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shifty51, w Ubisoft's XDefiant Delayed After Being Rejected by PlayStation and Xbox - IGN

Classic Ubisoft making a buggy mess of everything

Kolanaki, w I've played the Star Trek game of my dreams, and it's a grand strategy game
!deleted6508 avatar

My ideal Star Trek game would be a first-person immersive sim where I can just be a random citizen in the galaxy and just… Live there. Maybe I join Star Fleet. Maybe I join the Marquis. Or I could be a Klingon or a Borg, or one of the Dominion’s warrior slave dudes addicted to drugs.

Veraxus, (edited ) w COVID And Working From Home Made Starfield Development "Very, Very Slow," Todd Howard Says
@Veraxus@kbin.social avatar

"I'm old, stubborn, don't know how to manage remote teams, and have no interesting in learning." - Todd Howard

Every time this guy opens his mouth, it sheds so much light on Bethesda's decades-old problems.

Edit: I'm looking forward to seeing what Ted Peterson, Vijay Lakshman, and Julian Lefay do with The Wayward Realms. These three are the actual fathers of The Elder Scrolls. Todd has been shitting on their legacy since Redguard.

monk,

AAA studios were used to having local build farms, in-person build-review sessions, and testers being in the same physical space so engineers could see what’s going on. They have collections of unreleased hardware that need to be distributed and secured.

It’s not simple to completely overhaul a setup like that and go full remote. You’re moving 100s of GB a day to each dev and trying to change every one of your processes.

Every AAA engineer I know complained about how how slow everything was remote. Studios are figuring that shit out now, but I don’t think “hurr durr Todd Howard old” is really accurate or adding anything to the conversation here

bob_wiley,
@bob_wiley@lemmy.world avatar

My current management has no idea as well and it has made it impossible to get anything done. We have 3 status meetings per day, with 3 different audiences, led my 3 different people, for 1 project. And we have multiple projects going on being managed like that. We have more managers and PMs than developers working on stuff. They have left 0 time to do any real deep work. If they’d leave everyone alone for even a couple days per week productivity would soar.

PenguinTD,

I have slowly faded away from those daily meetings and my rate to address issues increased. Working and supporting 2 different projects while doing extra research topics to future proof our tech or migration path. I do still have those weekly meeting though but my work pace have been better without the daily ones.

Even my manager ask me today if I want to do the biweekly checkup or skip, “well, we did the weekly this morning so I see no point of doing the biweekly.” “Sure, let’s skip.”

Now if I can have my own status board and progress bar on a internal page and tag it with my slack profile, maybe I can skip all the meeting?

Veraxus,
@Veraxus@kbin.social avatar

I am so sorry.

Do these people know that Slack exists? Because that is why Slack exists.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

There is some truth to remote being worse for engineers especially less experienced programmers that can’t talk to more senior programmers face to face.

Veraxus,
@Veraxus@kbin.social avatar

This is where tools like Slack Huddles or Zoom come in handy. Need some face time? You are a click away. Need to collaborate on one screen? That’s one more click. Need to pair program? That’s a click.

There is nothing that is done face to face that can’t be done faster, better, and more efficiently using readily available digital collaboration tools.

loutr,
@loutr@sh.itjust.works avatar

Sure, the technology is available and it works well (mostly). But people are not machines, and in my experience quite a lot of them are not as comfortable communicating through chat and webcams as they are in person. Older people in particular don’t really get that they can be used for quick, informal conversations, and only use them for preplanned meetings.

Indicah,

Let me tell you, I’m much much more comfortable on chat and webcam than in person.

loutr,
@loutr@sh.itjust.works avatar

So am I :) The “older people” in my comment refer to my former boss and colleagues, and their reluctance to adapt to a remote working environment was a major reason for my departure towards more remote-friendly pastures.

Sethayy,

So like they work as expected except for those that intentionally use them wrong?

I can gaurentee you conversations can have the exact same flaws

loutr,
@loutr@sh.itjust.works avatar

For sure, there were other issues, which were amplified by the distance and the lack of communication. Point is you can come up with the best technical solution to a problem, but at the end of the day if the people aren’t able or willing to adapt, there’s not much you can do except fire them (which I couldn’t) or move on (which I did).

doleo,

Citation needed

Nibodhika,

I strongly disagree, I am a software engineer, have worked on the field for over a decade, while I understand that’s not enough to be one of the extremely senior developers but nevertheless I’m a senior software engineer that can answer any and all questions posed from a beginner or even a mid leven engineer. The company I work for pairs developers when they first join so you have someone who’s expected to be there to answer anything, this creates a positive climate and makes new joiners feel safe to come and ask questions, which in the long run makes them feel comfortable with doing the same.

When you send a message to someone on slack he can finish what he’s doing then respond, on an office setting the question will cut your thought line and cause you to lose track of what you were doing. Back when I worked at the office there were days I couldn’t get any work done because after 30min of investigation someone asked me something, then I had to redo the full backtrack of what I was doing only to be interrupted again for something stupid like shown a meme or be asked if I wanted to go out for lunch. The company I worked before my current one got so efficient during COVID that there wasn’t any work left to do, the managers had planned a year worth of projects and we finished them in a few months and they had to rush to try to find things for us to do. However working from home makes micromanaging harder, so managers who want to micromanage make everyone’s life harder (including their own), and then complain that the engineers are producing less.

Sethayy, (edited )

100% is way too subjective to claim, if I ask someone something and I can review the semantics of how they worded it as many times as I need, I’ll definitely understand it better than if told me it in person and my ADHD brain just missed it

innermeerkat, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN
@innermeerkat@lemmy.world avatar

I remember the steam beta, allowing me to finally ditch « the all seeing eye ».

Count me in the 20s !

isVeryLoud,

Haha the what now? Are you talking about the Yahoo! Software?

Kolanaki,
!deleted6508 avatar

It was basically GameSpy, but better.

GameSpy was a universal server browser.

If you ever used the server browser in Steam itself and not from the game, that’s basically what they were. An external app that you could get a list of servers for pretty much anything you added to it.

Oz0ne, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN

Before steamid there was wonid. OGs know.

Swarfega,

I for some reason take great pride in having a low numbered steamid.

fuzzzerd,

I robbed my self of that ability accidentally, because I preferred cs 1.3/4/5 and it was won only, so I actively avoided 1.6 like the plague and with it steam. Then halflife 2 came out and I bit the bullet.

Swarfega,

I was a TFC player so there was no change for me.

Oz0ne,

yeah i signed up the same day wonid switched to steamid and nabbed a 5 digit

woelkchen, w Starfield user score drops to "mostly positive" on steam
@woelkchen@lemmy.world avatar

I don’t understand the people who spend a hundred hours on a game to then give it a bad rating, calling it boring. Why don’t they just quit much earlier and play Chrono Trigger or something?

9point6,

The world would be a better place if more people just played Chrono Trigger when they got upset at a game.

Honestly moba fans alone would make it the best selling game of all time

CaptPretentious,

Well they kept getting told this game is a slow burn, so they kept at it, waiting for the fun.

(Just cracking a joke here folks, based off the reports it takes a dozen hours for it to get good)

hypelightfly,

I have about 30 hours in it now. I wouldn't say it gets any better over that time, if you didn't like it at the beginning you won't like it after 30 hours.

rubicon88,

With some games after 20+ hours the honeymoon phase is over. But I want to finish it so that all this time doesn’t feel wasted. And there’s hope that the game will get better. I mean everybody else loves it so it must be a great game right?

However, often it just feels like work and it makes the flaws of the game even more obvious. And I just end up despising it.

burgundymyr,

This is the best answer, players are invested after a certain point, but the realization that they don’t like the game comes later in the process. The more you play the game you don’t like the more you’re frustrated with it and the more likely you are to give it a poor rating, especially when the things that are your biggest complaints feel like obvious bug fixes that should have already happened, but continue to exist.

DScratch,

Hello, I have 80 hours on Skyrim recorded in Steam.

I do not like Skyrim.

donslaught,

80 hours? Have you even made it to Whiterun?

sugar_in_your_tea,

Why did you spend so much time with it then? Surely you would’ve stopped after a few hours of not enjoying yourself, no?

DScratch,

That is a great question! I’ve certainly asked myself the same thing and the only answer I can come up with in 2 parts.

1: The game is compulsive. While you are playing you want to keep playing. And while the moment to moment interactions are dull (imo) but not so dull as to drive me away. There may be plenty of Oblivion nostalgia keeping me playing.

2: Many of the games problems appear in retrospect. The dumbing down of the subsystems, for example. Much like Outer Worlds; it feels fine while you’re in there but once you stop and step back you realise how crappy they are.

That’s all I got for now.

CaptainEffort, (edited )

You can put a ton of hours into a game and not like it. This isn’t a new concept.

Ask any LoL or Destiny 2 player.

But in all seriousness, sometimes a game is just too massive to form an opinion on in any reasonable amount of time.

ManjuuLemmy,

Yes, this was exactly how I felt when playing Fire Emblem Engage. God. I hated how the hub world basically sucked an equal amount of time for each map I cleared. Sure, the mini-games are optional,But so is brushing your teeth.

I may be getting older but it feels like a lot of games are just padding their runtime with gameplay that doesn’t mesh well at all.

SkyNTP,

To be fair, the game is so massive, any review (positive or negative) done on less than 60 hours probably won’t do the game justice. It’s entirely possible to hold hope for redeeming qualities only to be a bit disappointed in the end.

woelkchen,
@woelkchen@lemmy.world avatar

Customers aren’t professional reviewers. Paying customers are entitled to have their opinion at any time. Tiny Tina’s Wonderland immediately put me off with that lame overworld. I think I clocked around 3 hours and then uninstalled it. Never ever would I spend dozens of hours in a game where a significant portion massively annoys me.

sugar_in_your_tea,

IDK, I think 10 hours is plenty for any game, and 2 hours is enough for most. By two hours, you’ve likely discovered the core gameplay loop and seen how it handles progression, and by 10 hours you’ve seen whether that core gameplay loop changes throughout the game.

I don’t like negative reviews for games when they’ve spent double the time HLTB gives for a playthrough. I don’t expect to play much more than “main + extras” on any game, so any review that’s expecting content beyond that just isn’t useful for me.

Honytawk, (edited )

The thing is, with big RPGs like Starfield, you decide what your core gameplay loop is. It has multiple.

So if you find out the core gameplay loop is not for you after 2 hours, you can just try an other one.

sugar_in_your_tea,

But it doesn’t excel at any of those play styles. It’s the classic case of “Jack of all trades, master of none.”

I guess it’s fine if it’s the only game you play, but if you have choice, I don’t see why you’d pick Starfield over other games you could get. It’s kind of like the cult around Minecraft, you can play pretty much any style you want with mods (e.g. soccer, Pokemon, roller coaster, etc), but every style is done much better in a standalone game.

So I give Starfield an 8/10 or a B, it’s pretty good, but it doesn’t really stand out in any particular way.

Cethin,

Honestly, the games that take the most time I often have more negative opinions about. The Assassin’s Creed games, for example, purposefully waste your time. They shove a bunch of junk in and try to make you interact with it when I could be doing something enjoying with my time. Enjoyment per hour should be the measure of a good game, not hours alone. If the game takes me 300h to complete and I only enjoyed 10h of that, it’s a bad game.

Honytawk,

Yes exactly!

Games are meant to entertain. If they aren’t fun or force you to do unfun things, then why waste your time on them?

I got the same with collectibles in games. Chasing collectibles is boring to me, and you will never see me going for one that isn’t directly on my path. It is meaningless fluff.

Astroturfed,

I’m sorry, are you mocking me for replaying Chrono trigger? That shit is a masterpiece.

woelkchen,
@woelkchen@lemmy.world avatar

Chrono Trigger was the first example of a game that came to my head that’s just great. I replayed it a few weeks ago as well. It’s time better spent than playing a shitty game for 100 hours.

sugar_in_your_tea,

IDK, I bailed around halfway through. I got to the Magus fight, and it felt really RNG dependent. If he attacked in a certain order, I would lose a team member and eventually lose because I couldn’t keep up with healing.

Maybe I was too low level, or maybe I didn’t have the right items equipped, IDK, but I completely lost interest when I failed several times without knowing what to do differently except hope that he attacked in a different order. So I bailed.

Maybe I’ll try it again sometime. I originally played on my phone, but maybe I’ll have more patience on my Steam Deck. I really enjoyed the game up to that point, but I just couldn’t bear the RNG. I have no problem failing over and over (I love the early Ys games and some bosses took a dozen tries), but I need to see some sort of progress.

DrQuint,

If a narrative-heavy game takes 60 hours and then fucks it up on the third act, it deserves the hate. Games having a bad payoff 200% warrants bad reviews.

Oh sorry, this isn’t a Danganronpa thread.

MrScottyTay,

Wait you think danganronpa fucks up it’s third act? I was absolutely hooked from start to finish for danganronpa 1 and 2. Not yet had the time to play 3 properly yet though but I’ve looked what I’ve played so far.

DrQuint,

Nobody tell him.

MrScottyTay,

I’m still confused, do you genuinely think the first game has a shitty third act?

DrQuint,

It’s the third game that has… issues.

But you gotta see it to believe it.

DrQuint,

If a narrative-heavy game takes 60 hours and then fucks it up on the third act, it deserves the hate. Games having a bad payoff 200% warrants bad reviews.

Oh sorry, this isn’t a Danganronpa thread.

lustyargonian,

Plays game for 2 hours, rates poorly

“How can they review it without completing it”

Plays game for 60 hours, rates poorly

“Why are they rating it poorly if they spent so many hours on it?”

grill,

2 hours is more than enough for general impression IMO. Just imagine watching a 2 hour movie that is boring AF. I can’t judge them for quiting.

Kaldo,
@Kaldo@kbin.social avatar

2 hours doesn't let you experience even 10% of what a game like this usually offer, less alone giving you time to tinker with the systems and see if they actually work, and furthermore if they are actually fun once you're good at them.

grill,

Of course I agree. But it’s still not that great game design, if you are bored for hours. It’s like people telling me about tv show that gets good after first season. What should I do until then… :)

Kaldo,
@Kaldo@kbin.social avatar

How else do you explain to someone what dwarf fortress is, for example? You need dozens of hours just to get the grasp of mechanics and UI, less alone to figure out whether you even like the game. Same goes for many bigger games, for example mount and blade (bannerlord) starts off strong with a promise of you establishing and leading a kingdom but once you actually reach that part through tedious grind, you realize it was all for nothing and the game's a badly designed, shallow, unfinished sandbox with absolutely no vision or execution in that regard. Good luck getting to that conclusion without already investing at least 50 mediocre hours in it though.

0xc0ba17,

You need dozens of hours just to get the grasp of mechanics and UI, less alone to figure out whether you even like the game

The problem with this thinking is that you split the game in 2 parts: first a tedious learning process of dozens of hours, and then an enjoyable experience once you know how to play, and imply that you need to get over the first part before being able (or allowed) to rate the game. But the learning part is the game, even more so if you need to invest dozens of hours.

Many players will simply enjoy the grind of Mount and Blade, because they don’t care about the endgame. Many players (maybe the same) will uninstall Dwarf Fortress after half an hour, because they will estimate that the learning curve isn’t worth their time, even if it was the greatest game ever.

grill,

I understand your point. But, if I take your example of mount and blade. If it’s starts off strong with 50 hours of fun, that’s a win in my book. But yes, in this regard steam ratings fail, because of binary recommend or not recommend voting. On the other hand, you can see how many hours did the user that posted a review played, so you can kinda make your own decision.

Also, I would like to add that games like dwarf fortress, rimworld, factorio and similar, all start of fun, if you’re into this genre….at least for me, they did. Thinking back, I think I never experienced playing a game for X hours having a horrible time, and somewhere in the middle changing my mind. At least from the gameplay standpoint. Maybe sometimes story had some unexpected bump in quality (thank god), but not really core gameplay.

Overall, I agree with you, 2 hours is too little for a complete review of a video game. But these are user reviews that can be helpful as well. For an example, for someone who hasn’t that much time to invest in a game to get to the good part. Professional reviewers (or people who have themselves as professional) should play the game for a suitable amount of time, before making an informed review.

hypelightfly,

You can and should enjoy those dozens of hours of learning. If you don't you aren't going to enjoy DF.

hypelightfly,

If I game can't keep you engaged while doing that for the first 2 hours it's not a good game, at least for that person. You don't need to know everything the game has to offer if it's bored you for 2 hours.

lustyargonian, (edited )

I think there are too many exceptions to this that the best way to truly know is to play it for yourself. I hated Death Stranding, Control, Days Gone, Final Fantasy 7 Remake, Fallout 3 and many other games in their initial few hours, but as they opened up they quickly became my one of my favourites. I’ve started my first playthrough of Witcher 3 and in the first 3 hours I’m not yet impressed, but I’ll give it a good chance before dropping it. Not sure if Starfield is any good but given its systems, it’ll probably need some buildup time I guess.

cdipierr,

It’s such a bizarre, but real issue. I’ve always been boggled by the idea that you can’t offer your opinion on some games without first giving them a full work week. “I know you just sat there for the length of 5 movies and didn’t like it, but it doesn’t really get good until you sit through another 10.”

If you give it 2 hours, a game should have made it worth your time.

halloween_spookster, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN

Incredibly, some of Steam’s early adopter accounts are still actively in use today, a full two decades after their creation.

There are dozens of us!

programmer_having_errors,

Probably thousands, if not more!

iesou, (edited )

At least

Edit: Mine turns 20 in 5 days

scottywh,

Apparently I’ve got 6 more days til mine turns 20, as well.

Green_Bay_Guy,

I’ve got about 8 hours, but I also live on the opposite side of the earth +12 hours, so we’ll see if it’s bound to UTC time 😂https://lemmy.ml/pictrs/image/39f2c801-03a2-4d5e-8b48-fec55f92f28e.png

dolle,

I finally managed to find my account age. 19 years and one month! Time flies.

I had a long hiatus, but I still play FPS games regularly. And I can still join a random HL2 deathmatch and pwn :).

ahzidaljun, w COVID And Working From Home Made Starfield Development "Very, Very Slow," Todd Howard Says

Probably not so much COVID and instead trying to coordinate 27 different outsourced studios. Why not just make it mostly inhouse like before??? If we’re talking scale issues; why introduce these by aiming for deluge of samey procedurally generated worlds instead of the one quality handmade world you’re already known for?

paddirn, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN

Took me awhile to look it up, but just saw I’ve had my account since December 31, 2003. I’m just about at 20 years.

Supervisor194,
@Supervisor194@lemmy.world avatar

November 16 2004 here. I was late to everything back then.

Not coincidentally, the release date for Half Life 2 was (drum roll please): November 16, 2004 lol.

SirQuackTheDuck,

Mine’s 15 now, but back in the day I used those bootlegged Steam clients that allowed me to run Garry’s Mod for free. Those were the hackey, piratey times of 700MB aXXo DVD rips that took 1 hour to download.

pgetsos, w Steam players hate NBA 2K24 almost as much as they hate Overwatch 2
@pgetsos@kbin.social avatar

I just miss the sport games of 10-20 years ago. They were just fun. Of course they weren't perfect but we didn't care. Now microtransactions have ruined everything....

weirdo_from_space,

Good sports games are still made, they just don’t have the offical roster… out of the box.

woelkchen, w COVID And Working From Home Made Starfield Development "Very, Very Slow," Todd Howard Says
@woelkchen@lemmy.world avatar

Made Starfield Development “Very, Very Slow,”

Should have upgraded their PCs, I guess…

Maestro, w Steam players hate NBA 2K24 almost as much as they hate Overwatch 2
@Maestro@kbin.social avatar

Stupid question: why call it 2K24 instead of 2024? It's the same amount of characters...

pgetsos,
@pgetsos@kbin.social avatar

The company is called 2K. Also, it is their "brand" since forever e.g. 2K5 for the 2005 one

Kolanaki,
!deleted6508 avatar

It also distinguishes them from EA’s sports titles. Or at least, it did, when they both made games for the same sports.

dyma,
@dyma@lemmy.world avatar

also if you’ve ever asked a 2k player what game they play, they’ll often just say 2k without the year since it almost doesn’t matter

thanevim,

Someone in marketing thought that sounded cooler and would make more sales

sadreality, w COVID And Working From Home Made Starfield Development "Very, Very Slow," Todd Howard Says

STFU Todd...

sadreality, w Steam players hate NBA 2K24 almost as much as they hate Overwatch 2

How are y'all buying this still jfc

GreenMario,

Who else makes NBA games?

That’s why.

sadreality,

Can't you just keep playing year old version? Like NBA22 or NBA21, skip a few years in between?

turddle,

There’re definitely roster updates and other little stuff that gets added and tweaked in the new versions as much as people like to meme about “same game”. The old versions don’t update so that’s how they get new sales. Kinda bullshit but that’s what it is.

PC gets a special short straw though and is the last gen version of the game despite PC being on par or better than the new consoles. 2K knows where they make the money and do the least everywhere else. That part is definite bullshit.

sadreality,

certified toxic.

I think call of duty did that thing recently, where Modern Warfare 2019 got "deprecated" so peasants buy MW2. I am done with tit.

turddle,

Yeah the lack of effort is just too brazen nowadays. Instead of making the new thing better they just make the old thing worse.

But as long as consoles keep selling, these companies won’t be stopping. Terrible

keeb420,

Sports games are one of the few genre where it might make sense as a gaas approach. Make 1 game for the console generation and sell roster updates every year. Add in micro transactions for the dumb stuff and it seem to be a win win all around. The game gets cheaper meaning more people will likely buy it. No one has to complain it's the same game every year because it would be by design. And devs wouldn't have to crunch every year to get the game out.

turddle,

Totally agree. Shoot, even when I was still buying them I’d wait til they dropped to like $20 mid-season. It’s more of a DLC at that point which makes more sense considering what we get

iAmTheTot,
@iAmTheTot@kbin.social avatar

Many people do. Yes, there are those that buy every year but I genuinely think they are the minority. You gotta think, even if only 1/3 of all the 2k NBA fans buy every three years, that's... still a lot of sales.

weirdo_from_space,

Is that really the only important aspect? That it has the NBA or Madden or FIFA brand? Does the actual game not matter at all? Because if so, I think sports gamers made their decision and have no right to complain about it’s results.

turddle,

It’s the definitive basketball game and objectively does the job when it comes to that. It has its quirks for sure but the popularity speaks for itself. And given the choice, people would rather play as Lebron James as opposed to some random generated Jebron Lames; they want the real thing as seen on TV.

Now, 2K being dicks about having last-gen on PC after so many years. That’s definitely something to complain about and the reviews are deserved.

weirdo_from_space,

Wasn’t NBA 2K20’s trailer disliked to hell because it dedicated more time to show off the roulette wheel, pachinko and slots than basketball? That really doesn’t look like the definitive basketball game, dude. Multiplayer seems to work well enough but most of the complaints are over single player features, at least you can play a different game for that aspect.

turddle,

I didn’t really encounter all that when I played and I stuck to the single player. But I don’t think that detracts from the core concept: 2K is THE basketball game when you ask most any fan or even NBA players. These guys are coming in for face scans and concerned for their in-game rating so yeah, popularity speaks for itself.

That said, the micro transaction stuff is terrible but it’s more of a thing that got slapped onto the game out of greed. I wouldn’t say it defines the game itself. Hence the complaints; mine included.

GreenMario,

Blitz tried to make a football game without licensed players after Madden got the exclusive.

It flopped real fucking hard. Blitz The League, if you’re wondering.

Sports fans really want those actual rosters.

weirdo_from_space,

Blitz the League came out at a different time, Madden was still a beloved series by this point. You have two sports games, both are good, but one of them has the NFL license and the other doesn’t. I wouldn’t fault anyone for looking at Madden as a no brainer in such a situation.

Times have clearly changed, how many times did Angry Joe made videos ripping the Madden of the year into pieces? If the game is really that bad, giving up on the roster seems like a good compromise if it means a good game. But according to Madden players roster comes first, so I don’t know what they are complaining about.

I get that a good sports game that has the players you know and support isn’t much to ask but it’s what it is.

SatyrSack,

No one said you have to buy basketball games

GreenMario,

Never met a sports ball fan? This shit isn’t negotiable. Having working multiplayer (last years always get shut down) and up to date accurate rosters is crucial.

EA/2K got these people by the balls because there is no competition due to exclusivity. It’s really fucked up and sad for sports ball fans.

NightOwl,

I’m a nba fan though, and I just stopped playing basketball games because I got tired of paying for roster updates. And now monetization is even worse so genre is dead to me. So as a former fan of 2k I don’t understand having to play the games so badly that people keep paying for it every year.

That applies to any game or franchise. If it gets bad enough that I detest it I’d just move on from it even if no option pops up. Especially one so predatory on top of being an annual release.

FARTYSHARTBLAST, w Steam players hate NBA 2K24 almost as much as they hate Overwatch 2
@FARTYSHARTBLAST@kbin.social avatar

Oof, that's a pretty low bar.

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