Final Profit: A Shop RPG is an RPG about a deposed elf queen who opens a humble shop and slowly advances through the ranks of the Bureau of Business with the eventual goal of defeating Capitalism from within. It’s unique. It has some incremental game like mechanics, and can get a little repetitive in the mid-game, but it has a surprisingly compelling story and a lot of unfolding mechanics that keep it interesting all the way through.
Roughly a 30 hour playthrough with many endings, NG+ and some optional challenge modes that remove or change some of the most obvious strategies for advancement, so if you finish it and still want more, you can play through again with a somewhat different experience.
Man this made me feel guilty downvoting. Great game, a real surprise packet for me, think I got it in a Humble Bundle and tried on a whim and had a great time.
Think it’s an Aussie dev (single person?) too, and still getting pretty frequent large content updates
The dev is also very responsive! I left a (positive) review with some critical feedback and they commented on it very quickly and had a bit of a dialog with me about the comments I’d made; they ended up revising the Steam page based on review feedback (mine and others), too, which made me want to support them even more!
It’s unfortunate that RPGMaker games have such a consistent and distinct aesthetic, it’s really obvious when a game was made with the engine, and a lot of the reviews mention it, too.
That said, this is definitely one of the best RPGMaker games I’ve played. They really stretch what’s possible with it. Can’t get away from that look, though.
The worst part is, there are certain ways a top down spritework game can look unique, and even put some personality on the characters. But the classic NES RPG look just seems so arcadey and wrong to me.
It’s a dungeon management game from '97. You are an evil Keeper and control a dungeon where you need to build rooms and train your creatures to attack (or defend from) the good guys.
Nowadays people play KeeperFX which is the opensource remake.
I was just thinking about Splinter Cell the other day. It’s crazy how every single third person game turned into a “souls-like”. It seems like we used to get such better diversity in game genres.
A bit of an obscurer one, but I would love another Black & White, based on Black & White 2. It’s a god game where you control a giant bipedal creature, control a city (or several) and battle against other gods through architecture and combat. You can train your creature to do things you prefer and expand your influence however you like.
It had a good/evil morality system, is completely winnable by being a pacifist, and has a really cute style of humor.
No other God game has quite scratched that itch and it’s still fun to this day almost 20 years later.
And it’s the perfect fit for a VR game as well. The top down towering from the heavens over your domain would make the island feel like a table top game… And you could give your pet proper scritches.
Be a vampire lord with a keep, thralls, blood banks, cast magic, wild shape to a wolf, decorate a castle, posess a horse, make your Castlevania/vampire fantasy come true!
Yep that’s perfect. They get to be the “farm hand” and get their own little cottge and everything! You can buy more cottages at the carpenter if you are more than two people.
I did not realize this game was this well known! It has a super low player peak and at least last time I looked after I first played it years ago no big YouTube channels had a let’s play of it either.
RTS. Kind of reminds me of the ground comabt from Star Wars Empire at War crossed with Starship Troopers. Command a squad of space marines tasked with battling an overwhelming alien horde. Pretty fun campaign (if a bit of a predictable story), plus an endless mode. Not exceedingly difficult, but definitely challenging enough to make you think tactically and keep you on your strategic toes. Somewhat limited replayability makes the sticker price hard to recommend (unless your bread and butter is RTS), but it regularly goes on sale for less than $5, which it is absolutely worth!
I don’t understand this bullshit, if developers/publishers drop their games, just stop investing time into their games or buying from them. How could you force private companies to invest into something which gives zero return?
Why is that ridiculous? Seems like a totally fine solution to me. Probably not possible in most cases due to licencing issues, but if not this is the best thing a developer could do. And making games and/or their servers open source isn’t even the only option. In most cases it will suffice to just provide server binaries and patch the game to make it work with self-hosted servers, or just patch it to make it playable offline. It’s that simple. Developing games with that in mind from the beginning makes this even easier.
never build in forced server components to begin with
patch out the need for the server as part of the last update before support ends
give buyers access to run their own servers with an officially-provided executable and set the client to connect to that executable
open source the whole thing
And maybe others. It’s about making sure that a product you have paid for actually works as it was sold to you. It’s honestly a really basic consumer protection concept. You sell me a television and it stops working within a reasonable lifetime due to your own failure, and you’re obligated to repair or replace it. The same should be true of software.
Severed Steel is a single-player FPS featuring a fluid stunt system, destructible voxel environments, loads of bullet time, and a unique one-armed protagonist. It’s you, your trigger finger, and a steel-toed boot against a superstructure full of bad guys. Chain together wall runs, dives, flips, and slides to take every last enemy down.
I manually searched for the SteamDB and ProtonDB links for this game on Google, copied the link, selected the “SteamDB” text in the comment textbox and pasted with the Ctrl+V shortcut. Same with game name. Lemmy did Markdown itself 🙃
Cozy Space Survivors is a short (few hours) cozy survivor-like indie game with pixel graphics. A run is only ten minutes, so it works also for people with not too much time. It is developed by a single person and it is his first release.
I’ve also tried a whole bunch, my favourite is probably Rogue: Genesia, I really like the challenges and metaprogression over some of the other titles I’ve tried
It is a game about building functional computer by combining logic gates. Game arranged in series of small puzzles to make it digestible for people without electric engineering degree like me. You slowly build new components, so you can use them later as higher level abstraction until you get to the point of having to program your own computer to solve further puzzles. If you curious how computers work, this game is a gem.
bin.pol.social
Aktywne