Yeah, I’ve got the same thing with playing previous games in the series. This summer I’ve tried playing BG1 and then BG2 prior to BG3’s release - and I did not go very far (did not like the UI).
A lot of the Zelda games, for me. I tried Ocarina of Time and Majora’s Mask and they were not my thing. A lot of people raved about those games but I couldn’t get into them. Then there were a couple on the DS that I couldn’t get into, either.
But then I found Wind Waker and absolutely loved it, and then loved Breath of the Wild and Tears of the Kingdom (so far), too!
I played for a few hours last night and, so far, I feel exactly the same. I'm going to try to barrel through the main narrative for a bit, which is supposed to "open up" the game a lot more - but the game systems and UI themselves are a major part of what is killing it for me. That, and the fact that the game so far seems to be little more than a mediocre FPS.
But Skyrim is beautiful even with its older graphics and has an interesting world to explore. Grey space metal structures on grey planets just aren’t interesting. Also even more so if the story starts with “you touched a weird rock”, don’t know why but here have my spaceship.
In Skyrim you’re waking up going to be executed next moment there’s a dragon attack.
Right? There was this one guy on Lemmy the other day expecting the game to be like Freelancer… Like, dude, it’s Fallout with a space suit, we’ve known that for years now. I feel like gamers always have the most stupid and unrealistic expectations imaginable.
A Twitch stream said Starfield was on. When I looked at the stream, the person who I assume was the streamer was sitting on her bed, DJing bad music, and talking about how she thought canals were natural, not manmade.
I muttered something rude and didn’t keep watching.
Im near the end of BG3, and “stuck”: I’m just unwilling to end it. Happens often with RPGs for me. So a good time to take a break and play something else.
I bounce around between games a lot, so I was never going to be done before anything else came out, but they should definitely scratch different itches, also. They might both be big RPGs, but I fully expect to be able to play Starfield with stuff in the background and there's just too much narrative to do that with BG3. I also just itch for more actiony stuff at times (right now that's a 2D pixel art game called Chasm). Even if I drop 20 hours in a game before switching to the next one, one game isn't going to actually be the only one I play for that long, personally.
Yeah I feel this too with games that really hit me. You get so invested in your character and your playthrough that you don’t want to let go of your save, so instead of committing down the last stretch of main quest you maybe boot it up, scrounge out a fight somewhere or do some small remaining side quest, then run around town mindlessly a bit and shut down the game.
I had that happen with Cyberpunk earlier this year and I’m feeling it starting to set in with BG3. The allure of a second playthrough is stronger here, though, so that might help me stay the course.
"Once we head out, you won’t be able to return to your hometown for a while. Are you ready to leave?"
Yes
No
So many moments like this in RPGs that make it hard to leave just by saying that. I get so sad and I have to walk around saying goodbye to everyone in the whole area before I depart.
I’m in the last act and nearing the big bads… But bugs are getting more frequent. One of them allowed me to traverse the entire foundry without starting a fight. One bug wouldn’t let me remove one of the party members from my group after they got knocked unconscious and I couldn’t help them up.
So it’s been a slog of frequent saves and reloads. Still enjoying the game, though. And can’t wait to start a 2nd playthrough.
Patch 2 came out yesterday and was supposed to address some Act 3 issues. Have you played since then? I’ve also noticed some bugs in Act 3 but nothing gamebreaking thankfully.
Going to dump my initial impression. Note my bias, I love clutter looters and this is a Bethesda clutter looter in space with a bunch of additional systems resting on top of that genre.
It’s a space clutter looter
Played 8 hours last night so this is a very early impression. I love clutter looters and didn’t expect much else from Bethesda’s Fallout/Scrolls main studio. The Bethesda crafted areas are excellent if you are looking for what I call a Fallout / Elder Scrolls clutter looter. Lots of stuff to loot, the FPS combat is much better than Fallout 4 or 76. Don’t expect a space sim like SC or NMS this is a Bethesda Fallout/Scrolls style game with a bunch of additional systems on top of it.
First person combat
I’ve played both SC and NMS. While exploring a station in Starfield I thought to myself… this is what SC should have been for their foot exploration. The derelict stations in NMS are rather static environments and never cared for them much. What surprised me about the Starfield AI is they will “flee” or “flank” by running past you at times. I’ve lost track of enemies at times because of this and have had to go hunting for them. If I had to compare a more recent rpg shooter I’d say the combat is sort of close to Remnant 2 but where Remnant 2 combat is more deliberate and paced, Starfield fire fights are more erratic and frantic. I did find myself enjoying hunting down the AI that will run off and setup elsewhere.
Ship travel
There is fast travel. If you are looking for a space flight sim this is not for you. I don’t have an issue with fast travel as I get no thrills from traveling in space 1:1. There is simulation and there is stupid… SC leans a bit too heavy into the latter. Don’t expect 1:1 space travel in Starfield, it isn’t made for that.
Ship combat
Again this is not a space flight sim. Most recently coming off Everspace 2 I do miss the strafing controls and pedal usage, but that game is star fighter like combat. Starfield does have a ship editor and seems to be more about load out than fighter style combat. Think a bit more like Expanse style combat. I don’t have much time in this area of the game so I can’t say a whole lot more about it.
Additional systems
I haven’t played enough to have an impression on the other systems but they are there: ship building, research, resource gathering, surveying, and base/output construction.
Initial impression
I love Bethesda clutter looters and this one is in space. The first few locations are fantastic in their detail, interactivity, and clutter; I going to eat up the Bethesda crafted clutter looter areas. The 1,000 worlds will likely function as a massive canvas for future mods.
Yeah, also getting strong “not for me”-vibes. Looks like a less grimey Fallout in space. Graphics seem to be far less amazing as I imagined from trailers.
Edit: Buuut I think lots of people will have fun with this and that’s cool!
It is exactly as shitty as I expected it to be. Another crappy bethesda game in a long line of garbage. I think the last game from them I truly enjoyed was Morrowind. I don’t think New Vegas counts. Fallout 4 was depressing being so close to good. Every moment in that game screams half baked. That quest where you help the robots out with their ship showed me just how possible it was to make the game good, but then it was the only good quests besides maybe the silver shroud one.
Seems like roughly Skyrim/Fallout in space. Even though I’d have wanted something different, I can’t say I’m not a sucker for their formula so I’ll just wait for a sale and have a blast with mods.
I wouldn’t call it scary. One of the creatures is a mimic and turns into the props that surround it, like a cup or a plate, or radio or cone (for example) and when you get near it, it lashes out at you. So there’s some startling moments, but it’s not a horror game by any means. There is tension, due to the subject matter and setting, but the intent isn’t to be scary.
Ok thank you, that’s what I’m not into. :p Also, I have enough stuff in my backlog to wait for Starfield to have 1K mods and be at 50% off with all DLC :p
I mean, if it was gonna be anyone, the Pinkertons would be it. I imagine they’re just waiting for the US to become corporate-owned enough that they can operate on US soil without getting in trouble again.
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Aktywne