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Knusper, w Meta Quest 3 demand allegedly 5 million units below expected level

I mean, the VR hype from a few years ago has mostly tapered off. Meta clinged onto it for quite a while with their Metaverse idea, but even they seem to have given up on it earlier this year, as LLMs stole the last bit of spotlight they had.

And the PS VR 2 launched earlier this year, too, was generally well-regarded from a hardware viewpoint, but the lack of hype means there’s still not terribly many games being released for it.

It also is an expensive investment and people aren’t exactly flush with money, thanks to inflation + countermeasures. So, if there is a chance, they buy this headset and no games get released for it, many people will hold off on that.

Veraxus,
@Veraxus@kbin.social avatar

I think we’re still YEARS away from this tech taking off. It’s too expensive, it’s too bulky, and it’s not powerful enough.

I think the Apple Vision headset will be the first meaningful step forward since the CV1, and even that is just one step on a journey that could take another decade.

Knusper,

Personally, I have no trouble believing that. Thing is, these companies’ investors don’t really benefit from long-term plans. So, if it does not pay out in the next two or so years, I expect them to scrap that endeavour altogether.

I just find it weird that Apple decided to jump on that train now, but it’s also possible that they started development at the peak of the hype and finished only just now.

Veraxus,
@Veraxus@kbin.social avatar

If you look at all the useless AR features that Apple has pushed into iOS over the years, you can tell that they've already been working toward this for at least a decade. They aren't giving up on it any time soon... they're playing the long game. Wearables are inevitable, and they want to be way ahead of the curve.

NuPNuA,

It’s fascinating how quickly the PSVR2 dropped out of all conversation after launch.

CmdrShepard,

Not so surprising to me. The same thing happened to the PSVR 1.

atlasraven31, w SWORD ART ONLINE Last Recollection — Launch Trailer

I like to hate on SAO but the trailer looks great. In particular the villains look amazing.

Naatan, w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch

CD Projekt announced on October 5 that the expansion starring Idris Elba cost a hefty 275 million Polish Zloty (around $62.7 million) to develop and approximately 95 million Polish Zloty (around $21.6 million) to market.

I’m not saying repairing and adding missing functionality isn’t a good size portion of that cost, but calling it a $125 million cost based on the cost of the expansion and marketing which were already planned regardless of how well the initial release did is miss-leading at best.

TheAndrewBrown,

Yeah this headline should really just say the ~$41m they actually spent improving the game because that’s still an incredibly impressive number (2/3 the amount of a full expansion). I hate when there’s a good story to tell but they want to make it look even better so they decide to mislead instead of just saying the actually impressive thing

Klanky, w The Talos Principle 2 is the ideal blend of puzzle and story
@Klanky@sopuli.xyz avatar

Really looking forward to this!

p03locke, w Epic only realized it had ‘financial problem’ that led to layoffs 10 weeks ago
@p03locke@lemmy.dbzer0.com avatar

No company “only realizes” anything when it comes to their financials. They had forecasts for the entire year, and accountants keeping track of that shit on daily basis. Every CEO gets together with their CFO on the regular. They know exactly where the company is headed financially, and they prepare what they are going to say to their shareholders quarterly.

Layoffs like this are always planned. The fact that they aren’t capitalizing on the Unity fuck-up to make up the difference shows their ineptitude.

snooggums, w Meta Quest 3 demand allegedly 5 million units below expected level
@snooggums@kbin.social avatar

The expected number was seven million.

narc0tic_bird, w Baldur's Gate 3 - Hotfix #9 Now Live

If by “geometry stretching” they mean polygons being rendered all over the place, that being fixed means Vulkan should be the better choice in most cases now.

I hope they optimize performance in act 3 though. The amount of NPCs and stuff going on in the world causes severe frame drops, even with my 7950X3D.

Cavemanfreak,

Have you tried setting the process priority to high? (Task Manager -> Details -> Right click BG3 -> Det priority to high). This got me a relatively smooth experience.

macisr, w Ubisoft just added Denuvo to Assassins Creed Mirage via a day-1 patch a few minutes ago. AFTER all the major reviews went online.

What is the point of that, do they have a contract with denuvo stating that they must apply it or are they just stupid or something?

simple, w Meta Quest 3 demand allegedly 5 million units below expected level

Good. Facebook tried so hard to be the leading VR company and it would’ve been terrible if they succeeded.

zpoex, w Meta Quest 3 demand allegedly 5 million units below expected level
@zpoex@sh.itjust.works avatar

Lol what did they even expect… Their VR team has to be dysfunctional in some way. Like my quest2 somehow got worse after a new upgrade. They added these stupid ass cartoon arms (which cannot be disabled!!) and also your headset is used as a controller after your controllers idle for 5 minutes, which became a huge pain in the ass when watching movies. (Also can’t be disabled btw)

Idc about all that Facebook shit (although it’ll be way nicer to not have it), but everything about the quest except the hardware is just so fucking stupid. I have way higher expectation on Apple’s device… Say what you want about them, but they don’t have braindead product design (most of the time hehe)

Molecular0079,

Omg I thought I was the only one who hated the arms. Nothing worse than putting down your controllers on the table and then having those stupid arms spaz out around your screen as it tries to resolve how your hand could possibly be in that position.

I totally agree. Each firmware upgrade has just made my Quest 2 worse and worse.

zpoex,
@zpoex@sh.itjust.works avatar

Haha it seems like a common complaint on Reddit at least. The virtual environment stuff in Oculus is such a shitshow lmao

Anticorp,

And you can’t reject an update. They won’t even let you use your headset if there’s an update available. I haven’t used mine in months because every time I try to use it the battery is dead, then once I get it charged it needs an update, and by the time that’s done I don’t have any time left.

zpoex,
@zpoex@sh.itjust.works avatar

Hahahah fr… Like all I want is to play some simple games (eleven vr for example) and watch movies. Why tf you gotta add all these extra bs. But I guess that’s just them as a company. Rift S is so much easier to use

HidingCat,

Lolwut, cartoon arms? This I gotta see. xD Gonna trawl YouTube for examples.

redcalcium, w Epic only realized it had ‘financial problem’ that led to layoffs 10 weeks ago

What happened 10 weeks ago? Did they run some projections and realized their Fortnite revenue aren’t going to cover the operating expense for the whole company anymore?

JokeDeity, w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch

Well it must have worked. All I heard for months when it came out was how bad everything about it was, then I finally got it myself and it quickly became one of the top favorite games of my life. Sorry for everyone who had a bad experience because I loved it so much.

flipht,

I played initially on PC - occasional glitches but overall fine for a game at launch.

I think console players had a lot more issues.

Veraxus,
@Veraxus@kbin.social avatar

I thought it was okay. It fizzled out pretty quickly for me as it felt half-baked and overly "gamey", which kept breaking the immersion illusion for me. I never did finish it. But I started over when Phantom Liberty dropped last week and it feels soooo much better. The immersion doesn't feel like it's being killed by a thousand cuts... everything feels more natural and believable now. It still has it's gamey moments, but they are a lot less obvious now.

For me it went from a 6/10 to 9/10.

RampantParanoia2365,

I’m playing for the first time, amd my only real gripe is I wish the gorgeous cyberpunk world were more like Yakuza, with a million random minigames. Other than that, it’s been a blast.

Wahots,
@Wahots@pawb.social avatar

The main story was pretty good, especially the Panam ending, which should have been the successor to Fallout: NV imo. Easily could have been it’s own game, excellent, 8/10.

I picked it back up in the post game after the skill tree rebalance and tried to get the highest heat level possible with the cars with guns on them, but the police kept getting lost, which decreased my heat level. Max tac couldn’t find me in a big intersection. I dejectedly uninstalled the game and decided to play something else. The red engine just can’t handle hazard level 5 interactions that well :/

I also played a quest, but it was just a “find a dead body” radiant quest for which I got about $2,500. I want more main storyline and less paper mache missions. The art direction and main storyline(s) are strong, but everything else feels really mushy to me. Witcher 3 was pretty solid all the way through.

echodot,

Have they fixed the broken AI yet?

When the game first came out you could walk around the corner to hide from the police. And none of the NPCs knew where any of the roads were, so they were just scrape along the side of building for no reason at all.

Veraxus,
@Veraxus@kbin.social avatar

Yes and no. The AI is significantly better… but it’s still not great. Case in point: cops will chase you now, but it doesn’t take long to get a feel for how to fudge their pathing and lose them.

Vent,

I played it on PC at launch and thoroughly enjoyed it. They’ve completely redone the skill tree system and reworked a ton of the weapons/clothing/cyber gear. It’s different now, but the story and core gameplay are still very much the same. I’m replaying it for the DLC and having a great time.

JokeDeity,

I’m in a situation where I don’t have money to spend, but I can’t wait to play the DLC someday.

bouh,

The game was far from the disaster media made it look like. Ratings on steam are not so bad even at launch for example.

The game had problems on outdated hardware, which was many consoles that I now think these players to be the audience for most video game media.

Most people had no or few problems to play the game, and the game was great right from the start.

SRo,

Thing is, on pc the game was always good to great. It was only a shitshow on the old consoles apparently (don’t play on consoles since the N64 days).

JokeDeity,

I haven’t either since about GameCube era.

blindbunny, w Ubisoft just added Denuvo to Assassins Creed Mirage via a day-1 patch a few minutes ago. AFTER all the major reviews went online.

And people wonder why pirates still exist

CaptDust, w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch

Probably could have spent less if it was given more time to bake, glad they invested it though 2.0 really brought the game closer to where it needed to be. Still not what was promised back in 2018, but it’s playable and enjoyable enough now.

Holyginz, w Meta Quest 3 demand allegedly 5 million units below expected level

I had/have the first two quests. But needing a Facebook account was one thing I had to think hard about when I got it because I wanted to delete my account. With Facebook getting worse and worse it means I have zero desire to get a new one.

And to address the article, I would say it isn’t that interest in VR is decreasing, people don’t want meta VR or anything tied to Zuckerberg. I would love a valve index personally, just need to wait to afford it.

NOT_RICK,
@NOT_RICK@lemmy.world avatar

I would already own a quest if just about any other company made it

hightrix,

Hard agree.

If it wasn’t made by Facebook, I’d have bought quest 1, 2, and pro. Easily.

But that’s not the case so I have an OG vive and a psvr2. I don’t really do much PC VR these days.

conciselyverbose,

It's kind of in a weird spot, because it's a niche enthusiast market, owned by a company tech enthusiasts know enough to fucking despise.

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