Genuinely it almost feels like a clone or a mod. Although really overwatch 2 seems to be in such a terrible spot that I wouldn't be surprised if it was purposeful.
Overwatch has far better voice acting though, the lines from this clip sounded like practice lines that should have been cut. Like someone clearly pretending to be excited instead of actually sounding excited.
Well it’s a legends title so we’ll likely be able to expect something like Legends Arceus gameplay wise, what I’ll be anticipating is if they’ll do a Galar/Kalos/Paldea super region since Britain France and the Iberian Peninsula are all right on top of each other, and also because of the Gaullic Empire memes it could spawn.
Based on the trailer, I am assuming the entire game is self-contained within the city, though I’d expect it to be a lot bigger than the city was in X and Y.
This looks cool but will probably watch others play instead of getting it myself. Waiting for a Pokemon game on the next console. I think we’ve maxed out the Switch.
Gamefreak has yet to make a Pokemon game on the switch that doesn’t run like garbage so hopefully they can do a little better this go-around. I won’t be holding my breath though.
I wish they‘d stuck with what USUM did visually but in higher res and obviously with more eye candy. Neither the hardware nor the studio seemed to be ready for full 3D Pokemon.
The hardware is more than ready, there is no way in hell that 3D Pokemon would need more hardware power than Monster Hunter Rise or any Xenoblade game did. Monster Hunter Rise even had a horde mode of all things, using models that are way more complex than any Pokemon.
I don't expect anything will come out this but I really appreciate Ross trying to give it an honest shot. I can't help since I don't own the game but I can at least cheer from the sidelines an lend my power for a spirit bomb.
Kojima is the JJ Abrams equivalent in the game industry. Great visual execution, but absolutely horrendous story-telling that will make you wish were dumb as a piece of loaf so as to not notice it.
When Kojima made a comment that he didn’t fully understand the story himself… It sort of all made sense. It’s just connotations mashed together, beach, strand, hair, cord… A big pile of nothing to create intrigue with no payout, no mystery to reveal, just more layers of confusion. Sort of like Lost. I’m sure JJ and Kojima would get along great.
But oh boy are some of those moment exceptionally beautiful and spectacular in all its illogical absurdity. Mads Mikkelsen’s acting. Got goosebumps. But then it falls apart by revealing flaws through the fourth wall. Like did… part of this mystery hinge on the double meaning of words? Whatever the fuck was going on, it’s a little bit silly for synonyms to play an important part.
Kojima has a lot of other great tastes. Using music to create moments of excellent cinematography. Motion capture and character designs have always been fantastic. There are moments in Death Stranding that made me have to put down the controller and just. Enjoy. The same goes with Metal Gear games I grew up with. The flower field in MGS3, and forcing you to pull the trigger… The attention to detail on so many gameplay mechanics. It’s just brilliant. But, the illogical and meaningless complexity for the story and world building? That part has always been the weakest part and left a bad taste. In MGS it was confusing enough, but it had a certain charm. In DS, puuh, it’s rough.
JJ and Kojima should have nothing to do with writing storylines and plots. Imagine how much brilliant stuff we would be left with? And I never understood why. In JJs case, I suspect it’s simply decent return on investment for those who fund the movies. But from a craftsmanship perspective, it’s weird. The culmantion of work from hundreds of artists, all masters in their respective fields, and it shows, yet, it comes together to tell a story, surrounding a plot that a 14-year old might put together.
Abrams writes mystery box stories where everything hinges on resolving the box and ends up with an ultimately lackluster resolution.
Kojima stories are confusing webs within webs throughout. They exist on theme and vibe, while being simultaneously incredibly well researched, intentionally absurd, and with ill advised choices that surely mean something when they were made.
I have ~140 hours on the first game, but I’m not particularly interested in most of the content shown in this trailer. I find Kojima’s writing to be eye-rolling horrendous and cringe-worthy (I still remember this quote from the first game: “I’m fragile but not that fragile” HUH). That being said, I’m looking forward to this sequel because of the possibility of new gameplay mechanics (like that flood that wrecked the ramp). I’m excited about new weapons, vehicles, enemies and mechs! I wish the trailer has more of that instead.
Not really sure how you can roll your eyes at the dialogue from the trailer, but not from Death Stranding 1 or the Metal Gear games. This isn’t any more ridiculous than any other game he’s made.
Edit: for the record, I very much enjoy kojima games. I liked MGS games and Death Stranding 1. But there is no denying that his games are all weird as absolute fuck.
This will actually be the first ARPG that I play. I bought it and played 10 hours of the early access earlier this year and have decided to wait for full release.
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