The issue is the customization. I dont know how everyone else feels but SM1 was better because we got to play dress up with any chapter we wanted pretty much. SM2 has a fraction of that. What it does have 80% is Ultra Marine focused.
I’ll do that. You’re right in that it’s been years since I booted up the original. I want some death company gear too which I don’t think is in 2 at all.
I had to make my own Blood Angels death company stuff with just colors. NGL, I’m very skeptical about the best parts of this game not being completely backed apart for the 3rd round. Shareholders can’t resist selling us cosmetics. At least 2 let’s you mod it.
I would assume that most people are just just listening to their favorite game reviewers as if they were listening to a friend talking about games. It’s a parasocial relationship and it’s more important what a certain person seems to be thinking about a title than how well-founded this opinion is.
This is exactly what I do, and I think it’s honestly a very healthy way to engage with that kind of content. If you find someone you like, and/or who has a lot of overlap on preferences, then that’s a great way to get an idea for how much you’d like a game.
Hell, even if you don’t tend to prefer the same things, if the person reviewing is sufficiently passionate or entertaining, you can still develop an appreciation for why someone else likes what they do. I’ve absolutely struggled trying to get into Fallout: New Vegas for a variety of reasons, but I still respect it a lot because Hbomberguy had a very compelling video on what he liked about it.
I’m really excited for this. Moreso than with the rumored remaster. Does anyone know if it will be a standalone install or if it will need to take over the Skyrim install?
In order to play Skyblivion you will need to own a legitimate copy of Oblivion GOTY Deluxe (ALL DLC) and Skyrim: Special Edition. Our installer will not install the mod unless it can find a non-cracked copy of the original games.
and
Skyblivion will work the same as most other complete overhaul mods. Simply install the mod via the installer and press play.
So you’ll probably need a pure unmodded version of Skyrim for it to install onto, but we won’t know for sure until the actual release date.
Its likely what we’d get would be a tool to create a normal mod. The tool checks for their requirements and when satisfied, rips oblivion files and repackages them.
So a clean skyrim installed to create the mod with the tool, but once the tool is done, you could remove the clean install and use it like any other mod.
This has been my experience with other “created from copyrighted works” overhauls, like rollercoaster tycoon for openrct2.
“This mod will ONLY work on a legitimate copy!” is just a plain lie I’ve seen many times on various mods over the years. Problems and issues caused by mods have never been because of a pirated copy.
That addendum is there purely so Bethesda doesn’t sue their asses to oblivion (heh). I am certain it will be very possible to play the mod on a pirated copy but it’s not like they can just write that on their website.
A long time ago, I read one of their developers say you require the original games since the mod is specifically designed not to re-provide you with any copyright material from either game, and in fact I think it’ll look for and use the files you have like any other mod.
This was done on purpose so they can never worry about being shut down or sued if they ensure they never wrongly re-use or provide copyrighted materials. Probably a smart move for such a massive undertaking.
True; I made it about 3/4ths of the way into Outer Worlds before I got bored.
Meanwhile I barely got the main story started before I decided I was done with Starfield. I never thought I’d say this, but that game has too much dialog, and none of it is even the least bit interesting. I have no idea why Bethesda keeps Emil Pagliarulo around. He should have been fired 20 years ago, but instead they keep giving him the job of lead writer.
Personally, I don’t like turn based RPGs. Not because I don’t like turn based games, but mainly because the combat occurs too often and that it becomes extremely repetitive. The same battle music, the same battle environment background, the same enemies with the same strategy. In comparison to action combat, even if the enemies and winning strategy is the same, the environment and combat occuring at different times and in different locations mix things up enough to not become overly repetitive. Additionally, I can have an immediate impact on the combat in an action game and not spend 80% of my game time in combat.
I recently started playing Koudelka, and I actually enjoy it except for one aspect: the random combat. It interrupts the gameplay and sometimes I don’t want to engage in combat, I just want to explore a bit. But at least the combat is not so extremely repetitive like when I played Dragon Quest 11. And it seems to happen a bit too often. When i played Yakuza 0, towards the end of it I was actively avoiding the combat because I spent so much of the first 2/3rds of the game in combat that I just didn’t enjoy it all that much anymore.
What you’re referring to are “trash mobs”. They’re usually less incentivized in tun-based games that emphasize tactical positioning, like Baldur’s Gate 3; you won’t find a single encounter that felt like it shouldn’t have been there. If the combat encounters are very quick, the designers are incentivized to put in more of them, which is why I don’t usually like real time with pause (like old D&D games), though Pillars of Eternity II definitely cleaned up the trash mob problem from its predecessor, even when you play it in real time with pause mode.
Well, with regards to Koudelka, I am specifically referring to the mechanic in many JRPGs by which combat is initiated randomly, without the player ever interacting, colliding with, or even seeing a visible enemy. One moment you are walking, and the next you are in combat. You never had the option to not be in combat, you just get vortexed in. Chrono Trigger and many Final Fantasy games operate this way as well. Its not that they feel out if place, they are annoying because they interrupt what I was doing. In BG3, PoE2, and even Dragon Quest, enemies are visible. You basically never enter combat randomly.
Now, with regards to Dragon Quest, I found the music always being the same was too repetitive. Combat always felt the same regardless of what enemies I faced or where. At least I could choose when I enter combat, which is probably why I made it as far into the game as I did (got to the mermaid queen and stopped shortly after).
Enemies are visible in Chrono Trigger as well, specifically so you can avoid them. If you’re significantly over-leveled, they’ll even run away from you, if memory serves. I’m playing through Metaphor: ReFantazio right now, and its solution is to make it so that you can one-shot those enemies outside of battle; and if they’ll actually challenge you, you go into the battle mode proper. That’s certainly one way to skin that cat. Meanwhile, The Thaumaturge (released this year) has a shocking number of similarities in its battle system to Metaphor (and, presumably, Persona), but its number of combats are fairly scarce, in a good way, never really ending up in that situation where you’re super over-leveled, because its leveling system doesn’t revolve around a lot of “number go up”.
Combat is supposed to be the core gameplay loop. If you feel like that's an unwanted interruption, I think there's a deeper problem where the game has left you feeling like you don't want to play its core loop.
No, I understand where they’re coming from. I played the original FF7 for the first time not long ago, and the combat is good, but there’s too much of it, and you can feel disoriented returning to the world map, trying to remember what you were doing and where you were going. I love the combat in Larian’s games, but there’s far too much of it in the first Divinity: Original Sin game relative to the other things you do in that game’s loop. It’s a problem of pacing. There was a really good article on then-called-Gamasutra breaking down the pacing of the X-Men Origins: Wolverine game versus Batman: Arkham Asylum. Even though people pretty unanimously thought the combat in Wolverine was good, we only really still talk about one of those two games today.
It sounds like you've had bad experiences with games that just didn't make their systems engaging enough to not feel repetitive. That was true of some older titles, but modern turn-based RPGs have learned a lot since then.
Perhaps. Its not that I don’t like turn based games, and its not that I am not trying out JRPGs either. For example, I like X-COM, Jean dArc on PSP, and Tuned Hearts on PC98. I suppose these are more tactical or strategic than traditional JRPGs, but regardless I don’t feel bored or tired of the combat in those games.
Ive tried Octopath Traveler, and I really like its art style bu I just don’t enjoy the combat. Admittedly, I felt the same with Chrono Trigger, which is a shame since it is so well regarded. Ive also tried Dragon Quest 11, which I did not finish. Ive even tried playing some of the Wizardry games, but once the combat starts it doesn’t keep my interest.
I like Yakuza but Like a Dragon didn’t appeal to me.because of its combat. Likewise with Persona, I just don’t feel drawn to the game because I know it has a turn based combat system. I did try Persona 1, but I know that game is very different from the more recent Persona games. I tried The Legend of Dragoon, and while I was only in combat twice as part of scripted events, it seemse like maybe the combat will be a bit less repetitive but only time will tell.
World’s dumbest province elects the world’s dumbest leader who enacts the world’s dumbest traffic policies…
Also, this is happening in the city that elected a crackhead mayor, who was the brother of the guy who is now pushing through these crackhead bike lane laws
Haven’t watched the vid yet, but my opinion on Kickstarter is that funding anything other than things like board games isn’t worth the risk. With simple physical objects they’re done and just need money to begin mass production.
No shit four years ago I funded a game. They got funding and was supposed to get game 3 years ago. Still nothing. Hell haven’t had update since the summer. Want my money back. Not even interested in the game anymore. Fuck every doing kickstarter again.
Tldw: fromsoftserve is a well known modder in the Dark Souls community. Shadps4 emulator is having some tremendous breakthroughs, and FSS reports that he has played through almost the entire game on the emulator. This video is not about the emulator progress, but instead is about how FSS is modding the game within the emulator to make the game even better looking than it was on PS4. 60fps, uprezzing, 2x upscale textures, and fully dynamic lighting are discussed in this video.
youtube.com
Ważne