bin.pol.social

The_Che_Banana, do gaming w HDMI 2.1

I am blissfully unaware of the differences, and since I’m playing the steam deck on my TV the only HDMI cable I rummaged around for and found in our pile of obsolete cables is doing the job.

PunchingWood, do games w Shower thought, traversal in open world games have turned from game mechanics to loading screens

I think God of War is fine since the entire experience is supposed to be one that does not get interrupted, there are never any camera cuts, and they hid a few loading screens behind portal effects.

I liked the Jedi Survivor style as well, it feels natural and doesn’t interrupt the gameplay. Much like Outlaws using cleverly hidden cutscenes to go from planet to space and other planets. It all keeps you in the immersion and experience. Climbing and other parkour stuff don’t feel out of place in these games, it would be quite boring if everything in games existed only on a flat plane and you’d never ever have to turn corners or climb anything, takes away the idea of exploration and discovering new things.

I much prefer the modern solutions over elevators and loading screens. Nothing is stopping anyone from just hitting pause and stretch their fingers if you feel like you need a break lol

ampersandrew,
@ampersandrew@lemmy.world avatar

God of War always struck me as the wrong game for that gimmick. Sure, there are no camera cuts, but you need to pull up your menu constantly to check the map, change gear, etc. It ends up feeling like there are hundreds of cuts.

Kalothar,

I’ve been playing God Of War Ragnarok and haven’t felt the need really to use the map much at all.

I do find the armor system to be annoying and basically decided to ignore all the gear I pick up, sell it, and upgrade the base items all the way instead because of the buffs the beginning gear gets if you upgrade all the way. All that to say I wish they just had a more robust leveling system instead.

Otherwise minus my deaths (playing on God Of War difficulty ) I’ve been feeling pretty immersed in it.

Nednarb44, do games w Corporate greed is killing RuneScape. What do people play instead?

You could stand by and hope for great things with Brighter Shores, from one of the original makers of RuneScape. I’m hoping it gives me that seem feel rs did decades ago.

Buttflapper,

I’m done bro. I have no hope left in me after Back 4 Blood. The original creators of Left 4 Dead, totally failed to deliver a fun and interesting game. I can’t believe the whole “original creator” bait anymore

TehPers, do gaming w Weekly “What are you playing” Thread || Week of September 29th

I made the mistake of starting Frostpunk (1) since I saw that 2 released. It’s an incredibly well-made game. The art style is beautiful, the game is intense, there is a lot of emotion, and it does its one thing just so well. Unlike a lot of modern games these days, Frostpunk wants you to lose, which is fitting for its setting. It sees that you’re behind, then kicks you in the shins for good measure rather than lending a helping hand. I’ve lost so many hours of my time to this game in the past week.

I’ve read that Frostpunk 2 is a completely different game. That one might be next on my list if I get to it before Factorio updates and the expansion for it comes out.

JCPhoenix,
@JCPhoenix@beehaw.org avatar

I’m about halfway through FP1 (I have the DLC). I want to go back and finish it, but like you said, it just kicks the shit out of you. It’s legitimately stressful for me to play it, so I’ve kinda been like “Ehhh…do I really wanna play right now?”

But I am hoping to eventually complete it. Because FP2 does look interesting.

DdCno1,

This is so strange to hear. I loved Frostpunk, but found it to be the very opposite: Far too easy and forgiving, which made the finale in particular, as the music swells up dramatically and the storm reaches its peak, feel kind of anticlimactic, because everyone was well-fed and warm(ish) in my settlement on my first attempt of playing it. Not one person froze or starved to death, no kids were sent into the mines and we most certainly didn’t serve a 19th century spin on Soylent Green.

I know this sounds like I’m bragging, but I think the reason why this game felt so trivially easy to me is that I grew up with far more complex, challenging and punishing city builders, like Caesar 3, Pharaoh, The Settlers 2, 3 and 4, Anno 1602 and 1503, etc. I must have played many hundreds of hours of Caesar 3 alone, watching city after city succumb to fires, pestilence, barbarians and unrest until I figured out how to deal with these issues. There are so many more variables and difficult decisions in these games compared to Frostpunk, despite their idyllic presentation. Frostpunk’s core city building mechanics suffer from the very idea the narrative and the few scripted decisions aim to avoid: Pretty much every problem the player has to face when building the city has an ideal and obvious solution (if you know your city builders). It’s more of a puzzle game than an actual city builder. A very pretty and atmospheric one, which is why I enjoyed the brief campaign, but still.

I hope this encourages you to pick it up again. It may seem difficult at first glance, but once you figure it out, you can cruise your way through it with little effort and spend most of your time looking at the pretty graphics, waiting for the next scripted event.

JCPhoenix,
@JCPhoenix@beehaw.org avatar

So I’ve played a fair amount of the Settler games, as well as the more recent Anno entries: 2070, 2205, and 1800. I find those games super micromanage-y, especially the Anno games. But not stressful. Like in Anno, you can just kinda keep things on autopilot, not doing very much, and things will be OK (though the AIs might start getting stronger).

Anyway, that’s a good take that Frostpunk is more of a puzzle game. I hadn’t considered that. If that’s the case, that might explain some of my, aversion. Because that parallels somewhat an experience I had with another game: Wargroove. I was looking at Wargroove as a TRPG/SRPG (akin to Fire Emblem or Final Fantasy Tactics), where I have wide latitude to execute my own strategies. So in Wargroove, I kept trying to do my own thing, but kept losing the level. It took me awhile to realize the game wanted me to complete the level its way, not my way. And that’s when I realized it was more of a puzzle game and less a strategy game. Which is weird, because I played Advance Wars as a kid. Though maybe it’s because I was a kid I didn’t realize it was a puzzle game at the time.

It might be with Frostpunk that I’m doing something similar. Expecting a colony manager, a la Banished, but not seeing the puzzle game aspect. I’m making those narrative decisions based on nothing logical. Rather emotional: “Oh these kids are gonna starve! I better do this instead of helping the workers!”

Thanks for this; this was helpful, for real!

TehPers,

For what it’s worth, I feel the same way about normal settings for FP1 in that it’s pretty easy. Switching to extreme though, it felt as though I needed to play perfectly to finish a scenario. To me, I think it comes down to most of the difficulty being frontloaded. A solid start sets you up for the rest of the game, while a rough start can ruin a run as the game continues to kick you down with every temp drop, event, etc.

Kraiden, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time
@Kraiden@kbin.earth avatar

worst Bethesda DLC's released of all time

Are we including Horse Armor here?

Deceptichum,
@Deceptichum@quokk.au avatar

Bethesda literally invented shitty DLC

hal_5700X, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time

I have no hope for The Elder Scrolls 6 and Fallout 5. It was a good run but like all things. Everything comes to an end.

feedum_sneedson, do games w Day -10 of posting a screenshot from a game I've been playing until I also forget to post screenshots

she cute

GuyDudeman,
@GuyDudeman@lemmy.world avatar

She 12.

ParadoxSeahorse,

Apparently she’s quite tall, so more likely older, but like it’s all made up so

isu.fandom.com/wiki/Dana_Iclucia

Katana314,

I feel like the anime art style can make women of any age look pretty cute - which makes it hard for me to understand why they choose to make all of their combat-experienced, leader-professionals just entering high school or even earlier.

Dana is some sort of friggin leader-priest, and hasn’t even hit puberty. Japan is so weird sometimes.

GuyDudeman,
@GuyDudeman@lemmy.world avatar

Japan is fucked up.

coffee_with_cream, do games w Corporate greed is killing RuneScape. What do people play instead?

Waiting on Brighter Shores to come out!

lowleveldata, do games w Shower thought, traversal in open world games have turned from game mechanics to loading screens

I have been playing death stranding recently and the gameplay (= traversal) is surprisingly fun. It’s challenging and the characters acknowledge that too.

MarcomachtKuchen, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time

Hey im all for giving Bethesda shit for publishing an incredibly bland game, but 8 reviews hardly seem like a solid foundation to make that title.

EDIT : I’ve realised that autocorrect might have gotten you since around 1, 1k user reviews still sit at around 42% positive

RangerJosie, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time
@RangerJosie@lemmy.world avatar

I’m enjoying it.

SARGE, do games w Day -11 of posting a screenshot from a game I've been playing until I also forget to post screenshots
@SARGE@startrek.website avatar

“You can’t hear text”

!

brrt, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time

Glad I didn’t buy the DLC and decided I’ll wait for some sort of definitive edition to play Starfield again. I hope by that point it will be a better overall game and have enough new things to make it worth the time.

mox, (edited ) do games w Shower thought, traversal in open world games have turned from game mechanics to loading screens

I think it’s a bit of a stretch to describe games with loading screens of that kind (whether disguised as choke points or not) as open worlds. Sure, they might allow more freedom than a game that stays on rails for every step of the journey, but to me, “open world” suggests something more.

Continuity while exploring the landscape, unimpeded by artificial barriers or immersion-breaking interruptions, is a big part of it.

Almost as important is that the world be interesting and diverse enough that I would want to spend my time exploring it. This is one of Skyrim’s great strengths: It’s full of unique things to discover, most of which aren’t marked on the map (except sometimes when you’re already there), and some don’t even stay in the same place. It ensures that exploring the world and paying attention is rewarding and satisfying. The Witcher 3, on the other hand, is weak in this area: Its world is mostly open, but practically everything in it is a copy/paste instance of a handful of events, and clearly marked on the map. Exploration quickly becomes a tedious exercise in running from dot to dot, doing the same few things over and over again. It doesn’t deliver the satisfaction I expect from an open world game. In a world like that, I get bored fast.

pixeltree, do games w I love diablo-likes, but they're also really annoying.

You specifically called out PoEs passive tree, but honestly the tree isn’t the crazy complicated part of making builds–its finding combinations of mechanics that synergize above average. On the tree sure, but the gear and actual skills are really what makes it crazy. Planning around what items can have what mods and what you can reasonably expect to get on what budget is the real brain disabler for me. I love build crafting, but fuck I hate planning rare tier gear.

TwilightVulpine,

You gotta have a crazy amount of hours in that game. That tree is complicated to read, nevermind to understand.

qarbone,

I had to take another look to see if they’ve shat the tree up worse somehow. But, no, it’s the same. The tree isn’t complicated to read or even that hard to understand. It’s a tree: you start at the base and make decisions at the branches.

Perhaps it’s an extension of people getting paralyzed by decisions, which I don’t experience, but it’s only difficult if you are in the strange position of “knowing enough about the passive tree to know a build/specific passive exists” but also don’t know the tree enough to figure out how to get there.

TwilightVulpine,

If you simply start at the base and just get going, the branching paths quickly add up to an enormous amount of options. If you don’t get any decision paralysis from a tree with literally over a thousand nodes, you might just be a superhuman being.

qarbone,

Not superhuman, just very simple. I pick what I want most at the moment, especially in a game where I can refund points if my decision wasn’t great.

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