I say this as someone who doesn't like MTX, but I've never understood how optional cosmetics ever factor into whether a game is "complete". The only way they could be seen as an important part of the game is if you play games to play dressup. Which I get if you're playing a fashion designer style game or a game thats almost purely social, but in the majority of games they don't fucking matter at all. How do people get so bent out of shape about them?
The only way they could be seen as an important part of the game is if you play games to play dressup.
You really shouldn't be but I feel you'd be surprised how many people, especially MMORPG players, care about this. I personally play GW2 a lot and since there's no gear treadmill unlocking cosmetics is one of the main goals you can actually do there, to show off your accomplishments or hard work. Ofc it's not the only thing keeping players engaged but it is a major part of it.
Besides, if it didn't matter to players then it wouldn't be monetized as much in the first place. So whenever I see this argument "well its just cosmetics so it doesnt matter:", I get kinda frustrated because obviously it matters, obviously it works which is why it's still a thing to monetize so much.
Continuing my first time playthrough of Apollo Justice on my way through the rest of the Ace Attorney series.
And returning to Death Stranding since I beat the game to max out the prepper shelters (mission givers) and to slowly work towards Legend of Legends (completing every single repeatable mission on "hard" mode).
Now that the story is over Death Stranding is a fantastic "throw on a podcast and grind" kind of game. Very soothing.
Still working through side quests in Borderlands 3 as well. Really enjoying the shooting in this one. As acclaimed as 2 is, I just couldn't stand the shooting model until at least Pre Sequel, but 3's shooting genuinely feels quite good now.
I'm a PC player so I probably won't get to play the second one for quite a long time, but I'm excited as well. Kojima doesn't usually iterate in a straightforward manner in sequels, so it's hard to know just quite what we'll get out of it.
Death Stranding was already one of the most novel and interesting games I've ever played in both story and gameplay, so I'm glad we'll get to see some more of it.
I hope you enjoy the Apollo Justice series! Will you be playing the Investigations series with Edgeworth too?
I played all the Ace Attorney games for the first time during the pandemic and had an absolute blast! The Great Ace Attorney duology is definitely my favourite of the bunch by far, but they are all so charming!
As a kid I endlessly replayed the original trilogy and never wanted to try Apollo because "I thought his hair looked dumb", so after trying it now and realizing that even with a new character it's still Ace Attorney I won't be skipping any other games.
So yes, I'll be doing the Edgeworth Investigations next! I'm excited. Eventually I'll make my way through the 3DS titles and then to Great Ace Attorney too.
Is there a way around the stealth / hiding from the black fog thingy or does it get less as you progress? This is the only thing that held me back playing further. And I was so impressed by everything else in the game. It is a bit sad, I really want to continue playing.
You do get a way to combat them fairly easily later on, but it’s still usually best to avoid them unless they are very dense or blocking your path directly. It does not become less frequent, it gets more frequent, but you can actually engage them
They won't go away, but you will eventually learn and see where they are. Sometimes you'll have to engage them, a lot of the time you can get around them.
They're not in all areas, but you will be able to understand how to deal with them and once you can fight back you can handle them.
I was terrified by them in the beginning and didn't want to have to deal with them, but now I really think they're cool and enjoy taking them down. You really go from helpless and confused to knowledgeable and prepared.
PolyMC (with one L) is the launcher that had the controversy. Prism Launcher was forked from PolyMC, and PollyMC (with 2 Ls) is a new project forked from Prism Launcher.
The PolyMC controversy is that one of the devs went rogue and kicked everyone else off the project, so they didn’t really have a choice but to fork. They explain what happened on the FAQ of their website.
It takes some time to figure out, but basically you need to:
Install docker and docker-compose
Install portainer (optional, but my recommendation. Its docker app that provides simple GUI to manage all other docker containers)
Create docker-compose with configuration for qbit and gluetun, then load it in portainer using stacks (look for examples on google or aks again when you get to this part)
Done
Alternative is just setting VPN in your existing qbittorrent. Never tried that, but you should set everything using qbittorrent settings I suppose
bin.pol.social
Aktywne