There are infinitely more accessibility settings and devices on the market now than there’s ever been. Ever. I get that not everyone is able to play, but the industry is leaps above what it was before.
Like, game reviewers have even started pointing out accessibility features specifically - a major release without them is kinda newsworthy.
Sure, indie games might not be complying, but the amount of indie games with no key rebinding or GFX settings is a problem too - those might not be catering to all able-bodied folks either.
I’m happy to give indies a pass because they generally don’t have the resources to know what accessibility settings people need, and they often don’t go through the major reviewers. I think people should absolutely point out those issues, but I really expect new releases to be fully accessible.
Don’t forget Nintendo titles being the most locked-down zero options games on the market. I played a Nintendo game for the first time in a decade recently and my god it felt so antequated. Couldn’t even change volume levels lol.
Yeah, I’m hearing impaired and need captions. I’ve never seen a major game without them for many years now, and recent games have gone above and beyond with things like captioning sounds (not just dialogue) and directional indicators.
I kinda hope someday they’ll remaster the original Assassin’s Creed. It’s the only non-spin off in the series that I haven’t played. I own a copy, but gave up on it because it has no captions and I couldn’t understand what anyone was saying.
I also love how difficulty settings are much more common now. I’m never gonna buy a Dark Souls game. Fuck those. I tried the first game and learned my lesson. Thankfully, most games these days don’t take such an elitist stance with difficulty. It’s really common that games these days will let you change difficulty on the fly. Some games have split puzzle vs combat difficulty. I’ve seen some games have specific settings just for reaction timing. And also love those settings that highlight interactive objects so I don’t waste so much time looking for subtle hints that something is interactive.
No company “only realizes” anything when it comes to their financials. They had forecasts for the entire year, and accountants keeping track of that shit on daily basis. Every CEO gets together with their CFO on the regular. They know exactly where the company is headed financially, and they prepare what they are going to say to their shareholders quarterly.
Layoffs like this are always planned. The fact that they aren’t capitalizing on the Unity fuck-up to make up the difference shows their ineptitude.
Wait, but they already launched it without Denuvo. So pirates can easily crack the launch version without it, and only paying customers need to deal with the antipiracy bullshit? Nice, they took a pro-piracy hyperbole and made it actually real.
I’m thinking this too… like what’s even the point of using denuvo if it’s not applied day one? The whole point is to delay piracy so they sell more copies during launch week (in theory), so waiting until after day one completely ruins that since you can just pirate the easily cracked launch version.
The point is that they purposefully left (or created) bugs in the day one version that are fixed in this patch after you install denuvo
It’s not the first time they’ve done something like that, they broke another assassins creed game and leaked it to get people to buy the real copy, this is no different
If non DRM version is given to reviewers, it will leak to crackers, unless you control 100% of reviewers you give a copy. This does not make any sense.
Eh, I only meant hyperbole in terms of antipiracy affecting the pirates that had to figure out how to crack it. As a broad gesture at the fact piracy (consumption) depends on piracy (effort) to work
You’re right, according to Ubi the update on PC was ‘included in the 41.6 GB game files ahead of Oct 5’. It was a prerelease patch, not day 1.
Nice of Epic to start directly exploiting the lack of PC physical media around the same time people are talking about getting rid of disc drives on consoles.
I think the primary method of PC sales for this game is on the Epic Game Store. Yeah I neglected to consider it’s also available from Ubisoft+ or whatever but also does anyone actually use that
Epic Game Store also doesn’t have any preloading, meaning they had all the opportunity to deploy Denuvo pre-launch but post-embargo without having preloads as a loose end.
I dumped a ton of hours into Battlefield 3, and the Bad Company games. Now in terms of BF, I mostly play Battlefield 1943. I tried 2042 but immediately hated it. They gutted the game of everything that made the series so good.
Totally going to snatch this one, thanks!
I used to play Urban Terror a ton back in the day. Not a massive game like BF and BattleBit but it’s a super fun shooter (and it’s free!).
As much as i can enjoy battlebit, you arent giving battlefield enough credit
The populations of the games at the current moment arent even that far off, Battlebit is at 8k, 2042 is at 5k+whatever the number plays on origin.
Battlefield has a LONG history of always releasing in a shit start and getting better overtime. This trend has happened for the past several games (since after 3 I believe)
No, I’m giving battlefield all the credit it’s current incarnation deserves:
It is not as good as a game made by 3 guys on Unreal. I tried it again last week out of curiosity and it’s flat out not worth getting when BattleBit exists, in my opinion
And a long history of releasing trash and getting to decent only proves the point, BattleBit actually started as an enjoyable and decently content filled product whereas battlefield you KNOW won’t next time it comes around
The point is it’s playerbases are in a similar tier in size. Of course its your opinion that battlebit is better (and is mine too), but that doesnt stop the idea that there are plenty of people playing 2042 now (especially vs launch). I have a friend who has both games, but when hes playing alone, he more often boots up battlefield more often then battlebit, and he spends a LOT of time playing those games more tham the rest of his library.
What happened 10 weeks ago? Did they run some projections and realized their Fortnite revenue aren’t going to cover the operating expense for the whole company anymore?
Probably could have spent less if it was given more time to bake, glad they invested it though 2.0 really brought the game closer to where it needed to be. Still not what was promised back in 2018, but it’s playable and enjoyable enough now.
The sad part is that tomorrow they could release “Assasins Creed: Reflection”. And people would make the exact same mistake all over.
You know Ubisoft has a shit reputation. You know Bethesda is famous for broken, buggy, glitchy games. You know Blizzard Activision isn’t the same as old Blizzard. Don’t you guys have phones?
I didn’t buy this game. I didn’t buy Starfield, and I didn’t buy Diablo IV.
Anyone not blinded by hype could see this coming to all those games from a paid pre-alpha deluxe collectors gold season battle pass track booster mile away.
they are going to run out of words in the dictionary to name these fucking games, they will start using words in a different language for the codenames.
Origins was first AC game I played. 3 months after completing origins, which had bored me to death, I tried my hand at Odessey. The gameplay was exactly same. It felt like I was playing the same game again. Exact same mechanics and combat style. Uninstalled within half an hour.
Then I tried Unity and Syndicate, because people praise them so much. And I realised that Ubisoft has been remaking the same game over and over for more than a decade now. They just change the setting and rehash everything. The animations in Unity look exactly same as Odessey.
I had the same fear when I picked up Miles Morales, that it would feel the same as previous Spidey game. But they quickly introduced a few new mechanics which made the game feel ever so slightly different.
It was OK when the games were a bit smaller (and also makes more sense when played in the right order).
Going from 1 to 2 was a huge improvement, as 1 felt more like a tech demo. Then they added two more 2’s, and frankly they were the exact same.
3 was a bit shit, and lost the city charm. It doesn’t really work in the countryside.
Black Flag was massively popular at the time, because the pirate ship stuff was cool, and it also featured the least amount of Assassin’s Creed gameplay. I think the more recent games still haven’t matched that feel with any of the ship gameplay.
Unity shoehorned in multiplayer, and managed to annoy both single player fans (who don’t want multiplayer) and multiplayer fans (because there’s like 4 missions you can do in co-op).
I didn’t play Syndicate because I was bored to fucking death of AC by this point.
Origins tried turning it into a massive RPG, with levels and choices that don’t really do anything, and stopped assassinations from actually being a guaranteed kill if your stats weren’t high enough.
Odyssey did more of the same, added the boat back in, and made the whole game ridiculously big. Like, there’s good stuff in there (the Minotaur tourist trap is a favourite, along with some of the fantasy elements), but you’ve genuinely seen most of the gameplay the game has to offer before you’ve even got off Tutorial Island. It doesn’t even really get harder. There’s just more of it. It was in serious need of an editor to bring it down to about a third of the size.
I’m still so burnt out on finishing that like 3 years ago, that I’ve not played Valhalla either.
3 was great in the forest and old timely cities/towns
It also had better ship combat than 4
But like you said; it shouldn’t have been in the IP
I think Odyssey has comparable ship combat to 4
I tried Valhalla (on console so I pirated it) but I have no idea how long the game is. At the start of the game you’re told to wait “there” so I left the console on for an hour and it was still just waiting. Haven’t touched it since
I’m kind of the opposite side of the spectrum for at least some parts. If anything, I’ve been wishing the games would go back to the old formula. I felt like as the games progressed, they added just enough to keep me interested, and I liked the story. Black Flag was really great, despite the fact that it had less traditional AC game play in it. But I did like it when it was there, and the ship stuff was cool.
Then came Oddysee, which, I liked, but kind of wish it had more AC stuff. Played a decent bit of Odysee, but didn’t ever get around to finishing it.
When they said they were going back to their roots, I thought that sounded awesome, but for obvious reasons was a bit hesitant to get excited.
That’s funny because I hated everything they changed. If I’m playing a Spider-Man game why would I want to have a super punch (and metre to fill it)? And they showed that in the teaser for the next game so I feel they didn’t learn any lessons about spider man being spider man
games
Aktywne
Magazyn ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.