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verysoft, w Counter-Strike 2 Players Express Disappointment as Many of CS:GO's Key Features Disappear

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  • buffalobuffalo,

    whos gonna tell 'em

    Vilian,

    lmao

    verysoft,

    deleted_by_author

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  • cryptiod137,

    No one wants your life story

    MentalEdge, w Hunt: Showdown | Upcoming Roadmap | Developer Insight
    @MentalEdge@sopuli.xyz avatar
    Kilamaos, w Starfield Is Bethesda's Lowest-Rated Game On Steam

    I honestly don’t get it. It’s Bethesda. We know them. We know what Bethesda does. Did people honestly expect something different? Did they delusion themselves into thinking it was going to be different?

    The game is exactly as i expected it to be. And I think it great.

    EveningPancakes,

    Once I changed my mindset to “this map of the solar system is really just like a flat plane in Fallout New Vegas, except with extra steps” then I was able to enjoy it more. I think games like No Mans Sky spoiled people in terms of an engaging space travel mechanic, even though Bethesda was honest from the beginning about there not being transitions into/out of planet atmospheres.

    The opening story about joining Constellation was pretty weak though.

    FippleStone,

    A little pedantic but New Vegas was developed by Obsidian, not Bethesda

    EveningPancakes,

    Okay true, but same formula still applies

    thisbenzingring,

    I’m waiting till after Christmas or the first sale. Hopefully by then it’ll have more wrinkles ironed out.

    This comes because I know Bethesda 😂

    EssentialCoffee,

    A lot of folks just got hyped up because hype and didn’t understand that this was a Bethesda game and was always going to be a Bethesda game.

    Anyone who understood it was a Bethesda game, seems quite happy with the product.

    jjjalljs,

    Yeah I figured it was going to be a Bethesda game, and those usually frustrate me. I didn’t buy it. Maybe in a couple years when the Ultimate Edition is on sale I’ll try it.

    Aermis,

    I’m over 100 hours into it and have enjoyed every minute. I had to use mods though to make some aspects manageable tho. Like the UI and some bat files to increase merchants money. Little personal tweaks. Well… A lot of personal tweaks lol

    PeterPoopshit,

    I didn’t expect the game to be the best thing since sliced bread. I expected it to be a Bethesda game in space. That’s exactly what I got and I’ve enjoyed every minute of it.

    arefx,

    Personally I think Bethesdas approach to their game design is EXTREMELY dated and frustrating. Also they made Fallout 76, one of the most dog shit games I ever played.

    They need some new talent making decisions on their games to make them more modern. The problems they have in their games should be inexcusable from a “AAA” studio in 2023.

    Algaroth,

    They’re still using the same engine they’ve used since Morrowind. That’s a big reason their games feel dated. As for Starfield itself it tries to do a lot of things but it doesn’t do anything perfect. Everything it does there are other games that do better.

    Cethin,

    Fortnite uses the same engine as Unreal Tournament from 1999! How could they?!

    arefx,

    Say what you want about fornite, personally I don’t play it, but in its current state fornite is a beautiful looking game.

    Cethin,

    Yep. I don’t play it either, but it looks great. UE5 can look amazing, but it’s built up from the engine they made for UT in '99. People don’t understand engines.

    SnowdenHeroOfOurTime,

    Apparently you’re not super mad about Skyrim having bugs in 2012 because that was just so unforgivable I’m still mad about it /s

    Sadly while I’m sarcastic here this is literally the truth for a lot of people. PS I played Skyrim like 200 hours and saw irritating bugs maybe like 3 times. It didn’t really bother or deter me from playing in any way.

    The haters of Bethesda games clearly have never written code. What they are doing in these games is honestly mind-blowing that it could be done so well that the games are actually playable

    Cethin,

    As a programmer, it isn’t mind blowing. Some of its neat, but pretty much all of it I’ve seen before at least as pieces. It’s also doing a lot worse and less than I’ve seen before too. Bethesda games are not known for their technical capabilities though, so I’m not too bothered by any of the technical stuff. A lot of the design is what bothers me. There’s so much friction for the player that you (or at least me) can never get immersed.

    SnowdenHeroOfOurTime,

    With this kind of reductionism, I wouldn’t trust your code.

    Cethin,

    What did Starfield do that was mind blowing, in your opinion. I don’t recall seeing anything that I haven’t seen 10 years ago, including the scale.

    Cethin,

    I have played every Bethesda game since Morrowind. Sure it’s a Bethesda game. That’s come in many forms though, and they will say they’ve learned lessons but continue to repeat them. For example, they said they learned their lesson with the “yes, no, sarcastic yes, more information” dialogue wheel. In Starfield it’s technically gone, but dialogue is functionally identical. No one complained because it was on a wheel, it’s because it didn’t provide options.

    Bethesda has gone through many forms, so “a Bethesda game” means different things to different people. Starfield they advertised as a return to form (as in, back to the classic style of actually a role playing game), yet it’s probably the game with the fewest options for role play. If you are young (started with Skyrim and later), then I can see not having the experience to know better. For those who do remember them and saw all the marketing of them acting like they cared about that style, it falls flat. It doesn’t help it released after the best RPG of the past decade or more probably, but it comes short of my desires (but not expectations) regardless.

    Goo_bubbs,

    I’d argue that Baldur’s Gate 3 is the best RPG in at least 20 years. It’s been so long since we’ve had an RPG on its level that I had almost forgotten what it felt like. It makes me feel like the original Fallout games (from Black Isle Studios, not Bethesda) made me feel back in the day.

    Cethin,

    Yeah, it’s quite possibly the best ever. It takes what made classic CRPGs great but brings it into the modern era with everything we’ve learned. Compared to when it came out, it’s probably not the greatest, but comparing them all to each other directly it quite possibly is.

    FiskFisk33, w Peter Molyneux is ready to disappoint us again with his latest game, a blockchain-based business sim

    cant be disappointed without any expectations

    mindbleach,

    Dewey disagrees.

    merthyr1831, w Yes, Phantom Liberty and patch 2.0 really are Cyberpunk 2077's 'last big updates' and it's finally time to start the sequel, director confirms

    generally game studios do choose to begin their next game after releasing their previous game from open beta, yes.

    blunderworld, w Peter Molyneux is ready to disappoint us again with his latest game, a blockchain-based business sim

    I just want a proper Black and White sequel, not this crap. A man can dream.

    chillhelm,

    Imagine the old black&white but with chatgpt level creature AI and propper gesture recognition…

    vrighter,

    creatures didn’t talk though. How could an ai that only deals with linguistic tokens improve creatures’ ai?

    explodicle,

    I assume they mean just machine learning - the creatures are supposed to learn by watching your actions.

    vrighter,

    they require a massive dataset to do so. much much much more than an individual person’s playthrough

    They actually suck at learning compared to us, in some ways. If I show you a car, and tell you, only once “this is a car” you will start recognizing other cars, of different sizes, colors and models, from any orientation.

    Meanwhile, look at something like tesla cars. they have been gathering data for years, and the ai still has issues recognizing cars sometimes.

    CouldntCareBear,

    In vr please.

    Blizzard, w Mirror's Edge - Rainy Mod Project

    What if you slip on wet surface?!

    Grass,

    I could feel every traction loss and wipe out that would have happened in that video through my entire body. And the feeling of my hands slipping and a metal edge jamming under my fingernails.

    Skunk, w Players Are Having Trouble Activating The Cyberpunk 2077 Expansion’s Final Mission

    TLDR: We have no helping information for you, just wait for us to maybe update the article, just like you would wait ingame.

    ech, w Peter Molyneux is ready to disappoint us again with his latest game, a blockchain-based business sim

    Pete in June:

    “I do think, though”, he concedes, “we have stumbled, and it feels like stumbling on a mechanic that has never been seen in a game before.”

    “And a lot of this is very mystical because I’m trying to avoid to tell you what it’s like. But it’s going to be a lot more like a kind of Fable - Black and White - Dungeon Keeper kind of experience”

    Of course it was blockchain bullshit.

    OctopusKurwa,

    “A kind of Fable - Black and White - Dungeon Keeper kind of experience”

    Three remarkably different games there. Ol lyin Pete just wanted to mention the greatest hits to drum up interest in his nft nonsense.

    smaug13,

    I’m not really familiar with those games, only with the infamousness of molyneux, but wasn’t the player’s actions leaving behind a pretty clear effect on the world a common theme in those games? That may have been what he was referring too.

    It may also be him naming those because those games were the heights that he wants to go back to. The games he had made when he was still relevant must be much more present in his mind than they are in ours.

    ChaoticEntropy,
    @ChaoticEntropy@feddit.uk avatar

    He knows the buttons to push to sell his snake oil.

    p03locke,
    @p03locke@lemmy.dbzer0.com avatar

    Narrator: It was more like a kind of Godus experience.

    Sordid, (edited )
    @Sordid@sh.itjust.works avatar

    it’s going to be a lot more like a kind of Fable - Black and White - Dungeon Keeper kind of experience

    Based on this description and given the only thing two of these games have in common, I can only conclude his latest project is a game focused on using your floating god hand to slap the shit out of your minion(s). I’m just not quite sure about the Fable connection…

    krigo666, w Counter-Strike 2 Players Express Disappointment as Many of CS:GO's Key Features Disappear

    Actually this maybe should have been named Counter-Strike 3. 1 was the original based on HL1, 2 is the Source version, and this should be 3. CS:GO is a variant of Source version with different gaming modes. I wonder if a GO version of this new CS will appear.

    I do miss the FireArms mod of CS1.

    Alto,
    @Alto@kbin.social avatar

    IIRC the only reason it's called CS2 is because it's on the Source 2 engine

    huskypenguin,

    The next half life will be called Half Life 2: Source 2

    BlackVenom,

    Taps headcrab

    sorghum,
    @sorghum@sh.itjust.works avatar

    2 source 2 furious

    Wodge,
    @Wodge@lemmy.world avatar

    Valve can’t release things with 3 in the name.

    ZeroMmX,

    My head cannon goes like this:

    2000- Counter-Strike

    2003- Counter-Strike 1.6

    2004- Counter-Strike: Condition Zero (1.7)

    2004- Counter-Strike Source (1.8)

    2012- Counter-Strike: Global Offensive (1.9)

    2023- Counter-Strike 2(.0)

    iegod,

    Needs a little action quake origin entry.

    332, w Peter Molyneux is ready to disappoint us again with his latest game, a blockchain-based business sim
    @332@feddit.nu avatar

    He’s sticking to what he knows.

    Deceptichum,
    @Deceptichum@kbin.social avatar

    I swear it was only a week or so ago I read about him apologising for this sort of bullshit and overhyping everything.

    DavLemmyHav, w Why PlayStation Fans Are Cheering CEO’s Departure

    CEO makes stupid short-term-profit-driven decisions which ultimately fail and make the company less reputable. who could have guessed?

    Ghyste,

    Won’t the next one just do the same thing?

    DavLemmyHav,

    yep, ‘tis the way of the ceo. being so delightfully out of touch that you make the shittiest decisions possible just for your quarterly profits to be marginally higher

    counselwolf,

    What are these decisions?

    Jaytreeman,

    In general, he made decisions to attempt to buy the market rather than have the best services/console.

    I'm not sure if MS is going to go the good route, but they have said that their acquisitions won't be console exclusives. I've understood that consoles lose money. Selling games is where you make it. Why limit your games to a single console? We're unlikely to see incredible dominance of a console in the future. You'd just be limiting your consumer base

    Omegamanthethird,
    @Omegamanthethird@lemmy.world avatar

    MS has indicated that they will honor contracts and some promises were made to get their acquisitions through.

    But everything has either been vague or outright said will be console exclusive. Bethesda is the earliest example of this, and we’ll probably see more later.

    PS mostly makes their console exclusives in house. Even Spider-Man (the prime example people point to) was always intended to be console exclusive by Marvel and is only as good as it is because of Playstation funding.

    sugar_in_your_tea,

    The point of first party exclusives is to make money from your store long term. If they make their first party titles available on other platforms, fewer people would buy a PlayStation, which means less long term royalties from store sales.

    So you limit the customer base for your first party titles, but ideally you make a ton more on your store fees. That’s the same reason Valve makes first party titles, to get people on Steam, not to make money from game sales.

    What they should do is make a handheld that can play PS4 titles. That attracts a different demographic and keeps control of the store royalties. But they really need to make sure it works well, since it’ll be competing with the Switch and Steam Deck (and similar handheld PCs).

    Kolanaki, w Counter-Strike 2 Players Express Disappointment as Many of CS:GO's Key Features Disappear
    !deleted6508 avatar

    Would anything drastic need to be done to a map to just load it up in CS2? I would assume the file format is at least the same and they’re built using Hammer.

    woelkchen,
    @woelkchen@lemmy.world avatar

    Playable maps need to be recompiled. It’s a completely different engine after all.

    thoughtorgan,

    Old maps were .bsp , new ones are .vpk . So like the other guy said, would probably need to be recompiled in HAMMER.

    Aurenkin, (edited ) w Cyberpunk 2077 director says studio's switch from REDengine to Unreal Engine 5 'isn't starting from scratch'

    It’s definitely not starting from scratch, it’s just throwing away what they built so far.

    To be honest though although I’m not a game dev it does seem like a pretty reasonable decision given presumably the difficulties of maintaining your own engine. This will hopefully allow them to invest more time into different parts of the game and avoid a repeat of the Cyberpunk launch. I wonder if that launch and issues that lead to it was a big part of the drive behind the decision.

    That said, I am a bit worried about what seems to be a bit of a consolidation happening with game engines after Unity burning a lot of bridges and now CDPR not moving forward with their in house engine. It’d be nice to see some more competition in this space I think. That’s my layman’s take at least, maybe there are already plenty of options that I’m just not aware of.

    ashtefere,

    The stuff you can do in UE5 just makes it a no brainer for everyone. Especially if you want an object and detail dense environment where lighting is super important. UE5 and cyberpunk is a match made in heaven.

    I do home Godot can get similar features to UE5 one date. I’m rooting for those guys.

    Aurenkin,

    Yeah Godot is super promising! Hopefully it can pick up enough steam for game studios to invest some money or even dev time in it.

    Coelacanth,
    @Coelacanth@feddit.nu avatar

    I’m also a little sad that REDengine is getting scrapped after seemingly finally getting to a pretty decent spot, and I definitely wish there was more competition for Unreal.

    That being said, it’s a very understandable decision given not just the capabilities and ease-of-use of UE5 but also its popularity, which means finding new developers competent with it is easier and onboarding is faster.

    And as you say, it lets them focus on actually making games.

    Vash63, w Counter-Strike 2 Players Express Disappointment as Many of CS:GO's Key Features Disappear

    I love it. I do wish they had opened up mods and community servers before launch but the core game plays and looks so good. Most of the missing modes were never core to the game, hopefully they add some of them back after reworking them later (DZ?). It runs even better than GO did on Linux too.

    serratur,

    It runs even better than GO did on Linux too.

    So you dont have to start the game 15 times for it to work?

    Vilian,

    i never had to do it, it just slowd

    ElectroLisa,
    @ElectroLisa@lemmy.blahaj.zone avatar

    Or fiddle around with launch parameters to hear anything in-game?

    UrPartnerInCrime,
    @UrPartnerInCrime@sh.itjust.works avatar

    Sounds like steam pulled an epic

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