Not necessarily - depends on the way of obtaining the file. Downloading a copyrighted video is not illegal (it’s fair use), sharing it with others is illegal. If they downloaded it directly without sharing, that’s perfectly legal.
Bullshit, there are already multiple games on the Switch that use rollback. I’ve never benchmarked different methods, but I doubt it’s that resource-intensive. We’ve had implementations for decades at this point. The Switch isn’t significantly less powerful than CPUs from old PCs that ran games with rollback. If anything, it’s more powerful, due to advances in CPU design and having a separate GPU.
It’s all about that Japanese yen. If Nintendo can save ¥100 here or there, they will. It’s disappointing, because it feels like they miss so many obvious ideas as a result, though.
exploration in the game is unfortunately weak in many aspects; This is due to the large reliance on procedural generation of environments. Also, the role-playing elements do not have a strong presence or impact.
I was really hoping proc-gen would be just for the terrain and surrounding areas and the interesting setpieces would be as handcrafted (or as close as possible) to a regular TES/Fallout experience. I guess they had to trade in a lot of these to make the big universe happen though...
That’s how they described it, too. Oh Todd you done it again!
Looks like there’s not much to do on the planets. One review even said the classic “get lost on the way and end up doing ten other things” just doesn’t happen in this game anywhere. It can happen in a city, but then they also said the cities are pretty meh.
I really hope I’m wrong about this in five years, but it looks like No Man’s Sky did even more damage to the space sim genre than we thought. We’re in a year with great handcrafted experiences that still feel vast: Tears of the Kingdom, Baldur’s Gate 3, even Everspace 2 in a similar setting (and Everspace 2 wouldn’t have had the same, fatal loading screen issue if it was a AAA game). Starfield went the other direction.
By chasing the procedural generation dream, from everything I’ve seen, Bethesda really hamstrung the space exploration to get there. Fortunately I really like the old Bethesda formula, so hopefully the Skyrim/Fallout experience that’s still there will be enough for me to want to put hundreds of hours into it. I’m just hoping developers don’t keep trying to do this for games in space settings.
It sounds like No Man’s Sky. You’re supposed to be able to explore the whole galaxy and see many creatures, environments, etc but they all end up being the same so exploration is boring, at least to me it was
I felt similarly. Exploring is just another thing to "do" to get credits/nanites. It was cool to see genuinely new things like the huge Dune-styled worms but once you see one you've seen them all.
That extends to base building too. I have no reason to build a base anywhere else in the galaxy once I have a capital ship that does all my crafting for me. Except resource collecting, I guess. But meh, different strokes for different folks. I don't think there's been a non-MMO continually-updated game that I've come back to as often as NMS but coming back is usually pretty short-lived.
This is the core issue with all procgen games, IMO.
You are promised "infinite exploration", but in truth there are countable variants of the procgen algorithm. Once you see all those variants, you've effectively seen everything. Sure, you'll see small variations, or new ways to combine the existing variants... but when you see all the "tricks" the veil falls.
variants of the procgen algorithm. Once you see all those variants, you’ve effectively seen everything. Sure, you’ll see small variations, or new ways to combine the existing variants… but when you see all the “tricks” the veil falls.
That’s what makes this even more of an issue. The game isn’t procedural. They used procedural tooling but everything is set in stone now. They could’ve gone through and cleaned up and tweaked everything so it didn’t feel bland. Doesn’t sound like they did.
I knew the writing/rpg aspect was going to be shallow like all of Bethesda games but, they always had fun exploration so this is unfortunate to me. It sounds like they reuse assets a lot, even in the main quest line. Like same buildings with the same enemy placement just on a different planet.
It's definitely a Bethesda game. Their dialogue choices and roleplaying has always been shit. People like Bethesda games primarily because they're given a large open world to explore. But they made most of this one procedurally generated so they've lost their main good quality. I really hope the players are pushed by the stories and side quests to the hand-crafted worlds and the procedurally generated are mostly in the background for players that want to go off the beaten path.
I’ll just be playing it on Game Pass and then probably buy it when it goes on sale on Steam in a few months. Probably Winter Holiday sale or whatever.
By that time, maybe the Creation Kit will be released (though, that’s more likely to be next year) as well, which makes for much more in-depth mods. Also any script extenders (which will very likely only work on the Steam version) and unofficial patches should be a bit more stable early next year.
Until then, I don’t really need it on Steam.
I keep forgetting to preload, though, which I should do when I get a chance, just to get the initial ~120 GB out of the way.
I’ve downloaded it on two devices already. It’s on the Starfield - Standard Edition page, not the premium edition one. The usual play button will say “Pre-load install”.
Seems like gaming piracy is really dying this time for sure. Most sites are compromised and untrustworthy, big teams are retiring, the one remaining denuvo cracker that i heard of is apparently psychotic... It doesn't seem like it bodes well
Looking at the world rn, I dont think things have a tendency to get better on their own. In a decade or two people won't even believe we lived in the wild west era of internet where you could just get stuff for free without a subscription, online connection or drm.
When people run out of money to pay for a billion subscriptions, companies will have to think hard about their business model. I don’t think the current trend can last forever.
Look at the fragmentation of streaming services. Piracy is on the rise again because of it.
That's why I said gaming piracy before, I don't think denuvo can protect media files (yet) and those are less likely to be malware or cryptominers anyway. So I think that aspect is safe for now at least, but rip gaming.
Looking at the world rn, I dont think things have a tendency to get better on their own
This is called a recency bias (I think lol) - you’re looking at the world rn and assuming its trends must continue. When you look at history you see that there are ebbs and flows, and that stasis is rare. If you focus on certain things, you may certainly decide we’re in a downtrend. There will always be an uptrend afterward. And vice versa
That's way too big of a generalization. The fact is that technology advances and makes other technology obsolete, and the pirates are dwindling while DRM companies are getting more and more money to fix the issue. It is not going to just magically reverse at one point. If anything the people are just going to get more accustomed to it like they have already with copyright laws, subscription services and simply not owning anything digital anymore.
The second thing you're not addressing is how long the "ebb and flow" takes anyway, if gaming piracy has a resurgence in 50 years then I don't think I'm gonna care much about it by then lol. Blizzard games aren't getting cracked anymore and by the time they do, if ever, I'm not going to care about them.
The fact is that technology advances and makes other technology obsolete,
Yeah, it happens on both sides, it’s an arms race. It will swing the other way eventually - it always has and always will
The second thing you’re not addressing is how long the “ebb and flow” takes anyway
That was intentional. There’s no estimating a timeline, but with the development of technology it’s not unreasonable to expect a reversal even in a decade. Anyway, if you’re trying to ward off doomerism you’re not going to do it by only looking at what you stand to gain
Precisely the reason they'd be worth cracking I'd say. Anyway that was just an example, same goes for many EA / Ubi games for which it's just a matter of time before are perma-online or under denuvo.
Isn’t just piracy that’s dying, in my opinion, it’s gaming itself, or, at least, gaming as it used to be.
Besides Denuvo being a technology so bad that actually makes the original game worst than a copy without it, everyday comes with tons and tons of games with a pay-to-win approach or some kind of PBE. The only new, original and fun games nowadays are the indies, and it will be that way for a long time, as the industry seems to focus more and more in the mobile market since it’s already bigger than the PC and console together.
Gaming is definitely not dying it is a huge market. I don’t agree with the direction it’s heading though. But there are enough games released to keep my interest.
I expect all games to be bad by default now and don’t let myself get hyped up at all anymore. I waited on the edge of my seat since before the first teasers for CP2077 and still haven’t bothered to play it. I backed Star Citizen in 2013 lol… Was disappointed by Fallout 4 and 76 too, as a huge Fallout fan. I don’t remember the last game that legitimately lived up to my hopes and expectations. Fallout New Vegas I guess.
Yeah, I played it on release. Been trying it again lately with mods and it seems much more polished. The writing quality is still a pretty big disappointment, and the yes/yes/yes/no chat system.
For sure, indies are where it’s at. Most of my time gaming has been on indies for many years now. They are actually willing to do interesting things instead of chasing trends and money.
Occasionally you get large studios doing things like Baldur’s Gate 3, but it’s rare. Larian and FromSoft are about the only studios I trust to make good experiences that aren’t designed by the business team to make as much money as possible.
I think the multiplayer aspect looks interesting but also not completely for me. It won’t get me to buy NSO. But if I get it briefly for some splatoon or Mario kart then I’ll probably dabble in it on Mario wonder too.
Remember Super Mario Maker 2? It included a mode where players could join an online room, whether with friends or strangers, to play courses among themselves. It’s also infamous for the constant slowdowns that players experienced during the courses. Why was this happening, you may wonder? Well, because the players needed to synchronize their state between each other, and since the game was not designed with modern network tools in mind such as rollback (which would probably be too heavy for the Switch), the only way to ensure everyone was on the same lane was to wait for everyone to receive the input data from all other players. And in a game with up to four players at a time, things are absolutely going to get messy.
Everything you stated has been solved in so many games in the past decade. People keep making excuses for it. Smash bros for example.
But the real reason? Nintendo just never really cared about multiplayer for Mario. Multiplayer’s not a big money maker for Mario, and they’ll implement just enough to hit whatever.
And I’m okay with that. Because I play Mario games solo or couch op.
Right? I kept hearing people say things like “it’s a precise physics game with player collision” and my only retort is “the fuck is a smash bros to you?” And that game worked way better even without rollback. Imagine a Mario with it.
Using Koalageddon or CreamAPI should work fine as long as you don’t have to download extra content manually. I’ve used it for years in multiplayer games and never had any issues.
There’s a site called mangadex that has scanlations translated in many different languages, you can use the filter on advanced search to narrow it down to manga translated to Spanish (ES) or Spanish (Latam)
It’s also quite a good way to learn foreign languages (open up chapters translated to English and other foreign languages and read them like a polyglot book)
No, the ports expire, but you can script the renewal / new port process via their API. I want to set up a job that gets a new port like 1x per week and tells it to the applicating using the port. Haven’t done that yet. So far my port stayed active for like a month.
Not so long ago I searched for a Spanish dub of a very popular anime and had a tough time finding active seeds on most sites listed on the Treasure Trove page.
I think YMMV depending on what you look for, and how old is it. I had much better results adding “Spanish” and “latino” to a simple google search. Turns out some people stream a single series on a website (as opposed to multiple series hosted on large streaming platforms).
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Aktywne