Cheers

@Cheers@sh.itjust.works

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Cheers,

Bad take.

Code is about working with a limited set of tools and making them work for whatever task is in front of you.

Inspiration is from interacting with something and receiving insight.

The best coders meld the two and push the industry forward. If you impose self limitations like this on yourself, then you’ll never advance yourself.

This is like saying you read lord of the rings and now can’t play DND because the fantasy source material was ‘stolen’.

Cheers,

…while I banged in the buddy miles daily when out running…

What is this phrase? Fucking your buddy daily when running?

Cheers,

Oh God, lol, I thought this person was letting their kid go fight a gym while they got a quicky. That makes so much more sense.

Cheers,

In D2 finding gear felt fun. Runes were rare but powerful and sets/legendaries offered different build paths. You also had control over magic find with the ability to lower your power to increase magic find.

D3 (much later) expanded sets so that a number of builds were viable per class, making it fun to find any piece of gear. They also added rifts to challenge yourself to no end. The devs liked watching people push higher tiers and celebrated it.

D4 does not have runes or sets. Every legendary effect can to removed from the legendary and added to any yellow piece of gear. As a result, you’re typically chasing random yellow items for a .1% increase that all feels very samey until you find a unique. Currently, uniques are not even close to all being viable. Also blizz activity monitors unique drop rates and decreases them/bans people for finding ways to increase drop rates. The devs do not like people pushing harder stuff because that means they spending less time looking at the intentionally shitty (free) transmogs. They want you to grind away for days to get incremental success so you tire of your looks and buy skins and battle passes. If that explanation sucks, then I have no fucking idea what they’re doing. Maybe they expect us to grind because they don’t know how to create more content?

Cheers,

That implies they’re doing something good for us. This is like giving your friend a box of smokes and then offering them chewing gum to hit the nicotine fix. It didn’t help, but I guess I have some gum now.

Cheers,

But also, what entitles them to even a portion of the games proceeds? Adobe doesn’t get a cut for every digital piece you create. Dundermifflin doesn’t get a cut everytime you write a new contract. That’s absolute bullshit and they should get a fine for even thinking they’re allowed to be this big and change the rules like this. That’s a monopoly mindset.

Blizzard on Steam Overwatch 2 review bombing (news.blizzard.com) angielski

We also launched on Steam last week, and, although being review-bombed isn’t a fun experience, it’s been great to see lots of new players jump into Overwatch 2 for the first time. Our goal with Overwatch 2 has been to make the game more accessible than ever for more people than ever before....

Cheers,

We see the shit show that d4 is and that’s a fully paid $70 game. I’m not sure they have the skill to even do anything other than micro transactions and nerfs.

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