I played Valhiem early in its launch for like two weeks on my own server. Once I finally got my friends to join they were dismayed as to why I had dozens of broken copper pick axes in storage boxes.
I had no idea you could repair things and kept mining barely more copper than was needed to make a copper pickaxe.
I changed my control scheme in rocket league like 1k hours in. Really needed the ability to boost while jumping among other things. It was a totally brutal transition, but I’m glad I did it.
I recently watched a Twitch streamer play through all of the Fatal Frame games. It was a wild adventure. I heard that there’s a new Fatal Frame game coming out sometime soon and I’m stoked to check it out.
I don’t need complete agency and freedom to enjoy a game. I don’t play games like Red Dead Redemption and The Last of Us expecting to create my own story; I play them to be immersed in a beautifully written and preformed narrative.
My answer to that question is always “King of Dragon Pass”, a narrative/management game that is unlike anything else out there. It got a spiritual successor with “Six Ages”.
Ori and Ori: Will of the Wisps. These games are beautiful and atmospheric. The story is basic, but it’s a world to get lost in.
All of the supergiant games (except for maybe Hades). So Bastion, Transistor and Pyre. Dripping with style, Bastion and Transistor have a pretty straightforward story, but it’s well told. Pyre’s story is a bit more complex, with a heavy focus on characters and your choices with them.
Star Wars: Rebellion by a long shot. And that’s saying something considering how much I loved Jedi Academy and X-Wing vs TIE.
Having characters run missions that shaped the course of the Galaxy really helped the game write its own stories in the Star Wars universe. Things could happen like Chewie becoming force sensitive, getting trained by Luke, and then Chewie could lead a mission to blow up a Death Star!
The constant cat and mouse game between the Rebels and the Empire was exciting. The game has kind of been reimplemented in a board game by the same name by Fantasy Flight Games. The board game is good, but there’s still magic about the original that I haven’t seen replicated anywhere else.
Rebellion was one of my first strategy games and I absolutely loved following the careers of all the characters I read about in the books. It’s what built the foundation of my love for grand strategy games like Stellaris.
Oxenfree, A Night in the Woods, Afterparty, and Gris. Gris is a masterpiece when it comes to visuals but not story-heavy. The other three are entirely story.
Seconding Oxenfree. It’s one of the few multi-choice/multi-ending games where I was completely content with the ending I got, and didn’t feel like the game ever lied to me or ripped me off for choosing the “wrong” thing. I had stayed away from it for so long because I wasn’t ready to deal with choice anxiety that I get in a lot of games of that type, but for whatever reason, the game never made me feel like that.
Oh yes choice anxiety was definitely a thing. I think I felt that more with Afterparty and even played the game a second time to try to alter things but at the end of the day, I realized it’s not that serious and simply enjoying the game made it a better experience.
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