Got access to it a few days ago. I played it for a few hours. Here’s my take:
It’s just a tps dota
Now, I don’t mind that too much. My problem is with the plethora of issues combat has
Despite there being damage falloff, you are directly decentivised from fighting in close range. This is because you both have little minions on both sides that attack the enemy and heal you. Why would you jump into that? Why would you give up your source of healing?
It’s way too easy to retreat. So you just poked and prodded the enemy for 3-4 minutes, finally got into a favourable position, pushed in, and they’re already on the zipline out of there. Sure, this is good for you, you can attack their sentinel. But attacking their sentinel isn’t fun. It just stands there and attacks your minions. You’re punished too much for dying, why would you risk it?
The stun abilities are atrocious. Picture this: you and an enemy found each other without support. You’re deep in a close range firefight, having fun for once in the game. Then this rando pokes their head around a corner, stuns you, and you’re dead before the stun ends. Why is this in any game?
Most hero weapons feel like you’re shooting wet paper towels. The majority of them are fast-shooting, but not in a good CS way. More like “I sincerely hope this is changed and these are just placeholders” way. The few that actually feel good to play (such as the girl with the green arm or the greaser dude) either lack damage in general or damage in mid-long range fights, the majority of the game
The most fun I had in this game had nothing to do with objectives or lanes or teamwork. It was when I was going between lanes and found an enemy doing the same, causing a close ranged battle. Makes me wish they just made this as another TF2
Encased is a CRPG, heavily inspired by the classic Fallout games, bringing it’s mechanics into the modern age. It’s story is based on the classic book “Roadside Picknick” (known for being the inspiration of the Stalker series) and is very well written. It has a story narrator, similar to the Divinity: Original Sin games and a very in depth character creation. At the start you choose a department of a research company to work in, which will change the way you interact with many characters, adding some replay value. Anything more I could say would be a spoiler, but the entire beginning (first half to one hour) is an absolute banger.
It’s my favorite indie game of the last few years and at the time of writing this, it is currently 90% of on steam, an absolute bargain
I may have to try it again some day. I thought the story and world was interesting and engaging. I played without guides and despite trying to explore and do everything while following the main story line, I soon found myself extremely underleveled to enemies. I thought it was hilarious that each person in the game is assigned a color based on their role in the colony so sometimes you meet someone who is introduced a being “a black”
Lorn’s Lure (currently demo only, releases in 3 weeks)
An android is led through a vast structure by a glitch in his visual system. Lorn’s Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
Concluse is an atmospheric horror game which features puzzles, outstanding cutscenes, and something a little twisted…
This one is free! Unfortunately a lot of my niche games are horror, not sure how broad of an appeal that is, but hopefully there’s some horror fans here :^)
In Grotto, you play the role of a soothsayer living in a cave who is occasionally visited by members of a tribal society living nearby. They come to you with problems, and they want you to present your opinion, but you can’t speak. You have access to constellations of stars, which each hold different meanings, and you must present your answers in the form of a single constellation, which the petitioners are left to interpret.
You’ll feel a bit of frustration as your intended message is missed completely in favor of something that the petitioner wanted to hear, and the same constellation might mean different things to different people, but that’s just part of the game. The story unfolds around you and its progression is communicated to you only through the explanations your petitioners give for their visit. Each is a uniquely unreliable narrator, so what you believe is for you to decide.
Two endings, and an interesting story with some occasionally unexpected consequences that might make you feel bad, so if a game giving you a case of the sads is unappealing, maybe take that into consideration.
An immersive first-person horror adventure where you play the role of LIANA - a young girl who arrives home after major surgery and is met with a strange mannequin claiming to be her mother.
This is part of a trilogy which I highly recommend checking out. All three of these are great.
Rabbit and Steel - Cross between a bullet hell and roguelite with raid style gameplay. Requires very close co-ordination with your team to survive (up to 4 player co-op). Punishing but rewarding.
Surprised to see the downvotes (by which I mean, I’m surprised so many people know this, I’d never heard of it at all).
“Roguelike co-op game requiring close coordination” seems like a mega-fail by concept since I tend to think of co-op games as more relaxed. But, looking at gameplay videos, it reminds me of FFXIV raid mechanics in a simplified game format. I can see how that would appeal to some people.
I’m currently playing The Final Draft. Totally agree, I think AW2 is a masterpiece and has sold me as a big fan of Sam Lake and his work. I liked the first game (and loved Control), but the sequel is a lot more fun than the first gameplay-wise.
Night Springs DLC spoilerI was a little confused by the three episodes, obviously they’re intended to be other characters (Rose, Jesse, Sheriff Breaker), but apparently they are all just stories written by Wake as attempts to escape the Dark Place prior to AW2. The third episode talks about how all characters have “echoes” and with the multiverse are basically real and canon (even relating to their real-life counterparts). Sam Lake = the Director = Alex Casey = Max Payne, etc - each is as real as the others and they’re tied together by a string. Pretty interesting take, and I like that this episode basically canonizes Max Payne and Quantum Break in the Remedyverse.
After I finish the Final Draft, I will have to play Quantum Break. I think a Max Payne remake is rumored, so hopefully that will see light not long after. I have already played Control and it’s DLCs multiple times and can’t wait for that sequel.
I’m debating to play ‘‘The Final Draft’’. I read its basically the same game but with a slightly more story regard the ending of the game. I did not notice/ know that;
spoilerThe three stories were written by Wake to escape prior Alan Wake 2 story. I probably have missed that somehow.
I unfortunately never played any Max Payne games, are they worth to get into?
Yeah if you just finished your first playthrough it might be a little soon for the Final Draft. I beat it a few months ago and just finished the DLC a week or so ago, so I think it’s a good time for me. I bet you could just watch the cutscenes or differences on YouTube though.
I actually haven’t played the Max Payne games, but I’ve heard good things. I think there’s a remake of those rumored, so I’m probably going to wait and go check out Quantum Break next!
The original two Max Payne games are lovely and a favorite of mine to replay every few years or so, personally. They are very straight forward shooters though and can be a little hard at times, but extremely fun.
If you enjoy Sam’s writing, you’d very much enjoy Max Payne 1+2. Experience where it started, as it were.
Automachef is the most unique factory game I’ve ever played. You make factories to handle food orders, try to reuse as many parts as possible to save cost, figure out how to handle massive rush hour mobs without burning too much power or dropping orders, and so on.
Down the line, this game has its own coding language for controlling machines and handling orders. It’s got a puzzle campaign, and a whole contracts mode, all around a good time. You can make VERY tight factories, especially with late game tech.
VoxeLibre, what started out as a Minecraft clone is now trying to go it’s own way. Does what it says on the tin. Being not quite MC gives it something fresh, yet familiar imo.
D-Day Normandy is a Quake 2 total conversion mod that is a standalone game. Our website is currently reduced to a forum, but we hope to get that back on track soon. The admin is currently unavailable… Anyways, WW2 FPS from around 2000. Class-based, objective or fraglimit (or both in some maps). Runs on everything these days. We have a couple servers worldwide, more info on ddaydev.com.
Dune II - basically the grandfather of every RTS game out there (and incidentally very, very different from Dune I): opposing forces, resource collection, tech tree, fog of war, et cetera. Or perhaps it was (not World of) Warcraft, it’s been too long and memory gets fuzzy.
bin.pol.social
Aktywne