The opinion of what is and isnt “subjective” is up for a lot of debate even if you dont personally have a major stake in a videogame’s marketing campaign (such as the authors and enforcers of these contracts).
I guess if you like matrix thats cool, but I did just do a quick google and it looks like their clients and server backend are all open source (AGPL-3) and self-hostable so I wouldn’t say there’s much to distrust.
I’m still pretty solid with my Yuzu install so I’ve no need to move to Ryujinx for now, but assuming they avoid Ninty’s legal team I’ll likely pick up Ryujinx when I need a fresh steamOS install and/or Ryujinx surpasses Yuzu’s compatibility in a game I wanna play
I mean using matrix or any chat service is giving your data to someone else. What’s the distrust with revolt?
Looking at their git repos it seems pretty above board: multiple open source clients by community members, APGL license, docker images and backend repo all pretty accessible in one place.
No hate on Matrix of course, but theres a few people who seem to have the ick for Revolt and I wonder if Ive missed something.
The threads/forum feature on discord is just awful. Topics get buried and I think the general ethos of discord encourages people to just spam in the chat channels rather than wait in a forum for help.
some third party hosts let you sign up anonymously with an anonymous email etc.
Only ever connect to the server host via VPN
Get a domain with anonymous WHOIS protection
Stick it all behind a reverse proxy
Technically Nintendo or whoever could demand your proxy/host to stop doing business with your account, but they won’t have enough personal info to go beyond that and you can just rehost it under new info.
It might be bad practice to dump 1.3GB of variable user data into the registry, though. Especially when there’s SQL servers and Nuget packages that can deal with that kind of data in a platform-agnostic way.
Seems like horrible dev practice to place save data of any kind in the Windows registry lmao. I get that it’s designed for storing user data in some respects but the registry is an old and fickle solution to setting global variables important for communication between processes and applications.
If you’re storing data that’s only ever needed by your own application, especially if it isn’t OS-related, you shouldn’t mess with the registry. Not only does it not have the performance you’d expect for most circumstances, but the registry has a real performance and stability impact even when outside of your app.
What’s worse, imo, is that this data is difficult to access for making backups, utilising cloud synchronization, and cross compatibility of your app.
Unity is a lot more borked than I thought, but KSP devs should probably be careful with what data serialisation APIs they mess with.
My vote is monk from age of empires 2. These dudes can walk up and stare at your friend chanting for a bit, then suddenly they turn around and attack you. That’s horrifying.
Marvels Rivals requires creators to sign a contract that removes your right to give a negative review in order to access the playtest (files.catbox.moe) angielski
On today’s episode of “This shouldn’t be legal”…...
Discord Shuts Down Servers for Switch Emulators Suyu & Sudachi; Disables Lead Developers Account As Well (www.theverge.com) angielski
Discord👏Is👏Not👏A👏Replacement👏For👏 Websites
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Tomb Raider 1-3 Remastered has a warning about racial and ethnic stereotypes (www.videogameschronicle.com) angielski
Yes, Phantom Liberty and patch 2.0 really are Cyberpunk 2077's 'last big updates' and it's finally time to start the sequel, director confirms (www.pcgamer.com) angielski
KSP2 is Spamming the Windows Registry Over Weeks/Months Until the Game Will Stop Working Permanently (forum.kerbalspaceprogram.com) angielski
What is the most terrifying RTS game unit to be up against?
My vote is monk from age of empires 2. These dudes can walk up and stare at your friend chanting for a bit, then suddenly they turn around and attack you. That’s horrifying.
Epic First Run: six-month exclusivity for 100% revenue share for developers (store.epicgames.com) angielski