It’s not Zelda like, but if you like factory games, Satisfactory is as close to open world as a factory game gets. You land on a planet and have to build a factory to launch things into space for corporate overlords. It’s first person, lots of climbing and building. There’s a tiny bit of combat, not the focus tho.
It has an overarching story and story missions, it’s combat oriented, it has one of the least-predatory F2P models I can think of, and it has both open world zones and “interior” missions.
Best of all, it runs on potatoes. Might be worth looking into.
Another option is maybe Monster Hunter Rise, but I’ve only played a demo, and you have to consider Capcom’s aggressive anti-cheat back porting.
Last one you might not have considered is Halo Infinite. I played the entire campaign with a Ryzen 5600G on medium settings and got ≈45-55fps. It’s very well optimized and should run fine on weaker hardware.
Honestly, I think the original. I know its inferior to most of the other games in most ways, but I’ve found a lot of the modern Zelda games feel pretty shallow and formulaec. Not to say they’re bad, but none of them really feel like they stand out to me either - they’re just good games. The original on the other hand, feels very different from a lot of the games since then. The world is kept a lot more foreign and hostile both in terms of aggressive enemies and in terms of tutorialization. Its makes the exploration so much more rewarding, and when you do find a new item, that much more special.
Zelda is one of those things I somehow missed growing up. The only one that I ever sunk any significant time into was Phantom Hourglass. It was pretty good. I’ve tried some of the other ones but I get the sense that they are hard to enjoy if you don’t have nostalgia goggles on.
I tried BOTW. The story felt very uninteresting. Like nothing that was happening felt justified. And the gameplay just felt like Just Cause but without all the cool stuff to interact with.
Oof. Yeah, if you’ve only played Phantom “go back to the same temple for the tenth time” Hourglass and Breath Of The Wild with it’s almost non-existent story, I can absolutely understand the disappointment.
Phantom Hourglass was pretty disliked even by fans at the time. The touchscreen control focus and the damn ocean temple re-runs were quite contreversial.
Breath of the Wild was the series’s first attempt at open world, non-linear gameplay and is incredibly different from other games in the series. Very light on story and characters. Unfortunately they’ve confirmed open world is the planned standard going forward.
The real “core” 3D games are Ocarina of Time and Twilight Princess. For 2D, A Link To The Past and Link’s Awakening.
Twilight Princess is probably the most accessible for someone not super familiar with the franchise, and the least burdened by old school design decisions. It’s what I would consider the pinnacle of classic 3D Zelda. Took all the good stuff from the two N64 games (what most people seem to think are the best) and polished the hell out of it.
Actually I did enjoy what little of Windwaker that I played. But I played it on an emulator and had to wipe the machine it was on so I never got past the beginning.
BotW ruined the series. Open world, despite the promise of freedom, is a crippling set of shackles on world design. No upgrade can meaningfully interact with the world because every area has to be a potential first area. There’s no mystery of “what’s past this obstacle?” because everything has to be passable as soon as you see it. Worst of all, your reward for thoroughly exploring and completing all the optional quests? Butchering the final boss, which at full power is a highlight of the game, into the worst anticlimax of the series by removing multiple entire phases and drastically nerfing the HP of the phases that remain. The only intact phase literally can’t hit you if you just run in circles around it.
All of this wouldn’t be too bad if it was a one off, but Aonuma confirmed it’s the template for the series going forward. We’ll never see another proper Zelda game.
Breath of the Wild removed pretty much everything that made the series great. It leaves behind a meh game with some of the lore Nintendo knows will sell units.
My first was the OG Legend of Zelda on the NES, and it will always occupy a special place in my heart. I hated The Adventure ot Link because it was so different from the first one, and because I could never get past the first dark cave. I spent hours scouring the towns for a candle, and it never occurred to me that I could just go through it in the dark.
OOT was amazing getting to ride Epona and move around in 3 dimensions. The puzzles, the stories, the polygons, I think that was my favorite Zelda experience overall.
Twilight Princess was fun, and I loved Skyward Sword more than most people seemed to. To me, the Wii mechanics and the flying were worth the frustrations. But I understand why it was divisive.
Breath of the Wild had that OOT feeling of discovery to it. It was fun to play, and novel enough to keep me exploring. I haven’t played Tears of the Kingdom yet, but my son loves it so I’m looking forward to it.
I regret that I never played A Link to the Past, Majora’s Mask, Wind Waker, or any of the handheld games.
Going back though, I’d probably just skip the first now. 2 improved on 1 in every way. 3 and ultimate was also good but a bit bloated. Then we get a slew of mixed to bad games until we get to the nether realms era.
So basically play 2 then play series that starts with the 2011 Mortal Kombat
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