to play and the visuals and music were beautiful. My wife even mentioned that I seemed calmer and relaxed while playing it.
I was probably 10 when my best friend (at the time) and I would play Super Contra on the NES for hours. We loved everything about it. We’d get as far as we could. We’d give each other lives. We could sing the soundtrack. When it was game over, we just restarted it.
Those days were simple and beautiful. I don’t think another game could give me anything like that experience, since it wasn’t really entirely about the game.
Rock Band 2. Bladder of Steel achievement playing with a full band of 4 (locally).
It’s playing the entire setlist of 84 or so songs all the way through in one sitting. Without pausing or failing.
We did it with all instruments on Medium, but we did it! (I could pass anything on Expert, but maybe not all the way through. My friends were borderline Hard players at best, so Medium was the only way we’d ever be able to do it together)
Vermintide 2 dlc where Saltzpyre gets a piglet as a hat. Best goddamn $5 I’ve ever spent on dlc. His little legs and his butt wiggle around when you move and ofc the purity seals are on point.
Also way back in DCUO when fire tank was busted AF I kept summoning fireballs that I would then Chuck into my buddy trying his best to actually complete whatever task we were doing.
Also Also max difficulty helldivers 2 against the robots on Mavelon Creek. It was a struggle to survive more than 10 seconds out of the drop pod and it was some of the funniest shit I’ve ever played.
I was in the military and we had this big conference table that could fit a good 12 people at. About once a month our boss would give us the key for the weekend and we’d play Unreal Tournament, Quake 3, and Red Alert 2 for 12-18 hours straight while pounding back Mountain Dew Code Red.
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