I’ve always wanted something that takes an RPG (JRPG a la Final Fantasy or Western RPG a la Fallout) where the economy is real and active. Like, if I go out and grind to get 9999 of some valuable resource and just dump it on some poor merchant in some tiny town and sell them all and buy all other resources, that should have a noticeable impact on the local economy. Or that there are trade routes between towns Town A specializes in weapons while Town B specializes in healing items. Then you can support them by facilitating trade between towns or you could “be evil” and create larger imbalances in market demand. I don’t know, it’s just a super nerdy idea.
Welonz is fantastic in general. Always thoughtful and thorough and seems to approach whatever game she’s playing with great respect. She even did a watchable LP of Return of the Obra Dinn, which is extremely rare.
I haven’t checked her channel in a few months because for a while she was doing mono-Dragon Age, but at a cursory glance it looks like she has a moved to a more varied upload schedule these days, which is good.
A real time RTS with proper command and control and fog of war. So like, you don’t have perfect information on where your units are, let alone enemy units, where you have to contact the units on the ground and request that kind of information, and also manage to communications system you’re using to maintain contact.
Radio commander does something a lot like this but I’d like something a bit more in depth and comprehensive.
I like the idea of playing out the Byzantine generals problem in multiplayer or I guess with just another AI general too. Does Radio Commander have that element at all?
Radio Commander has instantaneous communication with the units, it being over radio, and you’re only really interacting with your own units, sometimes you’ll operate near allied units in a mission and have to make sure your units properly identify contacts before engaging.
But the core mechanics are that you’re sending out requests for information to units and orders to move and engage, but you cannot see where they are on the map, you can put markers down on the map, but like that’s just you best guess of their postion based on what coordinates they gave you. The coms basically always work perfectly, although there are options that will make it so units can get lost or make mistakes in their reports back to you.
I don’t think I’m alone in this, but what I’m really wondering is if this is a result of getting older? Or is it because the gaming space itself has changed?
Both. When you’re older you don’t have as much time to play video games so you want that time to be more meaningful and for the games you play to be more concise. In addition, a lot of games have added “hundreds” of hours of content by large and relatively empty open worlds that are full of worthless autogenerated side quests and collectible trinkets, which is undoubtedly a worse gameplay experience.
a lot of games have added “hundreds” of hours of content by large and relatively empty open worlds that are full of worthless autogenerated side quests and collectible trinkets, which is undoubtedly a worse gameplay experience.
I’m trying to put it in a way that won’t spoil clues for those who haven’t played it yet, but I ended up with plenty of notes and even took screenshots of the ship maps to scribble notes on.
God I wish I could forget all about it and play it for the first time again.
This was going to be mine as well. The fact that you don’t start to investigate the mystery in chronological order turned out to be quite a treat, as I need some way to organize my thoughts.
Fantastic game, honestly, I’ve had quite a few good detective experiences the past few years that nearly perfected the genre to me.
As an older dude, I think it’s more about how people choose to live. I’m one of the DINK couples so the wife and I love gaming together.
Both working full time, go on camping trips, play tennis, and still manage to be a part of a destiny clan who we have cleared all the raids with.
We just beat Diablo 4 together (then dropped it due to the patch and garbage 1st season lol).
I get how some people need more contained experiences, but I can not stand games that are too contained or basic.
There are exceptions like party games (gang beasts, Mario party, etc), but for the most part I need my games to be engaging.
I did a little bit of game development in college and have played games all my life, so sometimes I feel like I’m somewhat sensitive to certain designs. It’s hard to put into words, but a bad animation/game mechanic that might bother a different person like 2/10 might bother me more like an 8/10.
Some mixture of the above information and my ADHD need for stimulation keeps me away from the smaller games.
Secret World was a great modern horror MMO for a while there, and the investigation missions had some really complex puzzles that expected you do go online and do research into Egyptian dynasties and King James bible quotes and all kinds of other stuff. They dumbed down the amazing build system the game started with, but the core story skills still all be worth playing.
I don’t mind 30-40 hours as long as it has a definite end to it. I might play side quests if it’s a really good game and I don’t want the finale of reaching the end yet.
It’s funny, before they were everywhere, open world games were my jam. Now there are only a few where I actually pay attention to the world.
I typically treat open world games as linear in some way. Go from one story/side mission to the next without really bothering to explore. Especially for large games. Some exceptions, but not many. I’ve become a chronic fast traveler and I have no intention of changing that.
It’s not that I don’t appreciate the work put into a lot of these games, it’s more that I simply don’t have the energy or time to actually get into it all and it doesn’t bother me that I’m “missing out”.
In general, I just crave linear and relatively short games. If howlongtobeat lists something as more than like 12 - 15 hours for a non-RPG/immersim game, I’m usually out. I’d have to really be enjoying it to stick with something for more than like 20 hours total.
Titanfall 2 is one of the best examples of a fantastic game that doesn’t overstay its welcome. Everything’s tightly packed into a linear, but incredibly well-developed game. It doesn’t stop being fun, and throws new shit at you without being overwhelming, can be beaten in a few days (probably like two if you’re playing in long sessions).
I do sometimes go over that limit with stealth games, often because I play them very patiently and can spend a few hours on a level. But they’re really the exception.
A game like Stray, but with actual mechanics and that’s difficult where you actually need to git gud at. I’d like the world be even more like a maze, both horizonal and vertical (like Kawloon Walled City), that isn’t strictly linear, but has many hidden ways to be completed. Basically what I want is a Stray-Dark Souls hybrid.
Me too. Definitely comes from having less flexible free time now compared to when I was younger. Having a kid (and wife, and responsibilities) really sees me only having about an hour a day that i truly can kick back. And then I am too tired to do anything.
Backlog: finish Elden ring (I am 110h in). Finish BoTW (I am 100h in). TLOU2, God of War 2, Cyberpunk, finish Persona 5 (I’m in 50h in), crosscode, mass effect trio,
Want to play: Metroid dread, a plaque tale requiem , nier replicant. Armored Core, Hollow knight silk song
Look, I am not complaining, things are great. Just need to find a way to play all this inmensive quality. Maybe when I am stuck in a retirement home.
Kinda unrelated, but retirement homes will be way better in the future than they are right now. Imagine all the VR equipment, video game consoles, and PCs. With the right neighbors, it could be like a LAN party all the time
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Aktywne