Używam go czasem do pisania z osobami, które korzystają ze zwykłych klientów pocztowych, zatem empirycznie sprawdziłem że jednak może [nie szyfrować]. (Tak jak dawniej można było z Signala wysyłać zwykłe SMS-y.)
Nie pamiętam już detali, ale szyfrowanie w DC ma różne tryby. Wydaje mi się, że kiedyś trzeba było założyć “potwierdzoną grupę” żeby mieć gwarancję szyfrowania.
Z tym, że kanały są otwarte, więc tylko połączenie jest szyfrowane.
Element, SchildiChat et al. wspierają szyfrowanie bezpośrednich konwersacji domyślnie. Kanały też można zaszyfrować, po prostu nowi nie będą mieli jak dostać się do historii wiadomości (jak dobrze pamiętam).
Tak. Kiedyś nawet napisałem o tym artykuł u siebie na blogu (i tu ogólnie chodzi o metadane jako pomocne współrzędne do ustalenia co kto robił), ale go skasowałem (mam wciąż jednak dostęp do wersji roboczej). Potrzebowałbym po prostu weryfikacji swoich wypocin u kogoś, kto się na tym lepiej zna.
There is also the lesser known, but quintessential space game: Space Rangers (GOG). It takes a little figuring out, since it’s a Russian game from 2003 (and a successor of the 1999 game) and they kind of tend to be obtuse like that; but, its genuinely the coolest space sandbox I’ve played. It’s kind of a space Mount and Blade: you can fight aliems, you can trade, you can be a mercenary, or a pirate, and the game accomodates for all of that. At whim, it switches between the core X4-esque gameplay to an RTS, or to a text quest, some of which are basically an entire game of their own. The English translation is a little spotty, but it’s good enough.
That is actually #5 on my Small Games list. It sort of straddles the line in terms of size and complexity, but in the end I think it really falls under being a small, Indie game, being as it’s FOSS and community-developed and all.
Disclaimer: It’s been 2 years since I last played this game so a lot might have changed (though I suspect it hasn’t).
Not sure if it counts as AAA but since you mentioned X4, I think Elite: Dangerous can be included as well. Honestly, I have a love-hate relationship with this game because I feel it has so much wasted potential.
Just as an example: the devs made a 1:1 replica of the Milky Way galaxy, featuring more or less 400 billion star systems. From what I could gather, it uses real astronomical data and you can travel to each and everyone of those systems. I’m not sure how much it has changed nowadays, but last I checked, around 99% of the galaxy was yet to be explored. Also, someone correct me if I’m wrong, but it takes months to go from the populated systems to the far end of the galaxy and its a massive, massive undertaking, where you sort of need to use external tools to plan your trip. And honestly, for me, the sheer scale, the possibility of exploring actual, real places, like the Galaxy core, and also the actual undertaking, is probably the best part of the game. Just going from the core systems to Colonia (which is the other cluster of populated systems) takes a good while, namely days, or even weeks.
But there’s a catch: there’s not much to see or do in these trips. You’re basically warping from system to system and you might stumble upon some really cool real life phenomena like a neutrino star or a hypergiant star or even a black hole (which does nothing to your ship, as far as I know, just gives you a cool visual effect). I’m going to be honest, when I first got to the system harboring the Betelgeuse hypergiant, it was so massive, I couldn’t see the end of it and thought I was going to crash into the star and lose my ship. There was another time where warped in the middle of a binary star system. Again, panic ensued. And honestly, these moments are memorable and stick with you for a long time. But they’re not nearly as a common as one might think.
And it wouldn’t be that bad if, again, there was more to do and see. To put it simply, most of the time, the game feels aimless and empty. You can trade, be a pirate, mine, but you’re doing it just because. Sure, there are community events where you can have an effect on the galaxy, but I don’t feel they have that much of an impact. I guess they were trying to change that with the addition of an hostile alien species but I’m not sure how’s that working out nowadays.
But even then, I could’ve tolerated all of this if it wasn’t for the consistently stupid decisions made by the devs. Instead of actually addressing the current criticisms of the game, they added fuckin’ space legs to the game instead, which nobody asked for. Adding insult to injury, this expansion, Odyssey, is (or was? Not sure how it is nowadays) an unoptimized mess. I had the game crashing on me so many times, I eventually got fed up and uninstalled it. The framerate was also very unstable as reported by a lot of people.
Oh, and they also stopped supporting the console versions. Not sure if they got some sort of compensation, honestly.
And yet, I still haven’t found a space game that managed to equal the highs that I experienced in Elite: Dangerous. I tried No Man’s Sky, X4, Everspace, and all of them came up short. I’m sure they’re great games but the game that makes me forget about Elite: Dangerous is yet to come. Although I should probably try No Man’s Sky again.
I think that I was probably spoiled by Eve in that regard. It has a lot of “wow” moments too. Or SC, though obviously that came after E:D. I’m also just not sure it really had the impact on the genre that the others have, though some of their impacts have not all been positive, obviously.
I guess it has an apparent advantage over SC, in that it’s an actual game that released. How much of an advantage that is, I don’t know, as I never tried Star Citizen. To me, something that put me off Star Citizen (and as far as I know, the same happened with a lot of other people) is the funding model.
It seems straight up dishonest. It’s like they’re leading people with a carrot to a game that might or might not come out. And it’s been this way for years, now. Again, from the outside, it seems they keep eternally promising and adding (or trying to add) stuff to the point where the game is never going to be finished and, at some point, they either keep this model forever or are going to abandon the game. I don’t want to be too judgemental regarding a game I don’t even play or have been hearing much about these past few years but, honestly, it’s what made me stay away from it.
Whatever the merits or flaws of Star Citizen as an individual game, I do think that the sheer amount of cash dumped into the thing by backers does demonstrate that there’s legitimately demand out there for a game in the space flight combat genre.
Agreed 100%, but to be fair I knew which way the wind was blowing with this game back before release when they made that horrible yaw change to keep pvp 'engaging'.
The whole legs thing would have been a nice to have, though. Not being able to just stand up out of my chair was immersion breaking. Once upon a time I jumped through a whole lotta hoops to get it working with my VR headset and NGL, I cried when I drove my rover on Mars. It was that gorgeous. What struck me most was physically looking over my shoulder and seeing the tires of it kicking up dirt and leaving that telltale track on a world where nobody had ever been.
Then I realized I could never leave a bootprint. I think the worst punch to the gut with the space legs thing was not being able to do VR with it afterward. Like...wtf, there's just a very clear disconnect between what direction the ED devs took the game versus what the players wanted.
The whole legs thing would have been a nice to have, though.
To clarify, I’m not opposed to the possibility of you exploring a planet with your character directly on the ground. The thing is, the base game had some fundamental flaws, the lack of content being a glaring example, that the community pointed out as needed fixing and/or improving. But instead of actually addressing the problem, the devs went in another direction entirely. It’s like you said:
there’s just a very clear disconnect between what direction the ED devs took the game versus what the players wanted.
Couldn’t have put it better myself. I mean, if they listened to what the players wanted (at least the bigger and most obvious issues) and fixed their shit, and then added space legs (which was, itself, something hastily and poorly added), I think the community’s reception would have been much more favourable and we’d have a better game to play.
E:D has the basics of a good game, but never builds upon them. FDev is deathly afraid of player agency. They want you to play like it’s on rails in a single player game, but have it an “MMO” for the PVP.
I just fucking want Elite to be good. I could shoot pirates and 'goids all day if getting a ship ready to do so wasn’t as enjoyable as running dental floss into my mouth and out my asshole.
Fun fact for those interested the STALKER series was partially inspired by the book A Roadside Picnic. A movie was released in 1979 that was also inspired by it named Stalker.
These are hardly surprisingly high System requirements, at least if the game looks the part. Achieving 1080p60 at medium settings on an RTX 2080, which performs pretty much on par with an even older flagship card (1080 Ti) sounds about right.
CPU requirements aren’t that out of place either, and I doubt you’ll actually need a 14900K for 60 FPS.
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