I said it in another thread, but Unity has truly fucked the vendor-client relationship.
While it is a nightmare, you can work with a company that changes its prices and terms, but you absolutely can’t work with a company that pulls this level of BS.
It’s just not safe to have your company so dependent on a vendor that could tank it on a whim.
Pretty much the biggest mistake made due to greed is the decision to retroactively apply thr deals to already existing titles. Its one thing to neuter titles in the future, but another to fuck over everyone whose already committed to using it on a different TOS
Not a lawyer, but I feel like basing the fee on their internal guess on how many installs seems questionable. Surely some major jurisdictions would take issue with that and counting installs from before the new TOS towards the new threshold. Also their contradictory TOS terms at the very least would probably get them an expensive trial, even if they win it.
Yep. The insanity of thinking you could apply it retroactively to already licensed games was absurd.
If you tied it to a future main version release with features people wanted, you could absolutely get away with some light pushback that's the usual grumbling on price changes, and a lot of developers would suck it up and move to the up to date engine anyways.
But when you try to pull the rug on people for stuff they've already been developing under previous terms, they're going to seriously reconsider, and on stuff they already published makes it extremely hard to justify working with you again.
Yeah, that’s what burns the business relationship. Because now it’s not just “oh, Unity might screw me, and I’m investing in learning what could become a dead platform”, it’s “even if Unity doesn’t screw me now, they could randomly decide to screw me 10 years from now and retroactively charge me a king’s ransom”. That’s the stuff that has a permanent chilling effect on the whole platform.
The reason why Unity refuses to not make it retro-active is because they want money from Genshin Impact etc which already launched. If they don’t make it retroactive then the whole point of the change on their end is gone.
That’s fine. I still feel like we’re not getting nearly as much out of these machines as we could be, another few years without having to worry about stumping out £500 will be nice.
Completely agree. I feel like the ps/xbox are just now (okay maybe up to 6mo ago) been in stock everywhere and it’s actually possible to pick one up at a store without any fuss. We aren’t huge console gamers and still use the first ps4 but have been looking at both the ps5 and Xbox to see if we should upgrade.
I’ve been so happy with the switch, since I haven’t had to worry about a new gen for years and years and it made me use it more and buy more games for it.
I’d be happier if the site didn’t violate the GDPR
A bit of added context:
They are based in Latvia, which is part of the EU, so subject to the GDPR. And under the GDPR, the use of Google Analytics is in fact unlawful without getting explicit and informed (that one’s very important) consent from the user.
Article 44 is the relevant one here, detailing data transfers to so-called third countries outside the EU.
I see we’ve teleported back into the 1990s during the violent video games scare among parents. Gotta make excuses instead of, you know, actually facing the real problems.
I think that 25% would be comprised of people that bought the game and haven’t had much time to play, or use console command right away and disable achievements. Speedrunners, modmakers, and general hackers would use console commands liberally as they should be the same as Fallout/Elder Scrolls games.
Yeah, for a Bethesda game, 25% of people using mods right out of the gate is frankly totally believable.
And while starfield isn’t perfect, people not finishing the first mission would hardly be an indictment against the game itself, who judges if a game is worth playing in the first mission? Usually - and especially in games like this - the first mission has practically nothing to do with the standard gameplay
I wouldn't be surprised if it's higher; there are people who mod who will also go out of their way to get achievements and people who don't care about achievements at all.
I personally love the game for what it is. There's no one else out there making anything all that similar to a Bethesda RPG. I do think that some portion saw the performance and set it aside for that reason, though. Especially gamepass people.
I definetely fall under that umbrella, I’ve got mods downloaded, but didn’t bother with the achievement mod. I downloaded my mods after the first mission though.
I’m enjoying starfield for sure, but I think it does have a fair few faults, though I’ll be the first to admit that a lot of them are subjective. For instance I can’t stand bullet sponge enemies and the bullet sponge is strong with starfield. Drives me crazy when I can literally empty an entire magazine of an auto shotgun pointblank into an enemies face, and have it only take them down to like 40% health lol. I grabbed a mod that helps with it, but its still pretty bad, even with that mod, and it breaks the balance a bit. Hoping that once proper mod support is in we get something better.
I also think the whole “spaceship” part of the game is pretty half-baked, I wasn’t expecting E:D levels of piloting immersion, but I’d have hoped for more than basically a series of menus and loading screens for interstellar travel. Additionally ship combat balancing is pretty rough, all the encounters I’ve done so far have felt comically easy, or ridiculously hard (The final mission of a certain UC Vanguard mission comes to mind…)
Overall though I’m definetely having a lot of fun though, and while there are bugs, it’s definetely one the least buggy Bethesda titles we’ve seen so far, and definetely less buggy (in my experience) than BG3
So the way I play, I bought a silenced rifle early and spent my perks on stealth and ballistics. Most humans a few levels above me are single headshots from stealth or 2-3 shots once they know where I am. To me, that TTK feels pretty good, and I tend to be able to use space to attack at range and the boost pack for position.
I could see other approaches feeling less good, but that specific style feels pretty comparable to the later Deus Ex games I liked or Cyberpunk, but with better mobility.
I don't love the spaceship combat, at least that I've played so far (though it's been kind of minimal through 20 hours), but I don't like many. The only exception I can think of that really clicked for me was star citizen with a full stick and throttle, and I don't love most others, so I can't really evaluate that super well. I definitely don't think it's the focus, but it's weird that people expected stuff that only a very small handful of pretty pure space sims do and they never promised (flying down to planets). I don't love the number of loading screens, but on steam deck the length isn't awful, so I live with them.
That would probably help, but I find stealth builds to be really dull in Bethesda games. I do agree though that the mobility is great, I just wish there was zero-g combat (if there is, and I haven’t gotten there yet, no spoilers plz)
And yeah star citizen has the best flight model and ship combat mechanics imo - it’s a shame about the rest of the game… And to be fair there, there’s only so much you can do that with a flight model when it’s primarily going to be played on KBM or a game pad, but some games manage to do pretty damn well (Everspace comes to mind as a game with really excellent gamepad controls for spaceflight)
to be fair regarding what was promised, the vast majority of gamers arent out here reading every interview about the game ahead of time, so you can’t blame them for seeing a game that takes place in space, with stuff like ship building being one of its big selling points, and then blame them for expecting it to have features on par with the other big name space games from the last decade. Just because it’s not promised, doesn’t mean it’s not missed 🤷🏼♂️ like I said though, it’s really not a deal breaker, it just would have been a big selling point for me personally.
There’s some zero G combat areas you can come across. Like other Bethesda games, the main quest isn’t where you have the best interactions.
Level up the ship building skills and turrets will kill in space battles sometimes too fast. I rarely get the chance to board and steal the ships unless I scale back and turn off weapons.
If you want to stay in the game, you can target planets and moons from the cockpit to travel without opening up the Star map. Only scanning has to bring up the map. Random space encounters can be more enjoyable than some of the Fallout 4 ones.
the main quest isn’t where you have the best interactions.
No worries there, I’ve been focusing on faction quests and stuff like that for the most part, only occasionally dipping into the main quest for a few missions. One thing I feel like Bethesda did well with the writing of Starfield is that they finally made the main quest not world-saving urgent (at least not from the get-go). In practically every other bethesda game I can think of, the player starts off pretty much right from the start with a “Hurry! We need to do [Quest] before [Bad Thing] happens!”, which inevitably kills the immersion a bit when you go fuck around for a solid month just exploring and doing side-quests. But in Starfield it makes perfect sense that you’re not necessarily out there every single day chasing down artifacts, at the beginning of the game, they’re just a curiosity
It's not something that's close to regular for space games, either. I can name one game off the top of my head that has it (No Man's Sky), and there's very little else going for it. That one feature combined with endless planets less interesting than Starfield's is close to the whole game.
I’m sure there are others, but it’s really not as uncommon as you’re making it sound, especially for AAA titles. I’d also argue it’s disingenuous to say that No Man’s Sky has “very little else going for it”. It was shit at launch, but they’ve built a really solid game now.
Again (and I feel like I need to keep re-iterating this, because people on this site are so sensitive about any criticism to their favorite games) Starfield is fun. That just doesn’t mean that it couldn’t have been better, and there’s nothing wrong with pointing out the areas we feel it fell short. Really, I think what Yahtzee Croshaw said about Tears of the Kingdom applies here - “If the game had these things, you wouldn’t be saying they didn’t matter”
Well that makes sense. The switch is a less powerful platform, an intentional trade off for the mobility. And at this point, it's on the older side. Either accept the trade off so you can play on an airplane or buy a more powerful modern device like a steam deck.
The official announcement teaser for The Elder Scrolls VI came out in June of 2018. That means Bethesda will have most likely started advertising the game a full decade before it came out, if the game is at least five years away at this point.
ASUS seems to think their ROG brand has a ravenous following that would ignore better hardware for brand loyalty. But the entire PC users segment they grab with their ROG label are also focused on performance using frames and milliseconds. Losing 2/3s of the power is like asking them to throw their money away. PC gamers will never be as brand loyal as they are performance loyal.
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