Yeah i was gonna mention xcom initially but i doubt stuff like party deaths will be a thing here. This game looks like it's gonna feature full on companions, and the controls look pretty much exactly like bg3.
I’m pretty tired of these trailers for the trailers, all it does for me is just drive down my hype or even just interest in a game, and bungie loves them.
Granted I don’t give a flying fuck about marathon, just something I’ve noticed in the industry that is another thing I dont understand
I agree with his points about the $80 dollar games not being a sustainable price point, especially in places like Australia or Brazil which suffer from higher game prices! This is a stupid move on the part of Nintendo…It’s made me rethink buying their Switch 2 as a result. I will wait and see if they have a moment of clarity which derails this bad decision. If they don’t, I hope the market slaps them in the face and buys games that are reasonably priced!
I don’t think he has a great understanding of Australian prices.
The current MKW price of au$120 looks high but if you remove our GST and convert to USD with the average exchange rate over the last 12 months its equivalent to us$70.85. (Donky Kong is au$110 or us$65).
We are currently at a low point with our dollar so the conversion for MKW today would be us$66.49. (DK would be us$61).
Compared to the prices I’m seeing internationally it looks like Australia is getting relatively generous prices from Nintendo.
I loved Doom 2016, and was annoyed as fuck when Eternal had all that silly, aggravating platforming. And this trailer feels like it’s drifting further and further from what I consider to be Doom.
I loved 2016. So did everyone else. Why can’t we just have more of that? It’s not rocket science, you fuckheads.
Game looks cool. I just hate promo videos where they have someone from the company explain it. Just give me a trailer or straight video, I don’t need someone selling it to me in the most corporate HR way possible.
I think the product placement is meant to invoke corporate overlord cyberpunk vibes, but it’s difficult to pull that off while still wanting to make money from Adidas and Porsche. It will probably be a great game, I hope they get the tone/vibe right though.
Sticky Combo Points: The gist of it here is that Combo Points now remain after battle, giving combo moves a lot more use overall
This feels like a good change. I always felt like combos didn’t get much use outside of boss fights due to them resetting every battle. I’m not sure this entirely fixes the other problem wherein I almost exclusively used Mending Light, however.
I found a much better use for combo points: breaking complex patterns from enemies. Sure, mending light =s great, but live mana + a combo will do wonders agaihst some complex patterns later in game.
The old-school way, which is basically just overlaying an image with transparency over another one (in this case I also had to crop the template I found because it was the one with the 2 guys, and I used some online image editor tool but paint.net or gimp would have done the job if I had bothered to install them). I just searched “soyjack pointing template transparency PNG” in duckduckgo images search for the template.
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