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giantofthenorth, w $70 Mortal Kombat 1 Switch version called "robbery" as graphical comparisons flood the internet

I’ve seen phone games look better

mriormro,
@mriormro@lemmy.world avatar

I’ve seen Switch games that look better.

giantfloppycock, w Diablo 4 Twitch viewership continues to drop as Diablo 3 overtakes it

I still haven’t had the chance to play D4, but played a lot of D2 and some D3. Anyone here with some insight on what they fucked up with D4?

kromem,

Endgame sucks.

Scaling content means there’s little power scaling variety, viable builds are very narrow so there’s not much build variety, the leveling curve is punishingly slow because they are trying to live service it, and seasons have lame rewards and boring features so far. Dungeon variety is nearly non-existent and poorly randomized with time wasting objective design.

Also it’s a Diablo game where none of the endgame content takes place in Hell.

TL;DR: Designing games as a live service means designing around time wasting and anti-player choices.

giantfloppycock,

Damn, really disappointing to hear. I felt like D3 was ok but for some reason couldn’t quite match up to D2, and so was hoping that D4 would deliver. But now I know to at least adjust my expectations if/when I finally play.

kromem,

The first playthrough is great. Open world is awesome.

Just don’t expect to get to level 100 and minmax your loot, as you’ll almost certainly drop off before then.

Custoslibera,

What’s a live service?

Horsey, (edited )

Basically a game that is designed to receive regular content updates and have revolving meta elements. It’s a game that is designed to not have an end.

Custoslibera,

Thanks for the explanation.

monk,

Agreed. It’s a solid game that just gets boring. I enjoyed the campaign and the co-op play. I liked the variety of play of the classes.

But since the launch they’ve just made the game boring. The first big patch just nerfed every build. It’s not a competitive game - they just decided you should have less fun I guess.

Gems are super boring - instead of being excited for them to drop, inactively ignore them. And the first seasons only mechanic is… fancy gems.

The towns are designed to make you run around a ton. The mount mechanics are actively hostile (maps have areas where you need to dismount to progress, then there’s a 10s cool down before you can mount again). Inventory management kinda sucks. The whole loot management part of the game is kinda flat and that’s a major component of this series.

It’s weird because this was the smoothest launch of a Diablo and the game felt feature rich as you leveled. But the end game is so fucking boring. They have so many things in D3 they could have just copied but instead we’ll end up with yet another patch of nerfs in a single player game.

MorgoFett,

OP builds in a live service game means you spend less time on the daily/weekly/monthly grinds. Saw constant PVE nerfs in Destiny 2.

fushuan,

That’s the issue though, there’s nothing to grind.

dbtonez,
@dbtonez@kbin.social avatar

we are going to be sold Hell. guaranteed

and then they will sell us Heaven, and then they will sell us cow level, then they will sell us whimsyshire, then they will sell us...............

StructuredPair,

From my time playing it, the looting wasn’t satisfying nor was the combat. In looting, the drop rate of things good or useful for your class seemed too low. For combat, it kinda felt like there were wild swings in difficulty that made level progress kinda disappointing. Some of this may have been fixed more recently; I have not played in at least two months.

giantfloppycock,

Seems hard to fuck up so many game mechanics, yet here we are.

war,
@war@kbin.social avatar

I tried the D4 beta, and I was unable to turn off seeing other players, presumably because they want me to see players in paid shop gear and get sick with envy. That and the battle pass bullshit was enough to make me blacklist a series I've played for thousands of hours since the first installment.

Blizzard don't make games anymore, they make cash extraction software masquerading as games. But hey, they sold a trillion copies to dumb fucks across the globe, so I'm sure the next thing they release will be even worse.

giantfloppycock,

The game industry seems to have been heavily infected with capitalistic bullshit. It’s really sad to see what was once a fun combination of art, entertainment, nerdiness, and tech turn into another soulless cash machine.

mriormro,
@mriormro@lemmy.world avatar

The game industry has always been deeply entrenched in capitalism…

Look at the arcades of old. They were basically just slot machines for kids without the chance for a payout.

JokeDeity, (edited )

Were they fun? I have way more fun playing arcade games than I do most Blizzard games these days (and I have more money left after).

mriormro, (edited )
@mriormro@lemmy.world avatar

I’m not sure if they were or not. I wasn’t around during that time. I’m more commenting on this prevailing narrative that video games were this auteur-focused medium that’s just now being sullied by capitalism. That’s a false narrative and I think what’s really happening is that we’re becoming more and more aware of just how insidious unchecked capitalism can really be and we’re noticing it more and more in the things that we love. Whereas in the past, we may have been less critical or interrogative of the industry as a whole.

JokeDeity,

Agree to disagree I guess, I think it’s far worse and far more prevalent.

float,

There’s tons of good indie games. And you don’t even need a 2000€ PC to play them.

6daemonbag,

I’m just sitting around playing Shattered Pixel Dungeon and, while id prefer something narrative driven, it’s been giving me the happies for quite a while.

raptir,

They forgot to make it fun.

Naz, (edited )

Well compared to D2, the progression was reverse linear, you started off strong at Level 1, and cleared rooms and then you became weaker as you levelled up.

To maintain your strength, you needed to have the optimal gear in every slot (head, armor, gloves, boots, etc), and have an optimal spec.

The issue was that the items were egregiously generic, and were replaced pretty much on a constant basis, anything you picked up was an upgrade until Level 50, when “Sacred” and “Artifact” became a class, and your entire inventory was outdated.

The main issue was they began by making Diablo: Immortal, a mobile game and midway through development remembered it’s a PC game and not a mobile micro transaction machine, and kept the MT shop in the game regardless (which retails for $100, mind you)

I’m a Diablo 1&2 Veteran, who has meleed Uber Diablo to death with a Fury Druid in 2022, soloed Diablo in 1996 with a Warrior, and I’ve never been more bored playing an ARPG than Diablo 4.

My best friend is a stoner, so he got far more value out of it. To be fair, he also gets a lot of value out of staring at walls, so there’s that.

SatansMaggotyCumFart,

Hey man there’s some pretty god damned interesting walls out there.

DeriHunter,

I finished the campaign with my wife and we had fun do it together than after 90 hrs or so (we kept the screen a lot so I’m not sure its actually 90 hrs) I deleted it and went on, right when season 1 started. I tried to come back to it yesterday alone and it was just… Dull. The game was boring as hell playing alone, after 2 hours I deleted it again

Cheers,

In D2 finding gear felt fun. Runes were rare but powerful and sets/legendaries offered different build paths. You also had control over magic find with the ability to lower your power to increase magic find.

D3 (much later) expanded sets so that a number of builds were viable per class, making it fun to find any piece of gear. They also added rifts to challenge yourself to no end. The devs liked watching people push higher tiers and celebrated it.

D4 does not have runes or sets. Every legendary effect can to removed from the legendary and added to any yellow piece of gear. As a result, you’re typically chasing random yellow items for a .1% increase that all feels very samey until you find a unique. Currently, uniques are not even close to all being viable. Also blizz activity monitors unique drop rates and decreases them/bans people for finding ways to increase drop rates. The devs do not like people pushing harder stuff because that means they spending less time looking at the intentionally shitty (free) transmogs. They want you to grind away for days to get incremental success so you tire of your looks and buy skins and battle passes. If that explanation sucks, then I have no fucking idea what they’re doing. Maybe they expect us to grind because they don’t know how to create more content?

sayitghoul,

The short and sweet answer is that it’s just not Diablo. It does not compare with any of the previous Diablo releases in the slightest. It might as well be a generic mobile game like immortal…

JokeDeity,

It’s just fucking boring and bland looking. It’s everything that sucked about 3 and then doubled down on the suck. I may be biased as fuck, but Path of Exile is infinitely more fun than D3 and 4 combined. I dumped hundreds of hours into D2 and then a bunch more into the remaster, but D3 felt like a chore and D4 couldn’t even hook me with the beta enough to buy the game.

IAmTheZeke, w Spider-Man 2's Ray Tracing Feature Always On

I’m so excited for this game

jaycifer, w DC Comics adamant The Wolf Among Us' source material is not in the public domain, as its creator calls them 'thugs and conmen' and insists it is

I was reading a blog post that talks about exactly how much the author is able to put in the public domain. My understanding is that Willingham has a fairly individualized contract with DC that he is grandfathered in on and is rather abnormal nowadays and gives him more control. DC has been trying to, as stated above, “reinterpret” that contract to give them more control.

Essentially, DC may own the rights to the individual products they published, but the world and characters Willingham created can be used outside of those in new or reimagined context.

paysrenttobirds,

Thanks for that link, amazing. I didn’t realize how unlikely US is to change copyright length, or how important the creative commons license was

roguetrick,

That creates a significant can of worms in regards to what parts of the character are derived from the source material that is owned by DC. See not allowing sherlock holmes to smile for an example.

HidingCat,

Wow, just read half of it, it's a really murky situation (as the article mentions).

reallynotnick, w Doom Studio id Software is Seemingly Working on new Version of its Game Engine - id Tech 8

It’s a shame we have only gotten 1 game on id Tech 7 (Doom Eternal). I know it’s a highly specialized engine, but I’d love to see more FPS titles using it or this new version (Wolfenstein 3 please)

Edgelord_Of_Tomorrow,

Dunno how interested I’d be in Wolfenstein 3 without Mick Gordon.

reallynotnick,

I need to fight mecha-Hilter, I don’t care if it’s in complete silence ha.

Edgelord_Of_Tomorrow,

Can’t imagine it would be much of a fight based on what we saw in TNC

NumbersCanBeFun, w Doom Studio id Software is Seemingly Working on new Version of its Game Engine - id Tech 8
@NumbersCanBeFun@kbin.social avatar

Didn’t they work on a new engine when they made fallout 76? I’m sure that wasn’t at all a disaster.

n3m37h,

id Software provided development assistance on Fallout 76, in the form of additional programmers. Specifically, they assisted with netcode from Quake Champions to support the multiplayer functionality needed to realize the game.

The creation engine is the disaster

NumbersCanBeFun,
@NumbersCanBeFun@kbin.social avatar

That’s fair. Thanks for pointing it out.

JasSmith,

Can you imagine trying to shove netcode into Gamebryo? Id developers on their first day.

Edgelord_Of_Tomorrow,

Gamebryo was an MMO engine before it was a single player engine interestingly enough

eltimablo,

It's also used for the FIFA games, if I'm not mistaken.

n3m37h,

And on the last day of ID working at Bethesda the “this is fine” meme was made

TeddyPolice,
@TeddyPolice@feddit.de avatar

Snatching netcode from Quake Champions is a disaster. You know, that competitive multiplayer game with client authoritative hit detection. It’s broken in design.

n3m37h,

So a perfect match for the creation engine!

TeddyPolice,
@TeddyPolice@feddit.de avatar

CE is actually way better than people give it credit for. This “Bethesda engine bad” sentiment is primarily users throwing a crap ton of broken mods without any rhyme or reason into the game and then acting all surprised pikachu when that causes problems.

MuhammadJesusGaySex, w A quarter of Starfield players couldn’t even be bothered to finish the first mission

My first game had achievements deactivated from the beginning. I had to ditch that game. Then download a mod to activate achievements, and start over.

cypher_greyhat, w The Elder Scrolls VI will skip PS5 and isn’t coming until at least 2026

I have completely lost confidence in Bethesda.

woelkchen,
@woelkchen@lemmy.world avatar

I have completely lost confidence in Bethesda.

What did you think would really happen when Microsoft bought them?

cypher_greyhat,

Even before that. With Fallout 76’s launch, they just didn’t care anymore.

PM_ME_FEET_PICS,

Fallout 3, Fallout 4, Fallout 76.

conciselyverbose, w $70 Mortal Kombat 1 Switch version called "robbery" as graphical comparisons flood the internet

Realistically it's entirely possible it took more platform specific work to make the switch version viable than anything else.

It's not their fault it's lesser hardware.

FooBarrington,

Realistically it’s entirely possible it took more platform specific work to make the switch version viable than anything else.

It’s possible, but that’s wild speculation, and I think pretty unlikely.

It’s not their fault it’s lesser hardware.

It’s their fault for releasing a 70$ game on “lesser hardware” while not spending the time to get it working and looking well-enough. They didn’t have to release it.

conciselyverbose,

It's not wild speculation. The CPU is 20 tiers worse than dogshit and getting anything that's even a hint of demanding to even function at all on it is a lot of work.

thedirtyknapkin,

that’s why most games choose not to release on it. this is still a greedy decision.

conciselyverbose,

The game doesn't cost them less and probably costs them more. Discounting it because the hardware is bad is not fair, rational, or reasonable.

thedirtyknapkin,

the point isn’t that it should cost less, it’s that it shouldn’t have been released to begin with AND it costs more than most games. the price isn’t really the problem, it just compounds on it to make it all seem worse.

conciselyverbose,

So they'd rather not have the option of running the game on their bad hardware?

Why not just not buy it?

ZOSTED,

Believe me that’s going to happen too. But it was still a mistake to release it on Switch if they couldn’t be arsed.

Jakeroxs,

Couldn’t be arsed to what?

ZOSTED,

Couldn’t be arsed to make a good Switch game.

FooBarrington,

No, it is wild speculation. Turning off graphical effects etc. until you get acceptable frame rates isn’t hard and doesn’t take long, definitely not as long as implementing them for the other consoles.

You don’t need to rebuild the game because the CPU is slower.

conciselyverbose,

Graphical effects have never been the problem. They're completely irrelevant and not even sort of part of the discussion.

CPU performance is exactly the entire problem, and yes, you absolutely do have to make fundamental changes to make it functional. The CPU is the reason the majority of last gen games are straight up impossible to port in any context, and current gen games are much worse.

FooBarrington, (edited )

Graphical effects have never been the problem. They’re completely irrelevant and not even sort of part of the discussion.

What? This whole topic is about the lower quality of MK1 on the switch. How is the CPU involved in the graphics of MK1? You’ll need to share a source that this is the problem.

CPU performance is exactly the entire problem, and yes, you absolutely do have to make fundamental changes to make it functional. The CPU is the reason the majority of last gen games are straight up impossible to port in any context, and current gen games are much worse.

Please share a source, or at least a detailed description of what exactly the CPU is too slow for to run MK1 with higher quality. It sure as hell isn’t involved in shader execution, which is where most of the graphical fidelity comes from (if you’re developing a game post 2000).

conciselyverbose,

The lower graphics quality is because the GPU can't do math. There's no way to mitigate that.

It's also absolutely none of the work involved in a port. The work on a port is entirely making the actual mechanics function on a CPU that was terrible for mobile years before the switch launched.

FooBarrington,

The lower graphics quality is because the GPU can’t do math. There’s no way to mitigate that.

Yes, which is why the CPU isn’t the problem. It’s the GPU.

It’s also absolutely none of the work involved in a port. The work on a port is entirely making the actual mechanics function on a CPU that was terrible for mobile years before the switch launched.

Please share a source for this. A game like MK1 doesn’t need a lot of CPU power, because there just isn’t anything complicated happening. It’s all GPU that’s missing.

Jakeroxs,

I spent like 15 minutes looking up and comparing the minimum requirements on PC for mortal Kombat 1 (a game I have no intention of ever playing) and the CPU and GPU of the switch, pointing out that the GPU and CPU of the switch are both so far below even the minimum requirements on PC (which are pretty low tbh)

Diabolo96, (edited )

Am not an expert but i think particles and physics are both calculated by the CPU. Both very intensive tasks. Graphic wise, from looking at the screenshot above, it seems they only lowered the quality of model and it looks awful because they went for realism. The not so easy fixable problem is the characters design, Switch games look cartoonish for a reason.

FooBarrington,

Physics are calculated by the CPU, but a game like MK1 doesn’t have many physics to calculate - almost everything is pre-made animations. Particles are updated by the CPU, but rendered by the GPU.

And yeah, that’s why my point was that it’s not the CPU that is limiting the graphics.

SnowdenHeroOfOurTime,

And yet Nintendo releases plenty of games on it that work fine

conciselyverbose,

What's your point? It's absolutely possible to make fun games that are simple and not demanding.

It's also extremely limiting. The vast majority of recent games can't possibly be made to run on anything anywhere close to as underpowered as the Switch.

SnowdenHeroOfOurTime, (edited )

I am just annoyed when people say the switch hardware is shit. It’s not shit, it’s just a completely different approach, that’s all. Also it’s annoying you’re using one of the shittiest ports ever to push this idea. They could have built this game from the ground up for switch and had something that looked and ran good. But that wasn’t their plan. The plan was a half assed port.

conciselyverbose, (edited )

But it actually is obscenely underpowered, even for mobile, and the CPU is a massive limitation that keeps the vast majority of last gen games from being possible.

It changed the space by showing low end open world games on handheld were possible, but it hit its ceiling extremely quickly. There's a reason most AAA games didn't support it, and it's because it isn't capable.

lowered_lifted,

Yeah I am a switch owner and also play on my Mac and on Windows with virtual machines, and the majority of switch ports are just garbage and should not have been released. I paid for the outer worlds on switch and it was awful, just a loading screen simulator.

SnowdenHeroOfOurTime, (edited )

Yes in a world that expects hardware to always get better and software to always be written sloppily and/or assuming those constant improvements I guess it makes sense to be angry at one of the greatest game consoles ever created

Remember when games used a few KB of memory and they did smart things to make that work? No you probably don’t because you’d be angered by that hardware’s existence

clanginator, (edited )

Right which is why first-party titles, which are built for the stupidly underpowered hardware found in a switch, run and look pretty damn good for the hardware inside. They are building the entire game around a singular shitty-ass chip. It can be optimized perfectly for just that.

But a developer creating a game for PC, Xbox, Playstation, potentially other platforms, AND Switch isn’t going to change the design of the entire game to accommodate the Switch’s dinky-ass hardware.

And yes old consoles and games used clever tricks to run well on slower hardware and it was amazing. But I guarantee that every single title you could think of as an example was either a first-party title, or in the case of something like Crash Bandicoot, was exclusive to that console.

You’re delusional if you think that third-party devs should be able to meet Nintendo’s level of polish on their console while creating graphically demanding games for current gen.

And yes it makes sense to be angry at “one of the greatest game consoles ever made” (okay fanboy) when that console was underpowered when it launched 6 years ago, has TERRIBLE controllers (joy cons are literally the least enjoyable controllers I’ve used, ever, and have serious drift issues), and has held back game development and caused headaches like the situation at hand for devs - they’re essentially in a no-win situation here.

SnowdenHeroOfOurTime,

Lol what a douche.

conciselyverbose,

Who's angry? It's not game developer's fault that it has 10% of the power needed to run a modern game.

There is no amount of optimization that could make most modern games run on the switch. It has nothing to do with laziness. If you were a first party making games built from the ground up to be comparable to other modern games, it could not be done.

There's a reason Nintendo leans hard into simple physics and extremely arcade style sports games, and it's not just to be more accessible to casual fans. It's because it's literally all the hardware can do.

SnowdenHeroOfOurTime,

You apparently are so dense you don’t realize they intentionally chose that hardware. I’m done with your dumb ass.

conciselyverbose, (edited )

They chose that hardware because Nvidia was offloading it dirt cheap, so they could make big margins on it.

That's the entire reason. There is no other. It's certainly not that it's capable of modern gaming, because it isn't.

SnowdenHeroOfOurTime,

Who’s angry?

Your moronic ass obviously is

There’s a reason Nintendo leans hard into simple physics and extremely arcade style sports games, and it’s not just to be more accessible to casual fans. It’s because it’s literally all the hardware can do.

Yeah when they chose the type of games they’d be known for in the 80’s, it sure was specifically because their crystal ball told them:

They chose that hardware because Nvidia was offloading it dirt cheap, so they could make big margins on it.

You’re too stupid to spend another moment on

clanginator,

Yeah when they chose the type of games they’d be known for in the 80’s, it sure was specifically because their crystal ball told them

Nintendo’s shift towards simpler games has absolutely coincided with their consoles being less powerful than the competition. And since we’re name-calling like children (bc some of us are fanboys who can’t accept valid criticism)… this has been apparent for the last 20 years, and I made the observation as a child during the Wii era, numbskull!

Nintendo is currently not known for their 80s catalog of titles beyond generally being associated with Mario and Co. - they are known for the games and systems that most people grew up with - and statistically, that’s overwhelmingly Wii/DS and newer.

During which time their hardware has consistently lagged behind other systems, and rather than focus on graphics, like Nintendo once did - when they were pushing the hardware envelope - with titles like Super Mario 64, Nintendo has shifted focus and decided to use commodity hardware for their consoles.

Now, as a shift in strategy, I’m not saying it’s necessarily wrong, but don’t try and deny what’s going on.

They absolutely chose the hardware for the switch because it was cheap. There isn’t anything particularly special about that Nvidia chip, it had been commercially available for two years by the time the switch came out, so yes it’s reasonable to assume Nvidia was offloading it cheaply.

Use your brain and maybe put away the Nintendo kneepads.

Mr_Dr_Oink,

Yeah, the physics on botw and totk are so simple. It hurts my brain how basic those games are.

Two of the highest rated games of all time.

On switch

The most underpowered console of our generation.

But yeah mortal kombat couldn’t make the game look even slightly better because it can only be as good at totk. That really basic shitty looking extremely popular and highly rated game.

clanginator, (edited )

Yeah, the physics on botw and totk are so simple. It hurts my brain how basic those games are.

Half Life 2 had physics like that 20 years ago.

Also totk is a stuttering mess when anything sufficiently complex happens unless you overclock the switch, which just proves the point of how underpowered the switch is.

Also also, art style CARRIES those games’ graphics. Running those games at higher res (or just on a TV) really shows the constraints they had to work within to get the games to run.

Two of the highest rated games of all time.

Yeah, and I’m sure the loyal Zelda/Nintendo fanboys have nothing to do with that.

Don’t get me wrong, they’re fantastic games, but I don’t think they’d be nearly as popular/well-received if they weren’t Zelda titles.

If you need an example in the opposite direction, I don’t even need to look up which Pokemon game it was that looked like dogshit on the switch bc you know exactly what I’m talking about.

Mr_Dr_Oink,

Your claim about half life 2 is bold and would need backing up. Im not going to just accept your assertion without proof. That’s not how this works.

Totk has some frame rate issues here and there, but when you give playes the power to do whatever they want with a set of tools, you will always overload a game engine. Name any sandbox game that players haven’t been able to overload and cause frame rate drops.

Also, there are AAA games that struggle with frame rate drops on PC, PS5, and Xbox series X. Which i guess just proves the point of how underpowered those are… obviously, the switch is the lower end of these. Im not deluded. But claiming some stuttering in totk when players have set up chaos means it proves the switch is underpowered is just incorrect. Any game that gives you a set of tools and the instructions ,“go” stutters when there’s too much going on.

The switch is 6 years old, im not suprisdd its showing its age now. I am suprised its remained relevant and has games that are rated to highly.

So art style carries the games? So what? Isn’t that just ingenuity? And dorsnt it prove the .ain point of this thread? That Mortal Kombat could have looked good with a tweaked art style for switch but was just a bad port? If the product looks bad on the switch, then dont release it on Switch, i guess.

Ok, but if there are zelda/nintendo fan boys it follows that nintendo are consistently making great games and that zelda games are consistently great… you dont keep enough people gushing over your games by releasing trash game after trash game. Also fan boys wouldnt be enough alone to get a game that highly rated. Remeber that this game only released on switch, meaning it didnt have all the pa5 and xbox owners to help boost its numbers.

So whilst im sure the fanboys had something to do with it, its likely that the fact that the game is good played a kuch bigger part.

People bought a switch when these games came out just because they saw how good they were and wanted to play…

Sorry i think i know what you mean but i dont play the pokemon games. Is it the one with the shit textures, was it online like an mmo, i seem to recall one like that. Didnt interest me because it looked shit compared to so many other games ive played on switch.

clanginator,

lmfao have you never heard of the source engine? Garry’s mod? HL2 was just the first game running Source that really showed some of the physics and creativity off.

While the physics on totk are cool, and the crafting system is impressive, especially for the hardware it’s running on, nothing it does is exactly revolutionary. Plenty of games have been doing similar stuff for a very long time, on much older hardware.

Not exactly the same, and they certainly deserve credit bc what totk has is impressive, but acting like totk was some revolution in videogame physic and one of the best games ever is a bit of a stretch IMO. It’s a fun, well-made, complete open-world game, that builds on the previous title’s map.

Also, there are AAA games that struggle with frame rate drops on PC, PS5, and Xbox series X

Yeah but their stuttering is dropping from 60FPS to 50FPS, or 180FPS to 100FPS, and because they’ve got actually capable hardware, they also support freesync, which greatly reduces how jarring FPS drops feel.

But claiming some stuttering in totk when players have set up chaos means it proves the switch is underpowered is just incorrect

Any game that can barely run at 30FPS (totk relies heavily on dynamic resolution scaling in denser areas, even without player contraptions) and drops to 20FPS when loaded with stuff built in game is a stuttering mess. Be it on PC, Xbox or Switch. Switch doesn’t get a break on a game being a stuttering mess because it’s weak.

That’s literally the whole reason ppl are criticizing the switch. It makes games like totk a stuttering mess, instead of allowing people to enjoy incredible games like that at a nice smooth 60 or 90FPS

My two-year-old phone can run games at beyond 1440P, 120FPS, with better graphics than a Switch.

Any game that gives you a set of tools and the instructions ,“go” stutters when there’s too much going on.

Yes every game is gonna have a limit to the physics it can crunch. TOTK’s limit before stuttering is pretty damn small, relatively speaking.

And dorsnt it prove the .ain point of this thread? That Mortal Kombat could have looked good with a tweaked art style for switch but was just a bad port?

No. Because that would have required the devs to literally create new textures for every single asset in the game, with new art style, which especially in a game that people are often very competitive in can cause massive headaches for the devs.

Ok, but if there are zelda/nintendo fan boys it follows that nintendo are consistently making great games

Andrew Tate is a good person bc he has a lot of fanboys, right? If that logic doesn’t follow, why would it follow for videogames? Fanboys are known for irrational support, not rational criticism.

fan boys wouldnt be enough alone to get a game that highly rated.

en.wikipedia.org/…/List_of_review-bombing_inciden…

Remeber that this game only released on switch, meaning it didnt have all the pa5 and xbox owners to help boost its numbers.

Wow, REALLY?? Nintendo didn’t release Zelda on Xbox??? 🤪

So whilst im sure the fanboys had something to do with it, its likely that the fact that the game is good played a kuch bigger part.

I never said it wasn’t a good game. It’s a great game. Not my speed, but it’s great. I don’t think it’s anywhere close to top 10 tho, and the only reason it’s even in that discussion is because of fanboys who are okay with Zelda becoming just another open-world RPG with towers to climb and now crafting shit.

Is it the one with the shit textures

Yep, that’s the one.

ZOSTED,

I have a PC, PS5, and Switch, and never felt like the Switch was underpowered. Samewise, my phone doesn’t feel underpowered compared to my laptop, because I recognise they’re completely different devices.

You don’t get a Switch to play the latest God of War, you get it to play Mario and Zelda games, and cute lo-fi indie games

Jakeroxs,

That’s not how power works lol

ZOSTED,

Yeah that’s what I mean. They’re bad comparisons, because we don’t compare the “power” of a phone vs a laptop.

Jakeroxs,

People definitely do and can

ZOSTED,

People run Doom on a fridge

Jakeroxs,

Right… I’m not sure what your point is exactly with that, doom came out in 1993 and had extremely low requirements and looks as dated as it is. Of course it can run on machines like fridges or ATMs or calculators in more recently made devices because the power of the chips in these machines are better then PCs back when doom released.

clanginator,

Yeah I looked and idk what to say - it looks like a switch game.

If you bought a switch, which was an extremely underpowered when it was released 6 years ago, and then get upset when AAA games releasing on current gen consoles look like dogshit… You have nobody to blame but yourself.

stillwater,

Isn’t a PS5 vs Switch comparison kind of like a PS4 vs Wii comparison? They’re not even the same hardware generation, it’s a wonder they’re even dedicating resources to this.

ThisIsNotHim,
@ThisIsNotHim@sopuli.xyz avatar

It doesn’t look like a hardware issue. Yes, the less powerful hardware is what forced graphical changes, but it looks like an art direction problem.

The changes mostly fail to capture the essence of the original design. The characters look like they were ripped from the SIMs.

No one is expecting the same lighting, textures, or poly counts, but they do expect something that looks like Mortal Combat. That isn’t an unreasonable expectation.

You’re right that this may be a budgeting issue of sorts, but if they can’t set aside enough resources to make it look like some sort of Mortal Combat game, then maybe they shouldn’t have made the port.

RoundSparrow, w Devs on Unity Runtime Fee: "The trust is gone forever"

Core components... like operating systems and engines... this was the whole reason people open sourced in the first place. You start getting it in millions of devices and it is too much power for closed-source closed-license. The GPU drivers and WiFi drivers are often the ones who pave the paths away from open source.

ivanafterall, w $70 Mortal Kombat 1 Switch version called "robbery" as graphical comparisons flood the internet

ʘ‿ʘ

Poggervania, w Emmanuel Macron backtracks on video games after blaming them for French riots
@Poggervania@kbin.social avatar

Holy shit, Jack Thompson is that you????

MurrayL, w A quarter of Starfield players couldn’t even be bothered to finish the first mission

Achievement % stats are so comically skewed by various factors that they mean basically nothing. There’s an achievement in Minecraft for literally just opening your inventory for the first time but only 60% of Xbox players have it.

woelkchen,
@woelkchen@lemmy.world avatar

There’s an achievement in Minecraft for literally just opening your inventory for the first time but only 60% of Xbox players have it.

12,7% of Amid Evil players are in-game forever:

https://lemmy.world/pictrs/image/07bc0ef6-1815-48b9-9bac-3c880cae6034.png

Wogi,

That achievement is likely to gather more accurate statistics due to the problems you mention. The Amid Evil devs can now confidently say that 12.7% of players who own the game have never started it. Meaning they can subtract that number from other achievement percentages to get a better idea of how many people are progressing certain ways.

The same is likely true for Minecraft’s inventory achievement, though that’s slightly less useful, as some players may make it a little further without opening the inventory and then stop forever.

Leaving the first planet in Stafield takes a little more effort, but not much. It’s safe to say that some of the 25% of players who haven’t done it haven’t ever opened the game. But that number will probably be close to 10%.

steal_your_face,
@steal_your_face@lemmy.ml avatar

I think the percentages are calculated from players that actually launched the game, not from people who own it.

woelkchen,
@woelkchen@lemmy.world avatar

Steam does not count games that have never been launched. For 12.7% of the players the game probably quit under a bit different circumstances: game crashed or they lost internet connectivity.

Cethin,

Or they killed the application, or potentially alt-f4d depending on how well the game handles that.

glimse, w A quarter of Starfield players couldn’t even be bothered to finish the first mission

Has this writer never used Steam or is he just unaware how many people buy games they don’t actually play

woelkchen,
@woelkchen@lemmy.world avatar

Has this writer never used Steam or is he just unaware how many people buy games they don’t actually play

Firstly: If you had ever used Steam, you’d know that Steam differentiates between “have game in the library” and “have previously played a game”. A bought game that was never launched, doesn’t show up in these stats.

Secondly: It’s clear you did not bother to read the article. “The numbers take into account players on Xbox, as well as those playing the Game Pass/Windows Store version of the game on PC.” The 25% number isn’t even from Steam.

Thranduil,

I have used steam for 12 years and I never knew that.

woelkchen,
@woelkchen@lemmy.world avatar

In the Steam client, you have this box on the right:

https://lemmy.world/pictrs/image/a28d0cc8-b393-4ace-bf86-eee96ba92693.png

And when you click on View All, you get something like this:

https://lemmy.world/pictrs/image/600d869e-6dfe-4858-8abd-a968cca4c648.png

Thranduil,

Dont think I ever read those then again I mainly just play games and collect a million unplayed ones

Sethayy,

gamepads makes it a lot easier to start then get bored too

Cethin, (edited )

Oh, the irony. Steam achievements only count for players who have started the game.

glimse,

Download game

Launch it

“Great it works I’ll play it tomorrow”

Never open it again

Brunbrun6766, w Doom Studio id Software is Seemingly Working on new Version of its Game Engine - id Tech 8
@Brunbrun6766@lemmy.world avatar

New Doom when?

CybranM,

hopefully its going to be more like Doom 2016 than Eternal

InEnduringGrowStrong, (edited )
@InEnduringGrowStrong@sh.itjust.works avatar

Yea I have a hard time articulating why, but I preferred 2016 to Eternal.
Also, I think Mick Gordon and id Software aren’t likely to work together anymore, which to me is kinda the nail in the coffin of these reboots.
I don’t think Doom can be Doom without its music composer.

raptir,

I don’t think Doom can be Doom without its music composer.

Doom, Doom 2, Final Doom, Doom 64 and Doom 3 would all like a word with you.

Crismus,

Maybe they should pony up for another Trent Reznor score.

torvusbogpod,

You jest but I would love a moden Quake reboot with a squelchy, organic NiN soundtrack

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