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AdmiralShat, w Ubisoft just added Denuvo to Assassins Creed Mirage via a day-1 patch a few minutes ago. AFTER all the major reviews went online.

I think anyone who reviewed it should publish a secondary videos explaining this.

This seems like it’s legitimately false advertising

Whirlybird,

Where is the false advertising?

r_se_random,

None of the reviewers experienced the game with Denuvo. Reviews are a form of advertisement (good or bad)

Whirlybird,

That’s not how it works. Someone else reviewing your product isn’t advertising by you.

Sivalente,

Providing a deceitful product for your reviewers before publication is kinda exactly that.

Whirlybird,

They’re not advertising anything.

Hadriscus,

The point is, the reviews represent a game that’s not the one being sold. Additionally, it’s reasonable to believe this was done on purpose. This should be simple to understand ?

Whirlybird,

You know what’s simple to understand? False advertising. They’re not advertising the game as “no Denuvo!!” and then putting in denuvo. A completely independent company doing a review isn’t the publisher doing advertising.

Hadriscus,

Ok

Bronzie,

Of course it is.
Them sending a copy of a game in the hopes the media outlet will write a favourable review is marketing 101.
It’s practically free marketing, so it’s the best kind even.

If the review came after launch from a purchased copy, then your argument would have had a leg to stand on mate.

Whirlybird,

False Advertising has a definition, and that ain’t it. Someone else doing “free advertising” for them isn’t false advertising by them.

This isn’t rocket science. They’re not doing any advertising saying it has no denuvo.

Bronzie,

By your logic, if I release a drug not mentioning it will kill you while knowing it will, I am not guilty of false advertisement even if I send it out for free knowing this will be published.
Murder sure, but not false advertisement.

If a game is being sent out without a performance limiting software with a clear plan of introducing this for the retail version, I would argue it follows the actual definition.

Quote: «the crime or tort of publishing, broadcasting, or otherwise publicly distributing an advertisement that contains an untrue, misleading, or deceptive representation or statement which was made knowingly or recklessly and with the intent to promote the sale of property, goods, or services to the public».

It’s deceptive. There is no arguing it. You seem like a bright dude arguing a moot point in to deep to accept being wrong.

Whirlybird,

I’m not wrong though, which is why I won’t accept it. They didn’t publish an advertisement. End of story. It’s shady as shit, but it’s not false advertising because they didn’t advertise anything here, let alone “no denuvo!”.

Bronzie,

Then I suggest you stop talking about rocket science until you gain the ability to see the world in a bit more of a nuance mate.

Have a great weekend!

Whirlybird,

By “more nuance” you mean “ignore meanings of words and terms”, right?

If you didn’t advertise something you didn’t do false advertising.

riskable,
@riskable@programming.dev avatar

Actually this guy is correct: What Ubisoft is doing here isn’t false advertising, it’s fraud.

False advertising is a very specific thing: You say something that isn’t true in an ad or as part of your product’s packaging. Like saying your product has a USB C port when in reality it has a Micro USB port and comes with an adapter. Companies that pull stunts like that rarely have legal consequences but technically it is against the law (why there’s not usually legal consequences is because most retailers will refund a product within 30 days without any penalty to the consumer).

Ubisoft is giving reviewers a different product than what they’re planning on giving to consumers. It’s like going to a car dealership, test driving a car, ordering that model, then when it finally arrives it’s a completely different car (e.g. smaller engine, different/weaker/flawed parts, etc). Case law is filled to the brim with scams like this. It’s one of the oldest and most widely-repeated types of fraud that’s ever existed: Bait and switch.

AdmiralShat,

Denuvo has an impact on performance for many games, so they artificially inflated the performance, and some people don’t buy games with Denuvo on principle, many reviewers will note that in their video.

Whirlybird,

That’s not false advertising by the developers/publisher.

AdmiralShat,

Fuck off with your corporate shilling

Whirlybird,

Imagine being so dumb you think that correctly pointing out when something isn’t false advertising is “corporate shilling” 😂

Mushroomm,

You’re arguing over semantics. Legally it’s not false advertising but it effectively is. You’re both talking past each other but only one of you is being stubborn for the sake of it. I’d have little patience for you too.

korewa, w Diablo IV Coming to Steam on October 17

I can’t even get myself to finish the story mode, I fun know why it feels boring

CraigeryTheKid,

I finished the story, quite liked it, thought it was great.

But THEN I join you where it just died and got so boring after. I had no problem “grinding” in D3, so what’s different? They somehow managed to make the core of the core game not worth doing.

PM_ME_FEET_PICS,

It took Diablo 3 around 3 years to get to that stage though.

explodicle,

I feel like they’re on the right path with uniques and legendaries in D4. Sets in D3 provided huge bonuses and took up most slots, diminishing build variety.

PM_ME_FEET_PICS,

I ultimately refunded D4 but I suspect I will pick it up again in the future on sale and when they game has improved quite a bit.

0xc0ba17,

Yeah and Diablo III came out 10 years ago. There’s no excuse for Diablo IV.

Diablo III was (and still is) dumb mindless fun, it’s perfect at what it offers. Diablo IV is just boring, with a cash shop and paid seasons on top of it. Like oh sure, I’d love to pay to get a super nice transmog that nobody except me will ever see since the game is super dead.

PM_ME_FEET_PICS,

Diablo 3 was a dumpster fire. D3 players have almost completely dropped off as people either play D4 or D2R.

0xc0ba17,

Oh it definitely was a dumpster fire while the auction house existed. No doubt about it. But if you try it today, it’s a nice over-the-top ARPG.

D3 players have almost completely dropped off as people either play D4 or D2R.

I’m not talking about popularity here, I’m talking about fun. The popularity of a solo game absolutely doesn’t matter.

korewa,

Yea d3 is on top of most hours.

I did play d3 on the first few weeks when it came out and downed Diablo pre nerf. I remember not liking the grind but that was when only DH could effectively farm, I built a full tank barb with life steal and heals

Dagamant,

You could accomplish something in a 20 minute session of D3. You could get a rift done, maybe two, get enough stuff to upgrade something or find a better piece of equipment. You can’t get anything worthwhile done in D4 with only 20 minutes.

empireOfLove, (edited ) w Ubisoft just added Denuvo to Assassins Creed Mirage via a day-1 patch a few minutes ago. AFTER all the major reviews went online.
@empireOfLove@lemmy.one avatar

Ubisoft does the Ubisoft thing - nothing new under the sun.

Refund, refund, refund. The only single thing they will ever care about is the $.

netchami,

deleted_by_author

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  • Pregnenolone,

    No one fucking cares. This isn’t Reddit.

    Apollo,

    Why, you going to fight them one by one, Jay and Silent Bob style?

    resketreke,
    @resketreke@kbin.social avatar
    empireOfLove,
    @empireOfLove@lemmy.one avatar

    No clue, cause my instance has downvotes disabled and idgaf lol

    Probably a corporate bootlicker(s), why there are so many who feel like they need to defend the huge game companies I have no idea…

    manapropos, w Ubisoft just added Denuvo to Assassins Creed Mirage via a day-1 patch a few minutes ago. AFTER all the major reviews went online.

    It’s Ubisoft, who would be surprised? Pirates get a better experience than paying customers and it’s been that way for over a decade

    Dagamant, w Diablo IV Coming to Steam on October 17

    Not worth it regardless of the platform. I loved the Diablo games and this game was the end of that love.

    PM_ME_FEET_PICS,

    Diablo 4 isn’t that bad. Diablo Immortal is bad.

    Dagamant,

    Being “not that bad” is still bad. It’s not worth the price.

    Potatos_are_not_friends,

    As a person who bought it at $70 because the demo was really really good, yep.

    Id recommend buying it for $20. Or waiting for all the content drops. Diablo 3 only got good with the expansion.

    PM_ME_FEET_PICS,

    Diablo 3 got good much earlier.

    The release of the console version was what spured them to make the game better it was highly praised so they imported all of those features to the PC version.

    Every class having movement abilities, change in the difficulty format and Loot 2.0.

    Right now, Diablo 4 is much better than Diablo 3 was on release. It just lacks an endgame.

    Atomic,

    It lacks so many more things than just endgame.

    You comparing D4 to D3 at launch is just ridiculous. That’s the standard you have? For it to be better than D3 launch? I’ve seen flash games better than D3 at launch. It’s not exactly an achievement.

    MentalEdge,
    @MentalEdge@sopuli.xyz avatar

    Except it needed to be literally perfect for me to give Blizzard Activision another cent.

    prettybunnys,

    You know I really wanted to love it.

    I loved Diablo.

    I loved Diablo 2

    Diablo 3 was sometimes amazing

    I haven’t picked up 4 since I played an hour of the battle pass.

    They ought to reimagine the game as the rogue like it was.

    I want to be a warrior with fire bolt again, let me find book shelves too!

    Jaysyn, w Unity Fallout Continues: Dev Group Shuts Down While Developers Refuse To Come Back
    @Jaysyn@kbin.social avatar

    As is appropriate. Last time I looked their stock was in steady decline as well.

    Immersive_Matthew,

    I noticed that too, but the decline is very gradual which shows you how out of touch the shareholders are. I bet most are unaware they are on a sinking ship.

    ArmoredThirteen,

    Steady decline save for any time JR opens his mouth then it goes into a nosedive for a week.

    explodicle,

    Just hodl bro, gamers will pay for anything! [SNOOOORT]

    bappity, w Video game makers aren’t catering for gamers with disabilities, study finds
    @bappity@lemmy.world avatar

    some stuff like colour blindness filter settings would take them like 10 minutes to implement >_>

    Varyk,

    Oh! Oh thank you, You make a very good point. It’s very late and I was thinking that people were complaining that there weren’t enough characters in wheelchairs in the last of us for a second or something like that.

    bappity,
    @bappity@lemmy.world avatar

    LMAO

    Drbreen,

    Don’t worry, when there’s nothing to outrage about, that will be next.

    BudgetBandit,

    Why did your comment remind me of ClapTrap from Borderlands 2? Specifically the scene where you walk along together and suddenly you have to walk stairs and he goes like STAIRS?! NOOOOOOOOOOOOO! How did you know stairs were my ONLY weakness?!

    InEnduringGrowStrong,
    @InEnduringGrowStrong@sh.itjust.works avatar

    Color blindness settings and subtitles is really such a low bar, it’s crazy to think plenty don’t even bother with that

    pixxelkick,

    You have to be able to convey business value to get approval on anything corporate deems “extra”

    At the end of the day, the project manager is going to have to be able to “prove” that color blind settings will translate to $$$ to the people above them, and not only that, but reliably more $$$ than it will cost to implement.

    Which means first you need to know how much money it actually is likely to make, and we have actually very little data on what % of gamers that enjoy (genre) are colorblind.

    So you’re already off to a pretty dang rough start.

    Usually you only actually get these features when the CEO themself has buy in, like, “Oh yeah my cousin is colorblind and told me how much games suck about it, so make sure we include that feature”

    Thats pretty much the only way you’ll be seeing that sort of inclusivity, when you have direct buy in to the movement of inclusivity coming from the very top at a company culture level.

    Pietson,

    I'd say the lowest bars are letting people change controller bindings and not adding features that rely purely on colour.

    InEnduringGrowStrong,
    @InEnduringGrowStrong@sh.itjust.works avatar

    These days, I just rebind buttons in SteamInput.
    Using a Steamdeck, I actually prefer that than to deal with whatever rebinding UI the game might have.
    There’s some things like action layers that I don’t expect game makers to ever implement.

    pixxelkick,

    Closer to a week or two, speaking as an actual software dev.

    You have to first include the investigation into “how do we do it? What our are best options?” which is a day or two

    Then the couple meetings as you go over your findings and get the sign off and approval that you can go ahead with it.

    Then a couple days to implement it, write some tests for the code.

    Another day for all the documentation to be added to Confluence, detailing all the above.

    Another day or two for the code review process back and forth.

    Another day or two for the QA testers to validate things are working.

    There’s many many steps involved in going from “Idea” to “Implemented, reviewed, and tested”, and the human element in the back and forth stretches it out as you wait for people to take their lunch breaks, join the zoom meeting, the usual “your mic is muted mate” “oh jeez sorry” back and forth, etc etc…

    abraxas,

    Thank god I haven’t worked at a company like that in years (well, the “findings meetings” part of that at least)

    But then, I wouldn’t want to be held to a 2-week deadline adding context-aware colorblindness support to an otherwise finished project.

    Chozo,

    You've never worked in software development, have you? Adding colorblind modes isn't as simple as just adding a filter and calling it a day. UIs have to be redesigned for each colorblind mode you add.

    Do you have text in a menu that says "Click the red button"? Gotta change that for each colorblind mode. Also gotta change that for each language you write the game in. Can the user adjust the settings on the UI, themselves? Then you've gotta account for user-adjusted settings, too. Does the UI change itself depending on the context of things happening in the game? Gotta have alternates set up for those, too. Does a voice-acted character refer to the colors of anything that may be impacted by colorblind modes? Gotta record extra dialogue for those, too.

    Each of those stack on top of each other, and take a lot more time and effort than you're making it out to be. Not saying it's an impossible task, but it's far from a 10-minute implementation. Very rarely is the solution "just a few lines of code" like people tend to think.

    stopthatgirl7,
    !deleted7120 avatar

    Or, hear me out here, maybe don’t use colors from jump that a lot of folks with colorblindness can’t differentiate. Red-green colorblindness is the most common, but games keep using those colors for puzzles instead of picking different colors.

    abraxas,

    I mean, you can always just follow reasonable contrast advice from square 1, and colorblindness won’t be an issue. It’s a pretty solved problem in the web world if people are willing to actually give a damn about it. You can have red and green text and buttons all across the screen as long as their contrast is enough that color-blind users can differentiate them.

    Adding colorblind mode to a product you’ve already spent years on saying “fuck colorblind people, I don’t care about them”. Yeah, that’s not so easy.

    Ringmasterincestuous,

    When you post and get the devs coming out saying 10 minutes is not reflective of the true amount of time it takes to make 1s and 0s exclusive 🙄

    Marzepansion, (edited )

    Because half-assing the implementation is the way to go

    Let’s deliver a broken version of accessibility in 10 minutes, that’s much better.

    No, simply adding “colour filters” isn’t a fix either, and if that was the fix then a game wouldn’t even need to do that, there are plenty of apps that can already do that, a game doesn’t need to do anything for that (similar to how your screen warmth can change when it becomes night), reshade as an example of something that can do just that.

    But thinking about the problem is ofcourse too hard, it’s easier to whine about it and act like you know how simple it is. But when we implement accessibly we do think about it, because people with accessibility issues deserve to get something that actually helps rather than the “10 minute solution”

    QuantumEyetanglement, w Ubisoft just added Denuvo to Assassins Creed Mirage via a day-1 patch a few minutes ago. AFTER all the major reviews went online.

    ELI5?

    pptouchi,

    Denuvo is always online DRM software, that usually results in performance issues (reduced frame rate, increased latency, stuttering, etc.).

    In this case it appears Ubisoft avoided tried to skirt the potential bad press from performance issues by delaying the inclusion of denuvo until after people had bought the game/early reviews came out.

    HughJanus,

    Are there any publishers that aren’t actively trying to sabotage their own userbase? Activision? Ubisoft? Blizzard? EA? Even Valve now going to town on shitty microtransactions and deleting CS:GO?

    leftzero,

    CD Projekt Red…?

    eldopgergan,

    I guess they did it since Denuvo is generally known to cause performance issues in games.

    So, reviewers gave scores on the denuvo-less game, which would have better performance, thus better scores, then they patched denuvo into it, so that they will get their drm and any performance drops will not play a role in any low scores.

    But I can’t understand why reviewers can’t update their review… maybe it’s expensive for major reviewers?

    gila,

    I’m sure some will, the result will still be as intended though: a higher Metacritic score

    TheOneCurly,
    @TheOneCurly@lemmy.theonecurly.page avatar

    Denuvo is a very complex anti piracy system for games that is pretty controversial. There’s a lot of evidence that it affects performance and it forces games that wouldn’t otherwise need Internet to be activated online regularly.

    It’s the kind of thing that a reviewer would mention and that some people would use in their buying decisions. Sneaking it in after launch is going to make some people pretty mad and I’d feel used as a reviewer.

    InEnduringGrowStrong,
    @InEnduringGrowStrong@sh.itjust.works avatar

    Denuvo is like having to call your helicopter mom every other minute to make sure you still have the right to play.
    If the call fails, or she doesn’t pickup, or if you can’t call for any reason (maybe your in the woods and have no service) you’re instantly teleported into a dark room and all your toys are gone because everyone assumes you’re a criminal now.

    QuantumEyetanglement,

    All great explanations, thanks everyone! But this is my favorite so far, thanks!

    amio,

    Denuvo bad.

    In the (vain) quest to make people stop pirating, it goes so far (admittedly also comes the closest to "working") that it starts causing significant side effects. It's also apparently always online, which is a historical pet peeve for a lot of people: it doesn't add any value to the game, but it does add a buttload of possible extra ways for the game to crash or become unavailable. With no benefit to you, the player, and not much you can do about it, other than playing the games of someone who's not quite as much of a dick.

    Pika, w Browser games you have burned a lot of time on?
    @Pika@sh.itjust.works avatar

    For me this is a hard toss up between Pizza King too and the Submachine series, the Submachine series is an amazing escape/puzzle style series that has a really good story

    and Pizza King 2 is the best management style Pizzeria Simulator game that I have found to date, many of those management style games focus more on the cooking aspect than the management aspect but this one takes the cake with being an actual management Sim instead of a cooking

    Mononon, w Game Maker's Toolkit: The World Design of Banjo-Kazooie

    One day I need to get around to trying Banjo Tooie. I’ve always wanted to at least give it a shot. I finished Yooka Layler, so surely it can’t be that bad.

    smeg,

    It’s really good. Pretty laggy if you’re playing on original hardware though!

    Bloodwoodsrisen, w Browser games you have burned a lot of time on?
    @Bloodwoodsrisen@lemmy.blahaj.zone avatar

    When I was little, it was Club Penguin and Webkinz. Now? Flight Rising

    leaky_shower_thought, w Browser games you have burned a lot of time on?

    cookie clicker, that chromium dino game. I think I also did dark room at some point.
    that pokemon browser game. There’s also a taiko game out there. (haven’t checked lately)

    Seebach, w Browser games you have burned a lot of time on?
    Titanious, w Browser games you have burned a lot of time on?

    Evolve

    restingboredface, w Obsidian's Josh Sawyer jokes that he's waiting for a call from Microsoft to make 'Pillars of Eternity 3. But I don't want it to be a joke.

    Well hell, while we’re all wishing, let’s just throw in a request for a Fallout New Vegas remaster. I would pay uncountable money for a version that I didn’t have to mod like crazy to make functional. Not holding my breath though.

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