WaterWaiver

@WaterWaiver@aussie.zone

I once met a person that never drank water, only soft drinks. It’s not the unhealthiness of this that disturbed me, but the fact they did it without the requisite paperwork.

Unlike those disorganised people I have a formal waiver. I primarily drink steam and crushed glaciers.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

WaterWaiver,

Meanwhile the fan PC port is absolutely amazing. I couldn’t play my copy of PD on my actual N64 because the low framerate made me motionsick, the fan-made PC port runs smooth.

This makes me remember what happened with the re3 and revc (GTA III and GTA Vice City) projects. Fans fixed so much in those games, in their spare time, and published it as a patch (so you still had to own the games). Take Two DMCA’d and sued them just before releasing their the maligned “GTA Trilogy”. I wonder if Microsoft would have done the same before releasing new Perfect Dark content?

janbartosik, do gaming angielski
@janbartosik@witter.cz avatar

A coop PvE game for two dads and three sons?
A shooter, preferably. Any recommendations, guys? The youngest lad is 10, so as little violence as possible. Thanks 😉

@gaming

WaterWaiver, (edited )

I did this previously by using MultiMC (now PrismLauncher). Make a mix of mods, send them the zip of the whole game instance and ask them to drag and drop it onto MultiMC. The biggest issue I encountered was one family member having a black ingame world until they changed a setting in the graphics mod, otherwise it didn’t seem to be too hard.

By comparison Minetest is much easier for playing mods with family. Everyone downloads the server’s mods when they join. But the interest is lower.

WaterWaiver,

Is it bad that I suddenly want to build my own navy and rockets? This is like model trains.

WaterWaiver,

Apparently something similar was once wargamed by the US and the carrier was lost en.wikipedia.org/wiki/Millennium_Challenge_2002

(The politics in that article remind me of a Kris Longknife book)

WaterWaiver,

That looks super frustrating :|

I just finished the last level of Perfect Dark (released in 2000 for N64). The hardest part was right at the end (boss fight with rockets being fired at you, one hit and you’re dead) and there are no checkpoints. I repeated this same level so many times and had to read a walkthrough in the end – it turns out I was stuck at a red herring.

WaterWaiver,

To be pedantic: gameplay design, not level design, but I guess the two overlap quite a bit anyway.

WaterWaiver, (edited )

To add to this: “level design” typically covers things like the design of paths through the level (both physically and plot/objectives) and visibility of paths affecting player thinking and choices (ie making it clear to the player how to progress, not get lost). These are “big scale” things, not fine detail.

“Gameplay design” typically covers things like movement, interaction and item/skill progression mechanics. The are “small scale” (or for inventories & skill trees: “no physical scale”) things.

In practice the two terms do often overlap quite a bit, so you can argue basically anything to be in either category.

WaterWaiver, (edited )

The trailer video makes it look full of micro-management. Micro-blocks to construct tools?

WaterWaiver,

Finally did this a week or so back, I had one of the original accounts (username login, not email). Made me feel like shit and manipulated, all to make Microsoft happier.

I finished Killer Frequency today and goddamn was it a fun game. angielski

Basically you’re a radio host in a small town and there is a killer on the lose. The sheriff is dead and phone extensions won’t work so one of the only officers this town has has to go out of town to get help, so now all the 911 calls are being redirected to you and you need to give people advice and guide them to avoid the...

WaterWaiver,

Something nice to see when I searched the steam forum for this game:

FoV is in the settings

Yay!

A few years back I tried playing the original Halo 1. It gave me headaches and my brain simply couldn’t enjoy it.

On a similar note: a lot of modern games using Unity or Unreal seem to be magnets for mouse delay and filtering; which makes me very uncomfortable when playing. Those that have bought Killer Frequency: does it have any of this?

Is there a scene/community of "boot into game" for current CPUs? angielski

I’m looking up for communities or scenes whose purpose is making games that you play from bootup. Not necessarily boot sector games (stuff that has to fit in 512 bytes), but things that would behave much like cartridges in old consoles, where the hardware boots straight into the game....

WaterWaiver,

This would be a good demoscene category. Sadly it looks like pouet.net doesn’t have a “platform” category for raw x86 (I think some of the DOS entries will be this, but not all) and I only saw one entry for x86.

At the end of the day: I think MS-DOS is a more attractive target than raw x86. It does a few things for you, but then mostly gets out of the way if you don’t want to use its features, and has better accessibility (thanks to DOSBOX) for most users.

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