Molyneux’s great sin is the inability to shut the fuck up while he’s ahead. lt’s hard to explain how much weight this guy carried in the 90s/very early 00s but he was the guy that did Populus, Dungeon Keeper, and Syndicate. And then he just kept over-promising and fucking up for a whole decade.
If he’d kept it reasonable he might still carry some of that weight but he cannot stop promising the moon and then delivering mediocre shit. It would be like Miyamoto releasing flappy bird with NFTs instead of the next Zelda game. God he’s so frustrating.
respectfully, what is this? it’s just a subject. what discussion are you having about NPCs? are they good, bad, unnecessary bloat? improving with the pace of AI? the best 10 NPCs of all time? NPCs based on real characters? I don’t really want to risk a click until I know what I’m fully getting myself into.
Most of “his” genuinely good games seem to deliver despite him, not because of him. Beyond his ability to deceive enough investors/gamers to get funding for other people to pull something good from the fire he creates, what else does he do.
“Walked right into that UC ambush, same as us and that thief over there.”
“That’s Solomon Freestar! The true High King of Skyrim!”
And the dragons are just space ships and the souls you absorb are just… uh… radiation I guess from damaging the reactor. Or the magic space civilization from Starfield originated from here, so that’s why everyone has magic.
I’m not backing down from the space ship dragons though, that part is just brilliant.
“basically we made a coloring book. It’s bland, boring, but some talented artists will add onto the poorly fleshed out systems later and keep it alive for five years. We love our modding community.”
Watching Bethesda scrape together this new IP and it just being… Average… Is disheartening. I hope they’re just channeling their good ideas in ES6 but I’m losing faith.
Coming from bg3, I had the opposite opinion. BG3 loading screens take a while but it doesnt load very much unless your loading saves a lot. With Starfield you get hit with a small loading screen constantly like when transitioning in/out of ships, buildings, planets, etc.
For me it’s not the speed, but the quantity. Docking? Loading screen. Launching off planet? Loading screen. Changing planet? Loading screen. Landing on the same planet? Loading screen. The only solution is to fast travel everywhere in an “immersive” space sim RPG. NMS and Elite:Dangerous have solved this issue. Bethesda needs to get with the times already.
A similar move I’d like to see, instead of some shrunken emulator gizmo, is a straight re-release of the GBC or GBA. They’re low-bullshit entertainment, with the distinction of being standalone portable devices. And like the 2600 (and to a lesser extent 7800) people still make new games for them. Hell, I made one last month.
As much as I like Nightdive for what they do, I have a hard time going all in on the idea that they are doing something good for game preservation. They certainly do help bring things that have been lost to time back for a while, but if we take a quote from the interview
As technology advances those requirements become more and more difficult to acquire or emulate making some video games unplayable. As an art form this is unacceptable - years of collective time spent by artists, designers, and programmers should never be lost. These games can never be played again, but more importantly we can never learn from them.
All of Nightdive’s remasters are going to fall to this exact fate, technology marches on, their releases stop working natively, require some level of emulation, and ultimately get lost to time.
It would be different if they open sourced their remasters, but understably they are probably restricted from doing so.
It’s not really game preservation. For many of these titles, it’s just one last hurrarh.
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