I just started Astro Bot a couple days ago. I’m completely hooked, it’s so much fun. Looking forward to the new Zelda as well.
And started a co-op run of Baldur’s Gate 3 with a friend who hasn’t finished it yet. I can’t get enough of that game. Got into the modding scene recently too.
Countries like Belgium and the Netherlands have already banned loot boxes and gacha systems
Did they really? I certainly know that the lootboxes aren’t allowed here (rip my TF2 weapon paints), but I still could spend 10 euros on Genshin Impact, even if I had to use MasterCard.
I have zero interest in paying for lootboxes or other gambling crap paid with real money in games.
But games like Lost Ark were banned in The Netherlands and it took me a while to figure out why it didn’t show in my Steam store.
I wish there were other means instead of just outright banning games from stores (like Diablo Immortal for mobile also isn’t available in The Netherlands). It didn’t take me much to get around the ban and install Lost Ark anyway, so I figured if I can do that, then what’s stopping people with gambling problems from doing the same as well.
Also it seems wildly inconsistent when games are and aren’t allowed for us to download. Why should I be limited to the regulated games accessible because of other people’s gambling addictions? Feels like half the Steam library could be Thanos-snapped if it were just for lootboxes and transactions being present in games.
How about both? Writing your elected reps is definitely smart, but will be much more effective if there are numerous people calling for the same. I appreciate OP sharing their views, and catloaf sharing a specific action step all of us can do it we are concerned about this matter.
I worked for a few years as a gambling addiction counselor, and these types of games definitely prime people for addiction to gambling. Also, it’s worth noting that the demographic with the highest rates of gambling addiction are young men, aged 18-24.
Anyone that’s been to a casino can attest that major video game companies also make slot machines. The industry are aware of what they’re doing.
Companies aren’t innovative. Once they land on a formula they just keep using it. Eventually it gets stale and the company crashes or buys another company that had a good idea and runs it into the ground. Innovative games happen when a AAA company happens to acquire an indie studio at the right time to give them runway to properly polish their game.
we really need to archive archive.org tbh. If there was an open source fediverse alternative that would be great. The hard part would be the amount of storage needed for the whole thing.
How much innovation can you get when you have to spend millions of dollars on large teams to develop games now, compared to even 10 years ago? It’s not really all that surprising that companies want to play it safe. It’s a large investment, and they don’t know if there will be a return on it.
That doesn’t even get into the fact that there’s only so many combinations of things you can do in a video game.
If the intent here is to discuss games that are actually doing something new and different, Space Marine 2 really needs to be in this conversation.
At first glance it’s just a very, very polished third person action game, but the more you pay attention the more you’ll notice the excellent mechanical design of the combat. There are some very smart, very subtle choices that have been made in the gameplay mechanics that affect the dramatic flow and tension of combat in surprising ways. Someone designing this game actually thought about the pacing of fights, and that’s something you just don’t see in games all that often.
Also on a purely technical level there’s the extremely smart bit of coding that allows them to render ungodly numbers of enemies in screen at once, behaving as coherent swarms that move and flow together, and dear God is it incredible to watch.
The first game was a great Warhammer game (for the time). This one is just a great game, no qualification needed.
Ogólnie w kwestii Dolnego Śląska polecam zarówno przeglądanie strony Radia Wrocław, a jak ktoś jest lokalnie to ogarnięcie radioodbiornika (najlepiej na baterie, jeśli zabraknie prądu) i słuchanie na częstotliwościach:
As I see it, the difference is that we now have capable game engines freely available. Indie studios can, for the most part, offer the same quality of gameplay. AAA studios can only really differentiate themselves by how much content they shove into a game.
In particular, this also somewhat limits creativity of AAA games. In order to shove tons of content into there, the player character has to be a human, the gameplay has to involve an open world, there has to be a quest system etc…
I got back into emulation recently with one of those handheld emulators (like Retroid, but a different brand). It’s mind blowing to me to play old Gameboy or GBA games on there because it feels just like playing on the genuine article, except the screen is like 3x better and backlit and all that. Plus all the games are just right there at your fingertips!
I don’t find myself using it as much as I should. I think retro games just don’t interest me as much as modern ones. I think they are cool and worth playing, I just find it hard to let go of the conveniences of modern gaming.
I am not sure if ps2 is considered retro yet but I find that era to be a good compromise between classic games and the convenience of modern control schemes. the only gameboy games I remember playing was mario and pokemon though I preferred the original 8bit mario games. I also recently found out about a week ago that pcsx2 has its own gameplay record feature which made this video easier than my previous one to make due to not having to use a screen recorder.
bin.pol.social
Aktywne