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Whirlybird, w Xbox Series X/S players feel forgotten by Rockstar after Red Dead Redemption 60fps PS5 port

Not sure why some people are blaming Microsoft for this, they’ve got nothing to do with it. Their amazing backwards compatibility allowed people to play RDR on their consoles for years at 4K already, but rockstar are the ones that chose to not release the port on Xbox.

zpoex, w Meta Quest 3 demand allegedly 5 million units below expected level
@zpoex@sh.itjust.works avatar

Lol what did they even expect… Their VR team has to be dysfunctional in some way. Like my quest2 somehow got worse after a new upgrade. They added these stupid ass cartoon arms (which cannot be disabled!!) and also your headset is used as a controller after your controllers idle for 5 minutes, which became a huge pain in the ass when watching movies. (Also can’t be disabled btw)

Idc about all that Facebook shit (although it’ll be way nicer to not have it), but everything about the quest except the hardware is just so fucking stupid. I have way higher expectation on Apple’s device… Say what you want about them, but they don’t have braindead product design (most of the time hehe)

Molecular0079,

Omg I thought I was the only one who hated the arms. Nothing worse than putting down your controllers on the table and then having those stupid arms spaz out around your screen as it tries to resolve how your hand could possibly be in that position.

I totally agree. Each firmware upgrade has just made my Quest 2 worse and worse.

zpoex,
@zpoex@sh.itjust.works avatar

Haha it seems like a common complaint on Reddit at least. The virtual environment stuff in Oculus is such a shitshow lmao

Anticorp,

And you can’t reject an update. They won’t even let you use your headset if there’s an update available. I haven’t used mine in months because every time I try to use it the battery is dead, then once I get it charged it needs an update, and by the time that’s done I don’t have any time left.

zpoex,
@zpoex@sh.itjust.works avatar

Hahahah fr… Like all I want is to play some simple games (eleven vr for example) and watch movies. Why tf you gotta add all these extra bs. But I guess that’s just them as a company. Rift S is so much easier to use

HidingCat,

Lolwut, cartoon arms? This I gotta see. xD Gonna trawl YouTube for examples.

GaimDS, w CD Projekt employees form a union
@GaimDS@lemmy.world avatar

Finally, some gaming news that are not about layoffs💪

otter, w Why CCP haven't stopped trying to make an EVE Online shooter for 15 years

CCP hf., doing business as CCP Games, is an Icelandic video game developer based in Reykjavík. Novator Partners and General Catalyst had previously collectively owned a majority stake in the company, and in September 2018, CCP was acquired by South Korean video game publisher Pearl Abyss for $425 million.[1] CCP Games is best known for developing Eve Online, which was released in 2003 and has since been maintained.

I didn’t know the acronyms

HeavyRaptor, w AMD FSR3 Hands-On: Promising Image Quality, But There Are Problems - DF First Look

I’m excited for this. Its a shame they don’t allow dlss upscaling to work with AMD frame generation. Hopefully they can work out the kinks with vrr though.

PraiseTheSoup, w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch

$125 million and the game still sucks. I beat it at launch and I can’t even tell where they spent all that money. Hotdog textures must be expensive.

PurpleTentacle, w Ubisoft Games Now Available for Standalone Purchase on Amazon Luna

They used to be the biggest publisher on Stadia as well and they couldn’t have handled Stadia’s shutdown any better than they did:

Even though Stadia refunded all purchases, Ubisoft still granted each owner of their titles on Stadia the full, non-plus-ultra-deluxe PC version of each of those game on their launcher. Automatically, for free, and without talking much about it.

bappity, w CD Projekt employees form a union
@bappity@lemmy.world avatar

good for them!! glad to see more and more places forming unions these days

a_fancy_kiwi, w Meta Quest 3 demand allegedly 5 million units below expected level

None of my friends have a Meta Quest (or any VR headsets for that matter). On the extremely few occasions the headsets are brought up, all the conversations are the same; “it’s kind of cool but it’s made by Facebook”.

I wonder how many people would be in the market for a relatively cheaper headset like the Meta Quest if it wasn’t a Mark Zuckerberg project

ThunderingJerboa,
@ThunderingJerboa@kbin.social avatar

Its a mixed bag. The Pico headsets are around the same price point but at that price point, you are typically paying with your user data as well. Its just a question of who you are giving it to facebook or some random ass Chinese company. While Facebook trying to own "VR" for itself is bad I will at least thank them for making headsets that make it more likely people are willing to dip their feet into VR. While facebook sucks, only having to pay 300 to 400 to get into something you may absolutely hate. They make for great "starter" headsets that you can probably easily find on the 2nd hand market for sub 200. Try out VR on a quest and if you like the concept and feelings of it probably invest more on a better headset. Hopefully we will hear more about Valve's Deckard soon.

Edit: I almost forgot to mention PSVR 2 which is pretty damn good but for 550, I don't think it will have a massive appeal to console games seeing as they are gaming on something funnily worth less than that headset. It being locked to only the PS5 is also a massive penalty against it and there is no news of a fan made driver for it on pc.

Anticorp,

They’re not just entry level headsets. You can link them to a powerful gaming computer through Steam Link and then they’re the equivalent of a $1200 headset from Valve or HTC.

ThunderingJerboa,
@ThunderingJerboa@kbin.social avatar

100% not equivalent. I said entry since it gets the job done but it has a ton of limitations. The biggest one is it having to compress the video via the link cable and it having to decode on its own cpu. So this can lead to a some artificating and some stuttering issues. This is a problem that can be solved if Meta chooses to use DP over usb via the displayport protocol but that makes engineering a bit harder and it runs counter to their whole point of the device being a standalone unit, this isn't even an unrealistic ask since this is how the PSVR2 works.

2nd one and this is only a partial issue but its still worth mentioning battery life. For many people having a link cable will extend the life of your quest 2 but it won't keep the same charge level so a session will probably stop after 2 or 3 hours. Which is fine for a single person but if you are doing this for a party or something, may not be enough time to let everyone have a go with the thing. So a standard headset will just have a dedicated power cable and can go for as long as you want it to. Like said I'm hesitant to put too much faith on meta since they can easily drop support for these headsets. To my knowledge the quest 1 still works with a link cable but how long do we expect that to be the case, maybe one day a software update with their oculus platform basically makes it impossible to use it.

Anticorp,

If your computer has USB-C 3.2 v2 then you can play for infinite time over the charge cable. I have a couple on my MOBO and as soon as I switched to those ports I never had charging issues. I think that resolves the video compression issue too. I’m not certain about the video issue but the bandwidth of 3.2 v2 is double what the display port is. I’ve never had any issues anyway. I’m sure there are other benefits to the pricier headsets too, like not having to deal with Facebook, and possibly better interfaces and stuff, but for the money the Quest v2 is pretty awesome.

sugar_in_your_tea,

I’d probably buy one if it worked okay on Linux and wasn’t made by Facebook.

hoshikarakitaridia, w CD Projekt employees form a union

Omg that’s so important.

Someguy89, w Microsoft eyes closing its giant Activision Blizzard deal next week

Totally not a monopoly… 🙄

NOT_RICK,
@NOT_RICK@lemmy.world avatar

I’m concerned with the state of consolidation in the gaming space (and just about every other market, I might add) but I also find it hard to argue they’re a monopoly. They’re number three in the console space and thanks to Proton Microsoft’s de facto stranglehold on PC gaming OS’s is weaker than ever. I could see cloud gaming being a problem in the future but it’s such a nascent market who knows what will happen there.

illi,

thanks to Proton Microsoft’s de facto stranglehold on PC gaming OS’s is weaker than ever

Can you elaborate? I had to miss something…

Aggy,

I think consolidation creates many issues even if it isn't a full monopoly right now. Like making it easier for that full monopoly to show up later.

people_are_cute, w CD Projekt Doesn't Regret Making Cyberpunk 2077 First-Person, but Has Yet to Decide on Cyberpunk 2
@people_are_cute@lemmy.sdf.org avatar

They are RPG kings but still haven’t got the nuances of perfecting an FPS down yet.

Cyberpunk is way too noisy in its visuals and sound. Even if you love it you’ll get a headache if you play it more then a couple of hours. Had it been in third person the noise would have probably been more bearable and even a good immersion feature, but in first person it makes you giddy.

chicken, w Telltale Games has reportedly laid off most of their staff

The owner of the IP for TWAU made it public domain so in theory someone else could make the game.

PM_ME_FEET_PICS,

Not really. Telltale still holds the game license.

chicken,

Well at least they could make a game that expands on the story, since the story is based on the IP, even if they couldn’t use things specifically from the previous game or call it a sequel.

people_are_cute,
@people_are_cute@lemmy.sdf.org avatar

That was seriously such a badass move from him

Edgelord_Of_Tomorrow, w Battlefield 2042: How Season 6 - Dark Creations is Bringing More Variety and Versatility

I literally don’t care if it’s God’s gift to video games if they haven’t removed operators yet.

nickwitha_k, (edited ) w Bethesda: Thank you to more than 10 million Starfield explorers for creating the biggest launch in Bethesda history

Would be more, if it wasn’t an exclusive.

EDIT: To clarify, all of the console exclusivity is absolute bullshit and does nothing positive for those who enjoy games, nor does it serve any necessary purpose - it’s just a weapon for businesses to use against each other.

lustyargonian,

Definitely, though it can be said for every exclusive game.

nickwitha_k,

Agreed. Exclusives are complete bullshit, regardless of vendor.

Potatos_are_not_friends,

God of War. Spiderman. Horizon. Last of Us. Ghost of Tsushima. Bloodborne. Uncharted. Ratchet and Clank. Death Stranding. Grand Turismo. Persona.

nickwitha_k,

Add Final Fantasy. Would also have more if they weren’t exclusive.

kmkz_ninja,

Spite always creates a better system.

pory, (edited )
@pory@lemmy.world avatar

It’s not an exclusive, it’s just not on Playstation or Switch. When did people decide PC releases didn’t count?

nickwitha_k,

Generally, “exclusive” in this context is referring to exclusivity on a console involved in the (IMO completely unnecessary) console wars.

I do agree that PC is an important item there too but, the problems there are a bit different - for example shoddy ports (no justification for porting from x86/amd64 consoles to PC to be bad), excessive and intrusive DRM, and unreasonable delay or unwillingness to port.

CaptainEffort,

Windows is made by Microsoft. Would you feel better if people called Starfield a “Microsoft exclusive”?

pory,
@pory@lemmy.world avatar

Linux runs Starfield with no problems. If it’s on a computer and doesn’t use restrictive DRM to control how and under which circumstances you run the software, it’s not an exclusive. Microsoft doesn’t have exclusives anymore, which is a giant pro-consumer move that doesn’t get enough applause in the gaming community. That doesn’t mean they need to develop stuff for one specific DRM box owned by their biggest competitor to be “anti-exclusive”.

CaptainEffort,

Linux only runs it through a translation layer, Proton, it doesn’t run it natively.

Would you also not call Pokémon an exclusive just because technically it can run on a pc?

pory,
@pory@lemmy.world avatar

Pokémon is an exclusive because you have to pirate it / break the console’s DRM to play it on PC. Also, Proton and Wine are explicitly not emulators - that’s actually what WINE stands for (Wine Is Not an Emulator). Starfield is natively available for more than one platform and not only does the Proton compatibility layer handle it but it’s being sold on Valve’s store and the top played game on the completely Windows-free Deck. Games that are released on one console and PC aren’t exclusives. God of War just isn’t on xbox and Starfield just isn’t on Playstation.

Do you need to buy a console to play it legally? If no, it’s not a game exclusive to that console. I have a PC. I can’t play exclusives like Demons Souls Remake without buying Sony’s $500 DRM machine. I can play non-exclusives like Starfield without buying Microsoft’s $300 DRM machine.

CaptainEffort,

Pokémon is an exclusive because you have to pirate it / break the console’s DRM to play it on PC

Ummm… what? Lmao according to who? Can you find me a single definition of “exclusive” anywhere that bars games that were acquired through broken drm? That’s so bizarrely specific, it could only be made by someone deadset on not being wrong in an internet argument ffs.

Also, Proton and Wine are explicitly not emulators

I literally called it a translation layer above, please read. My point is that Starfield isn’t native to Linux, just as Pokemon isn’t native to Windows. Saying that somehow one retains its exclusivity status while the other doesn’t despite this is a little silly.

and the top played game on the completely Windows-free Deck

And Pokémon is widely run on Windows as well. Still an exclusive though.

Do you need to buy a console to play it legally? If no, it’s not a game exclusive to that console.

Again, according to who? This is a very specific definition that nobody has ever used until just now.

So like, if someone managed to rip a PS5 disc and play it through an emulator, it wouldn’t be an exclusive because they didn’t actually need to purchase a PS5? But if they acquired the game through dumping it off of a modded PS5, then it’s still an exclusive? This is so convoluted.

pory,
@pory@lemmy.world avatar

I said Pokémon is an exclusive because it’s not released on other platforms. Bloodborne would still be a PS4 exclusive if an emulator could run it.

CaptainEffort,

You said having to own the console is what makes it an exclusive. But I can get a game running on Windows without a console.

Starfield isn’t on Linux, just as Pokémon isn’t on Windows.

pory,
@pory@lemmy.world avatar

There’s no such thing as a “Linux PC” though. A PC is a PC. Your PC can run Starfield with proton, or it can run it by installing windows, or it can run it by putting it in a windows VM.

Even if a game can only run on Windows and Xbox (say one of those GAAS shits that has invasive anti cheat), that’s not an exclusive either. It runs on more than one platform. There’s a developer endorsed way to buy the product on more than one platform. Exclusive means one platform - you can’t buy and play the game unless you own one specific device.

CaptainEffort,

What matters is the OS.

Xbox can run Linux, and therefore Proton. Would you say that Spider-man is on Xbox because of that? Obviously not, that’d be exceedingly stupid.

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