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rip_art_bell

@rip_art_bell@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

rip_art_bell,
@rip_art_bell@lemmy.world avatar

“ESA survey showed” – not exactly an unbiased report

rip_art_bell,
@rip_art_bell@lemmy.world avatar

I have memories of buddies in college being SUPER into it. I was never very good. But it still stands out to this day as a game with a unique feeling of speed and motion and control.

rip_art_bell,
@rip_art_bell@lemmy.world avatar

Cool. I remember a buddy showing it to me in his college dorm room. I was more interested in Unreal Tournament (which released a year later) at the time and probably couldn’t afford to buy another game anyway. But I was positively obsessed with Half Life 2 a few years later…

GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour (www.forbes.com) angielski

While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.

rip_art_bell,
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I’m so hyped for the next Rimworld DLC!

rip_art_bell, (edited )
@rip_art_bell@lemmy.world avatar

Dyson Sphere Program. Factorio and Satisfactory tend to get all the press, but DSP is AMAZING.

  • They learned a lot of quality of life lessons from older factory games and built them in, e.g. you get bots right away.
  • The visuals can be breathtaking: not because it’s raytracing/whatever fancy tech, but simply the scale of the game: giant gas planet rises at the horizon, etc. – and you can fly to just about everything you see. Star 5 light years away? You can fly to it and visits its planets and moons, and then ship stuff between your home system and the new system
  • It does power exceptionally well: there are a ton of power sources (dsp-wiki.com/Energy_Sources#List_of_Fuels), and a lot of depth in figuring out how to power your mega factories. You can even charge up a battery and ship it by spaceship to another moon/planet. Going back to Factorio’s simplistic steam/solar/nuclear power feels like a let down (of course, Factorio has its strengths, like trains and extreme polish).

It’s in early access, but it’s one of the most polished early-access games you’ll find. They’re currently working on a large combat update that should drop in December. Price-to-value ratio is ridiculous. It’s $20 and I have 155 hours in the game.

The Weekly 'What are you playing?' Discussion - 02-10-2023 (lemmy.world) angielski

Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!...

rip_art_bell,
@rip_art_bell@lemmy.world avatar

I’m between games at the moment, so I’m revisiting old favorites: Factorio and Hitman

I’ve got something like 170 hours in the modern Hitman trilogy over the years and still enjoy coming back to it sometimes. The only thing that comes close to it in the stealth genre is the Dishonored games.

Likewise Factorio: over 300 hours and the core loop is still so satisfying – can’t wait for the DLC, though

I was playing Baldur’s Gate 3 but I’m burnt out on it at the moment. Combat is relentless in that game…

rip_art_bell,
@rip_art_bell@lemmy.world avatar

Based

CD Projekt recommends starting a new game when Cyberpunk 2077 Update 2.0 drops: 'starting fresh will enhance your overall gameplay experience' (www.pcgamer.com) angielski

Cyberpunk 2077 is getting a mammoth-sized update, titled Update 2.0, tomorrow, September 21, and it promises to be a bit of a game changer. A police revamp, a progression overhaul, a new cybernetics system, vehicular combat, DLSS 3.5—it's vast, and thankfully separate from the Phantom Liberty expansion due next week, so you'll...

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