The Burnout, WipeOut and Ridge Racer series. All of those are perhaps the best arcade racers ever released on consoles, and they’re all dead now. I’ve been playing the PS1 and PS2 games, and they all still hold up tremendously today.
Keep in mind that there are different schools of thought on what makes a good open world game.
I love exploration and discovery without much guidance, so point-of-interest markers and repetitive copy/paste events (as found in Horizon and Witcher games) bore me. Responsive controls and good user interface are also important to me, so Red Dead Redemption 2 was a miserable experience that drove me away, despite the great environments and character building. Some people consider those games masterpieces, though, so I have to assume their priorities are different from mine.
Subnautica is an outstanding example of what appeals to me. Beautiful world, unconfined exploration, excellent soundtrack, a story told through discoveries rather than exposition, multiple ways to accomplish things, and a departure from the usual “kill everything” approach to success. Fair warning: it is a first-person game.
Skyrim shares some of these strengths and can work pretty well in third person with mods like True Directional Movement and TK Dodge RE. Be aware that modding Skyrim is a deep rabbit hole that can quickly become a full time job. One way to solve this is using the Wabbajack tool to semi-automatically install a well-tested mod collection.
Kena: Bridge of Spirits looks like it shares some of its design with Breath of the Wild / Tears of the Kingdom, which is encouraging. I haven’t played it yet.
W interesie kapitału jest zrobienie z zarobków tabu, niektóre firmy nawet mają taką klauzulę w umowie. Należy o tym głośno mówić ile się i za co zarabia żeby wiadomo było o co można/trzeba walczyć
Udostępnianie swoich zarobków konkurencji może mieć negatywne konsekwensje prawne. Z tego wynika, że publiczne mówienie o nich też. Chciałbym, żeby było inaczej. Może trzeba zawalczyć z aktualnymi przepisami, bo nawet w stanach jest lepiej pod tym względem.
Z drugiej strony, nigdy nie widziałem wyroku, który zapadłby w takiej sprawie.
Właśnie weszła dyrektywa UE zakazująza utajniania zarobków. Tzn nie będzie już dozwolone stosowanie klauzul w umowach z których treści wynika, że nie wolno ci rozmawiać z nikim o wysokości twoich zarobków. Pełna jawność płac to jeszcze nie jest, ale hm.
I haven’t seen any incremental games get posted. They aren’t exactly traditional games, but so many of them are open source like Antimatter Dimensions or Synergism. Bitburner is a unique one as an incremental hacking sim, since it relies on actual scripting to grow and automate tasks.
There’s this french MMO i played as a kid called Dofus and that soundtrack still hits hard when I listen. I think part of it is nostalgia but also its just so beautiful
In my opinion all games that can be played solo should have an offline mode. Personally I have an excellent internet connection but I hate having to depend on servers to be able to play the game that I bought.
The thing about always online is that the servers often crap out, especially during launch or during major patches. That just annoys the hell out of me.
This will be an extremely hot take for some: Almost all recent online games are complete garbage that solely exist to make profit and create addicted user bases and they hurt what videogames truly are, a revolutionary and interactive form of art.
bin.pol.social
Ważne