I just finished up Divinity Original Sin 2 this week! I enjoyed Baldur’s Gate 3 immensely, so I thought I would check out something else from Larian Studios, and it had been on my wishlist forever. Loved the combat system in this one, and how you could mix and match different skills and abilities to make interesting combinations. The battles were so much fun to play! I had a hard time keeping track of the story and all the different factions and their motivations, though, and went into the final act of the game not exactly sure what my character should choose. (Especially compared to BG3 I had a harder time keeping track of what was going on for some reason.) Still had a ton of fun playing this one and will probably replay it with a new character and all new party at some point!
I’m also working on my second playthrough of Disco Elysium and playing Cult of the Lamb. And then sometime soon I’m going to start Cyberpunk 2077.
Minecraft, if you play online and enter a server like Cubecraft the default lobby is very kid friendly and has a large interesting map to explore. And of course the game itself has tons of single player content and you can build your own stuff in survival or creative modes.
Try Grand Theft Auto 5 and see what you think. If you don’t actually do any missions it’s really a very nice and alive world to explore. The pedestrians make some rude comments though.
Also Arma 3, the base map is a sandbox of a real life island with most buildings enterable, and no people or traffic or anything offensive by default. You can enter the editor, place a civilian player and some vehicles, and explore the island completely peacefully. There are also lots of mod maps some are very good.
If only driving around is acceptable then the Forza Horiizon games are great for driving around.
I agree with Minecraft, just not online and put it on peaceful. But GTA? That must be a joke. Even outside of the missions there is plenty of driving over people, shooting and other events that are inappropriate at that age.
I don’t know, I used to let my young niece play GTA 4 at least, supervised the whole time of course. The rule was you could drive around until you crashed or hit someone, then we switched players. Generally there is no trouble unless you make trouble. The pedestrians can make rude comments but having the volume low solves most of that.
This is stretching things a bit, but I’d like to throw in Skies of Arcadia if you like retro games. They’re also fantasy Sky-ships instead of real ones.
Kind of along the same lines are Air Buccaneers and Guns of Icarus. Both are kind of like Sea of Thieves but with air ships. I don’t know how active the communities are for either these days.
EDITED: I should play The Witness again. I’ve played it once, mostly completed and loved it. I’m in the middle of the Talos Principle 2 now and want to finish it first. Come to my community and talk about what you didn’t like, OP.
I can say I was put off at first glance by the “realistic” aesthetic, with props like jammers and minigun turrets that have an unnecessarily detailed, grounded look when as a puzzle game, graphics should not be the focus of the experience. A stylised, or minimal, graphical style would put the focus firmly where it belongs - on the puzzles themselves.
Huh, OK. That never crossed my mind while playing TTP / TTP2 but I can see how that would be distracting from the puzzle solving.
Funny thing is, after I finished Witness, I went back to play Braid, the earlier game by the same creator and its look & feel just never worked for me at all. So yeah
Let me add one thing more, that a realistic aesthetic brings with it certain expectations. For example, I don’t question how Security Bots in Bioshock refuel themselves, or fly, or recognise intruders. I don’t ask how come the turrets in Portal never run out of bullets (though it’s answered as a gag in one of the videos). They’re not presented as realistic, and I don’t expect them to be. But when you make the choice to use realistic miniguns in Talos, those questions are going to bubble up to the surface, like “Where’s the ammo box on that thing?” and “Who’s maintaining these on islands in the middle of nowhere?” and “Scratch that, who’s making them?” and “If Elohim (yeah real subtle name there) did all this then why bother with a machine that requires maintenance in the first place instead of a magic pillar of fire or smth?”
Basically I was disappointed by the lack of star variety and the very predictable story. The environments were pretty but I also disliked that the devs put more effort into preventing alternate solutions, those were some of my favorite aspects of the first game.
The stars were 100% the biggest issue though. They were some of the most fun parts of the first game, but in 2 once you solved some of them you pretty much knew how to do the rest, and they became a major chore instead of a puzzle.
Phoenotopia: Awakening – an amazing metroidvania-related game. Relatively more popular than the other games I list, but is honestly one of my favorite games of all time.
Vision: Soft Reset – a metroidvania, but you can travel backwards and forwards in time and this really matters for gameplay.
Bombe – Minesweeper, but instead of solving the puzzles manually, you create rules (“if there is a cell with the number N and there are N empty cells around it, mark them all as mines”) which the game applies automatically.
SOLAS 128 – a puzzle game where you redirect signals in a huge machine, just a great experience if you like puzzle games.
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