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p03locke, w Peter Molyneux is ready to disappoint us again with his latest game, a blockchain-based business sim
@p03locke@lemmy.dbzer0.com avatar

No need to buy it. I’m already disappointed.

DocBlaze, w NPCs in Video Games [NakeyJakey]

respectfully, what is this? it’s just a subject. what discussion are you having about NPCs? are they good, bad, unnecessary bloat? improving with the pace of AI? the best 10 NPCs of all time? NPCs based on real characters? I don’t really want to risk a click until I know what I’m fully getting myself into.

Dr_Cog,
@Dr_Cog@mander.xyz avatar

It’s a comedy video about NPCs

DocBlaze,

oh okay, thanks.

apprehensively_human,

I’d love to be behind you in line at starbucks

mojo, w Peter Molyneux is ready to disappoint us again with his latest game, a blockchain-based business sim

Get monetization and crypto out of games. Sell complete entertainment products!

ChaoticEntropy, w Peter Molyneux is ready to disappoint us again with his latest game, a blockchain-based business sim
@ChaoticEntropy@feddit.uk avatar

You can’t keep a good grifter down.

mojo,

He definitely delivered on Fable though

chiliedogg,

The game that was missing so many features promised by him that the studio had to stop him from doing any more interviews?

ChaoticEntropy,
@ChaoticEntropy@feddit.uk avatar

Most of “his” genuinely good games seem to deliver despite him, not because of him. Beyond his ability to deceive enough investors/gamers to get funding for other people to pull something good from the fire he creates, what else does he do.

snooggums,
@snooggums@kbin.social avatar

Is he the Elon Musk of video games?

ChaoticEntropy,
@ChaoticEntropy@feddit.uk avatar

He’s more of a snake oil salesman than a Musk, who makes the pitch, takes the money and vanishes off to another scheme.

Musk likes to become very involved and get his hands dirty, even if it’s often just from his own faeces that he is throwing at the wall.

Kolanaki, w More than Skyrim or Fallout, Todd Howard says Starfield was "intentionally made to be played for a long time" and Bethesda's looking 5+ years ahead
!deleted6508 avatar

And yet I find myself not wanting to play it at all after only 80 hours.

Chailles, w More than Skyrim or Fallout, Todd Howard says Starfield was "intentionally made to be played for a long time" and Bethesda's looking 5+ years ahead
@Chailles@lemmy.world avatar

We can just wait for the mod that recreates Skyrim in Starfield.

Dr_Cog,
@Dr_Cog@mander.xyz avatar

Land on a planet, you step off the ship, and you suddenly get captured. Hard cut to black.

Slow fade in… “you’re finally awake”

Chailles,
@Chailles@lemmy.world avatar

“Walked right into that UC ambush, same as us and that thief over there.”

“That’s Solomon Freestar! The true High King of Skyrim!”

And the dragons are just space ships and the souls you absorb are just… uh… radiation I guess from damaging the reactor. Or the magic space civilization from Starfield originated from here, so that’s why everyone has magic.

I’m not backing down from the space ship dragons though, that part is just brilliant.

sorrybookbroke,

“Spaceships are dragons” Buddy we all know you’re just trying to make an excuse for your vore mod.

“No, no, you need a warm and soft fleshy interior which you have to enter through the mouth, how else would you have dragon spaceships”

We all know how this goes

Kolanaki,
!deleted6508 avatar

Why do I have to enter through the mouth? What if I want to take the backdoor and be less conspicuous?

Naz,

God I love Lemmy lmfao

Chailles,
@Chailles@lemmy.world avatar

It’s just a coincidence the airlock happen to be teeth shaped. A teeth pattern ensures none of the air escapes.

Pratai, w More than Skyrim or Fallout, Todd Howard says Starfield was "intentionally made to be played for a long time" and Bethesda's looking 5+ years ahead

If that’s the case, wouldn’t they have made it interesting?

RealFknNito,
@RealFknNito@lemmy.world avatar

“basically we made a coloring book. It’s bland, boring, but some talented artists will add onto the poorly fleshed out systems later and keep it alive for five years. We love our modding community.”

Watching Bethesda scrape together this new IP and it just being… Average… Is disheartening. I hope they’re just channeling their good ideas in ES6 but I’m losing faith.

Zoomboingding,
@Zoomboingding@lemmy.world avatar

I lost faith when the lead creative left like 6 years ago

Edgelord_Of_Tomorrow, w More than Skyrim or Fallout, Todd Howard says Starfield was "intentionally made to be played for a long time" and Bethesda's looking 5+ years ahead

Years of loading screens

PM_ME_FEET_PICS,

Poor.

Klystron,

I was actually pretty impressed with the loading, especially after coming from bg3. It was pretty much instant for me.

123,

Coming from bg3, I had the opposite opinion. BG3 loading screens take a while but it doesnt load very much unless your loading saves a lot. With Starfield you get hit with a small loading screen constantly like when transitioning in/out of ships, buildings, planets, etc.

Klystron,

I save scum like a mother so bg3 was pretty painful to get through. Starfield was a breath of fresh air.

ech,

For me it’s not the speed, but the quantity. Docking? Loading screen. Launching off planet? Loading screen. Changing planet? Loading screen. Landing on the same planet? Loading screen. The only solution is to fast travel everywhere in an “immersive” space sim RPG. NMS and Elite:Dangerous have solved this issue. Bethesda needs to get with the times already.

rip_art_bell, w Starfield Is Bethesda's Lowest-Rated Game On Steam
@rip_art_bell@lemmy.world avatar

Fast travel simulator 2023

mindbleach, w Atari 2600+ sees its future in retro gaming

Genuinely a good idea. No idea if it’ll work out.

A similar move I’d like to see, instead of some shrunken emulator gizmo, is a straight re-release of the GBC or GBA. They’re low-bullshit entertainment, with the distinction of being standalone portable devices. And like the 2600 (and to a lesser extent 7800) people still make new games for them. Hell, I made one last month.

echo64, w 15th Anniversary chat with Nightdive Studios – games preservation, DRM-free approach, and our shared memories

As much as I like Nightdive for what they do, I have a hard time going all in on the idea that they are doing something good for game preservation. They certainly do help bring things that have been lost to time back for a while, but if we take a quote from the interview

As technology advances those requirements become more and more difficult to acquire or emulate making some video games unplayable. As an art form this is unacceptable - years of collective time spent by artists, designers, and programmers should never be lost. These games can never be played again, but more importantly we can never learn from them.

All of Nightdive’s remasters are going to fall to this exact fate, technology marches on, their releases stop working natively, require some level of emulation, and ultimately get lost to time.

It would be different if they open sourced their remasters, but understably they are probably restricted from doing so.

It’s not really game preservation. For many of these titles, it’s just one last hurrarh.

2xsaiko,
@2xsaiko@discuss.tchncs.de avatar

They do open-source the code at least for some: github.com/NightDive-Studio/

CubbyTustard, w More than Skyrim or Fallout, Todd Howard says Starfield was "intentionally made to be played for a long time" and Bethesda's looking 5+ years ahead

deleted_by_author

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  • newthrowaway20,

    I get that, but to me it all feels like cookie cutter material. Maybe I’m not searching right, and maybe I haven’t discovered enough, but I can’t help but feel extremely whelmed.

    DigitalPaperTrail,

    from what I've seen, it does look pretty formulaic, functionality-wise

    p03locke,
    @p03locke@lemmy.dbzer0.com avatar

    Soooo, The Outer Worlds?

    zeusbottom,

    In terms of exploration, it’s very similar to No Man’s Sky, another boring space game. Every planet has similar terrain, similar plants and animals, similar goals, and similar structures. The differences are ambient light shades, colors and patterns on the plants and animals, and clutter in the artificial areas. The player can go scan life forms and blast bad guys. That’s about it.

    But I don’t see how it could be any other way. How else does a studio scale up a galaxy such that every one of the 1000-odd planets is its own unique, interesting, engaging snowflake of a setting without spending hundreds of employee-years on each one?

    Maybe AI will be the answer, but I’m not holding my breath.

    Pratai,

    There’s nothing like making a somewhat decent shell of a game, and then counting on unpaid labor to make it worth the price to play it.

    CubbyTustard,

    deleted_by_author

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  • Pratai, (edited )

    Skyrim and fallout were also complete Games when they were released. However, they were buggy disasters. It took tons of modders to fix them and make them what they are today.

    And bethesda didn’t have to lift a finger.

    … but don’t let me get in the way of that blind loyalty of yours. You’ve got that “new game honeymoon” thing going on. You should enjoy it while it lasts.

    CubbyTustard,

    deleted_by_author

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  • Pratai,

    Okay.

    CaptainEffort,

    People not liking a game you like isn’t them being “entitled”

    stillwater,

    Tons of people put dozens of hours into Skyrim in its launch month. It wasn’t a “buggy disaster”.

    Monkeyhog,

    Isn’t that kinda the entire point to Bethesda games and has been since at least oblivion? The modability of their games has long been their big selling point.

    Pratai,

    If the selling point it’s that they require mods to work correctly, and they don’t pay those that out in the countless hours to make them, they shouldn’t make games. Period.

    I refuse to support this bullshit.

    Globulart,

    And that’s completely fine too. But plenty enjoy and support it anyway, it’s working pretty well for them so far whether that pleases you or not.

    mindbleach, w Sony claims it delisted the KoTOR remake trailer ‘due to music license expiring’

    Which is one of those lies where, even if it was true, that’s deeply horrifying and reveals things that should not be tolerated.

    BustinJiber, w Hatoful Boyfriend dev has not received any royalty payments from Epic games since Spring 2021

    Got to love the fact that Hatoful Boyfriend and Fall Guys are made by the same developer. I’m assuming those do not have similar market share. /s

    mindbleach, w Counter-Strike 2 Players Express Disappointment as Many of CS:GO's Key Features Disappear

    Yeah it’s almost like deleting a game to replace it with huge changes is bad, actually.

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