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MamboGator, do games w DRAGON BALL: Sparking! ZERO - Release Date Announcement
@MamboGator@lemmy.world avatar

Budokai Tenkaichi 3 on Wii is my favourite DBZ game of all time, so I hope this lives up to it. That game had a massive roster, with the ability to transform and fuse characters mid-match, so I hope that’s still a feature.

I’m just worried that they’ll chop up the characters and release them piecemeal as DLC. Seeing Gogeta and Broly as pre-order bonuses makes me think this’ll be the case, but they’re just “early-unlock” so maybe they’re in the game anyway but the pre-order just gives you access to them from the start.

henfredemars,
@henfredemars@infosec.pub avatar

Such a great game. I love the dodging mechanic.

SkybreakerEngineer,

Does it work on Gohan?

Dremor, do games w MultiVersus - Launch Trailer
@Dremor@lemmy.world avatar

Meh

jesusrp98, do games w Squirrel with a Gun - Announcement Trailer
@jesusrp98@lemmy.world avatar

🔫

Wilshire,
@Wilshire@lemmy.world avatar

🐿️

Shadowedcross, do gaming w Is Microsoft TRYING to Ruin Xbox? | KnowledgeHusk (16:12)

Seems to be the in thing for companies to destroy any and all goodwill they have.

CleoTheWizard,
@CleoTheWizard@lemmy.world avatar

Yeah except most consumers no longer care about goodwill when buying new products so they’ve just figured out that it doesn’t matter what they do. So if a company has goodwill at this point, it might as well just be unspent money.

Crackhappy, do games w ANIMAL WELL - Launch Trailer
@Crackhappy@lemmy.world avatar

I have only managed to play about 10 minutes but I love it so far. Delightful puzzle platformer.

naticus, do games w [Ahoy] What genre is DOOM?

Parkour

otp,

A parkour game without jumping?

naticus,

When the only choices are parkour or menus? Yes.

aeronmelon,

Doom & Captain Toad Treasure Tracker are in the same genre.

cbarrick, do games w The Quest to Beat Trackmania's Hardest Tower Map

Wirtual makes great videos.

Glad to see him releasing more to his main channel.

Sabin10,

I usually don’t care much for streamers but Wirtual is amazing. He’s a talented player in his own right but also does a great job explaining the nuts and bolts of the game. I’m still a mediocre trackmania player (odd since I am usually very good at racing games) but his videos have taught me a lot.

illi, do games w Kingdom Come: Deliverance II Official Announce Trailer

Pleasantly surprised about the release window, did notnexpec it this year. Super hyped!

TIMMAY, do games w Kingdom Come: Deliverance II Official Announce Trailer

The previous game is one of the most insanely frustrating experiences in gaming I have ever had. So much potential, such poor execution. I do have high hopes for this one, however.

bionicjoey,

Care to expand on “poor execution”? I really enjoyed it. There were a few times it could be a bit frustrating, but overall I felt it was very well done

TIMMAY,

Maybe im just unaccustomed to games similar to it but almost every single task, from hunting to fighting or just collecting clue/items felt like a constant chore. I remember just getting my ass pounded into the ground at every encounter. I couldnt even travel without getting ambushed and just dying instantly. Every story mission with combat was a monumental task to overcome and if you died you went back sometimes several hours. And dont get me started on the part where the game wanted me to commit several hours to roleplay being a monk.

ps I know im complaining (it’s my favorite thing to do) but I really did have a super good time with KCD, it was just also a frustrating time and im hoping the next one is at least as in-depth, if not a bit more approachable

bionicjoey,

I guess you were expecting a very different game. I would challenge calling that “poor execution” though. I personally found the difficulty, the danger of combat, and the atmosphere to be the game’s biggest strengths. I was looking for a game that properly made you feel like a medieval peasant.

Too many medieval RPGs are about fulfilling a power fantasy as some kind of badass, but I really liked that KC:D was more about the vibes of just being a relative nobody in a historically accurate medieval simulation.

Jochem,

I remember vividly the moment I failed a quest because I made the npc wait for too long and thinking “this game is one of a kind”. It does take a while to get used to, but it certainly has its charm.

bionicjoey,

Yeah I love when games make time matter like that.

Aganim,

Or getting a “quest failed” because you told an NPC “we’ll meet up later” instead of “we’ll travel there together”, and see his unarmed ass getting pounded into the ground by a group of bandits camping along the road. 😂

SupraMario,

That’s the whole point of the first game, you’re a scrub. Literally a peasant and that fighting isn’t like in Zelda where you’re a complete badass, nope just a scrub ass peasant who happens to have a sword. That’s why I think this game had such a divide. You either loved it or hated it.

commandar,

It’s a shame that the game systems are so polarizing because it legitimately has some of the best written characters I’ve seen in any game ever.

SupraMario,

Yea I will say I do wish they had more of an arcade thing for people who hated the controls, just so they could experience the story as it was so damn good.

GalacticHero,

I had the same issue at first, but once I learned that the game actually expects you to spend some time in the training ring with Bernard to both level up Henry’s fighting and build your own skills, it got a lot better. The game will let you do one round of training and move on, but you should do quite a few to level up, and you should revisit the training ring periodically as you level more to learn new techniques.

14th_cylon,

the ring fighting also could be easily scripted, but i personally did not like the sword fighting much and always went for a bow. it also allows you for much easier divide and conquer approach during multiple-enemy encounters.

HealGea,

There were a lot of soft lock in first versions of the game but if you played it later, it is very enjoyable. They fixed many bugs

Phen,

I played it last year and got soft locked in the main quest about 15 hours in, but only realized after another 10 hours of side quests. Usually I wouldn’t start over but in the game I gladly did.

HunterOfGunners, do games w Slay the Spire 2 - Reveal Trailer

I really REALLY hope that if/when this game comes to mobile they ditch the idea of a virtual mouse. Fantastic game ruined by bad UI design.

rigatti,
@rigatti@lemmy.world avatar

There’s no virtual mouse, are you thinking of the wrong game?

HunterOfGunners,

On Android it works like a virtual mouse. Touch your cards so one is pulled up higher so you can read it, release your finger making sure not to activate the card, the card is still higher up, now touch up in the middle of the screen in a failed attempt to deselect the card. More often than not, that touch intending to do nothing spends the card because it assumed I drug it up onto the field.

This game is so frustrating on my phone.

Kbobabob,

I played the hell out of it on my phone and I didn’t have these issues. Maybe I just used a different technique, shrug.

HunterOfGunners,

Congrats

rigatti,
@rigatti@lemmy.world avatar

I’ve always just dragged the cards rather than using successive taps. It’s pretty intuitive in my opinion. I would have never thought to call that a virtual mouse…

Deselecting a card without casting it can be a little tricky, but you can usually tap another card or something without causing an issue.

HunterOfGunners,

I drag the cards when I want to use them but when I first got the game I didn’t know what any of the cards did and I felt punished for trying to find out.

rigatti,
@rigatti@lemmy.world avatar

In that case you tap the card and it pops up to show the text. Still pretty intuitive. I guess if you’ve never played a deck building game or RPG it could be confusing?

CileTheSane,
@CileTheSane@lemmy.ca avatar

Deselecting a card without casting it can be a little tricky, but you can usually tap another card or something without causing an issue.

Yes, once you get used to it it is functional, but it is unintuitive and requires getting used to.

rigatti,
@rigatti@lemmy.world avatar

The one aspect is slightly unintuitive, but mostly you tap and drag like you would on any mobile interface. There is no"virtual mouse" or anything crazy. It’s wild to me that people would be frustrated out of playing because of the interface.

Brokkr, do games w The Triple-i Initiative Showcase starts 10 minutes from now

This idea of triple I is going to be corrupted and backfire if it becomes organized. What I mean is that instead of great games like Stardew or Terraria (just to name 2 as examples) being labeled as triple I, we will instead get Ubisoft marketing their next open world as triple I only because it is based on a “new” IP. That new IP will likely be a warrior type character fighting for justice while assembling a crew of interesting characters to help them in their mission in a never before seen world filled with friends and foes alike… Blah blah blah.

Triple I will soon mean triple A, but for new IP. Triple I should be a designation bestowed by the community on outstanding indie games. It should be subjective and unregulated, otherwise it will lose its meaning and that’s exactly what large studio’s want.

Ashtear,

I don’t know about new IP even. When I saw the list, I found it a bit jarring to see Prince of Persia and Castlevania in an indie showcase.

mikyopii, do games w Amnesia: A Machine for Pigs Review by MandaloreGaming
@mikyopii@programming.dev avatar

I remember playing this on my shitty laptop. Even then I immediately noticed the terrible blue fog.

Then the game kept crashing on me when I entered the elevator after the big, above ground London part, so I never finished it.

ABCDE, do games w Amnesia: A Machine for Pigs Review by MandaloreGaming

It’s over ten years old, what’s the review for?

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Mandalore often does videos on older games that he personally enjoys or finds interesting.

ABCDE,

Okay, thanks.

Quetzalcutlass,

Not only that, but he has enough clout that he can usually convince GOG to put whatever game he’s reviewing on sale when his video comes out. He’s a great channel to follow for patient gamers.

scrion,

To add to OP’s comment: reviews are not only a means to form an opinion on wether to buy an upcoming title.

Yeah, the game might be older, but there are still people out there who have not played it. But that’s beside the point - I, for example, watch this channel because I’m interested in Mandalore’s opinion, his take on a game. I have absolutely played A Machine for Pigs back in the day (and found it mediocre compared to the actual Frictional Games titles), so watching the video is akin to talking to a friend over a drink: “hey, remember xyz? that was a (great | crappy | forgettable) game…”

This kind of content might take me back to a game I haven’t played in ages and makes me mentally engage with the title again - or it might put the spotlight on an obscure title few have ever heard of, or a rare forgotten gem that somehow was overlooked.

Many players do not have a desire to only play the latest and newest games, but actively look for older titles, maybe due to nostalgia, maybe due to the games having a different focus, structure etc. back then. Not saying that “everything was better” in the olden days, but different strokes for different folks, right.

ABCDE,

That’s true, I’ve not come across anything like this with reviews many years later, just retrospectives in EDGE and stuff like that. I’m a fan of the Chinese Room and own the game, but I’ve not played it before. I’ll check the video later, least of all as I’ve been playing a lot more indie (and older) stuff of late.

Sylvartas,

The game still exists, why wouldn’t it be worth reviewing now ? Mandalore has not covered it before

ABCDE,

Usually reviews are for new games as old ones will have been covered in detail already.

maynarkh,

To be honest, reviewing an old game from today’s POV makes sense. Lot of people out there playing old games for different reasons.

Sylvartas, (edited )

I get your point but you’ve got it backwards imo. Detailed reviews come out whenever, especially if it’s a single guy doing all the work. Pre-release reviews are, at best, rushed (very few publishers will give review keys more than two weeks before release, and you usually have several releases to cover each week), and at worse, more or less dictated by the publisher (lest your publication get blacklisted and you never get a pre release key from that publisher ever again).

ABCDE,

Usually not after the first month post-release. I’m not against the concept though, just never heard of it.

Computerchairgeneral, do gaming w The largest campaign ever to stop publishers destroying games | Accursed Farms

I'm impressed at how well thought out this battle plan is. I'm usually pessimistic when it comes to governments taking pro-consumer stances, but then again all it takes is one government siding against game companies to set a precedent. Hopefully this picks up steam and gets to a wider audience. It feels like one of the few things gamers can agree on these days is how much they hate business practices like this.

dragontamer, do games w Sega is killing Puyo Puyo

That’s a lot of ranting.

I get it. PuyoPuyo main story is necessary for casuals to get introduced to the game. Chaining 10+ long while harassing is a skill that took me a literal decade to reach, and there are far stronger players than me at the game.

But PuyoPuyo Tetris was that big casual story driven game that truly did bring a lot of players into the scene. Myself included. So yeah, I wouldn’t be a serious PuyoPuyo without that.

PuyoPuyo Champions/eSports is pretty good for competitive players. We got Fever and Tsu mode, the main modes that people care about.

There are also more casual mobile games like that Apple Arcade one brought up. The real issue is that modern video games make money from Apple and Android stores, not really the consoles anymore.

missingno,
@missingno@kbin.social avatar

While my 2021 essay did aim to be as thorough as I could in criticizing PPT itself, all of my criticism of the game is secondary to my greater criticism of how Sega handled the series afterward. I wonder if being too thorough may have caused that thesis to be lost in the woods, but I hope this video today hammers that point back home.

If Sega had followed up PPT1 with a full mainline game, using its commercial success as a jumping off point for the series to go onto bigger and better things, I wouldn't be so frustrated today. But instead of doing that... we got Apple Arcade.

dragontamer,

Mobile games just make more money now than console games. It only makes sense to aim for casual gamers on the Apple Arcade or Android Play store.

It’s a problem in that it somewhat alienates the hardcore console players. But the console market is shrinking. That’s true for all fanbases, not just PuyoPuyo.

The only stuff that gets money in the console market are super mega AAA games that reach millions, like FFVII remake. But these mega-games cost so much that there’s no risk or creativity anymore. (I like PuyoPuyo Tetris’s style, it was a risk and a bit different. We need game makers to take risks like that)

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