My most used features so far are vertical splitters, vertical nudging, and the new placement modes for conveyors and pipes. With an honorable mention going to conveyor wall holes, which also free up a lot of design options.
Honestly, though, just about everything in this update has been a godsend. Priority splitters are the only thing I haven’t really used yet. Even the elevators rock; being able to zoop up to 200 meters up or down in one go can make them useful even as a temporary yardstick for tall structures. (Also, I did end up needing to go 150 meters straight down to get at some resources and can confirm that elevators handle their intended purpose very well.)
That's the end of the Xbox showcase. It's lame that their last "big new reveal" was just another COD... Of course there's always going to be a new call of duty, but they hyped up the trailer like it's something new.
Looks like it could easily be my favorite game if they execute it well, love the expanse and very much want more of it after the show ended before finishing the books.
Yes! The original Code Vein is one of my guilty pleasures. It’s very rough in spots and a lot of the levels feel like they’re just hallways to connect arenas, but there’s still a lot of fun to be had if it looks like it might be your kind of thing.
The character had a ton of options and the character builds in game let you unlock skills from classes for permanent equip so you could start to blend the classes together to your liking, creating some really cool builds if you put some thought into it.
It’s a silly game, but one I recommend if you’re just looking for a bit of fun and not expecting an overly engaging experience.
My biggest problem with the first game is the difficulty curve. I think it peaked at the second zone if I’m not mistaken, then it goes up and down like crazy, last boss was a joke for example. Love the game tho, hope they can fix that for the sequel
I have complete zero trust in this franchise. What they did with the original Aion is the worst garbage in MMO history. If people fall in this hype should reconsider their intelligence capacity
I’m not fully on board but I’m eagerly waiting the review embargo. Elden Ring is possible my favorite game in the last few years and I wouldn’t say no to more of it.
I bought the early access, it’s pretty fun with a bit of jank, but the jank is minimal - it’s worth a purchase I think, especially if you like elder scroll type games
Modification of any other file types (like scripts, configs or libraries) is not allowed and the files will not be loaded by the game and accepted by moderation.
So it looks like they are dropping the vast majority of existing mod support despite the new Steam Workshop integration (or more likely because of it, since now they’re responsible for policing their mods). I guess we won’t see updated versions of Anomoly or any of the other mods that kept the game alive and popular all this time.
The limitation on modified configs is especially baffling. In the old games they were the primary way of fixing the game’s jank, and you shouldn’t be able to make anything malicious with them (short of bad entries that crash the game).
IIRC the old XRay engine is open source (or the source leaked and the devs gave the okay for modders to improve it), so here’s hoping someone can reverse engineer and backport any major improvements this edition adds to the originals.
I kinda wonder how likely it would be to be able to create some sort of softmod for a console if a super moddable game was on them… 🤔
I mean, I remember Morrowind on the OG Xbox had the exact same file structure, with only the executable file being different. You could adjust inis and even load .esp files, allowing the game to be modded if you had the console modded to mess with the files (and run it from a hard drive instead of off the disk). I had my console modded so I could actually see this and had some mods installed. Afaik, tho, it didn’t have a way to softmod the console through it; but that doesn’t necessarily mean it wasn’t possible.
Apparently there is a lot more info about the game on the official site: www.rockstargames.com/VI
It’s not loading at the moment but it contains some screenshots, character info, and confirms certain locations that will appear.
The trailer looked gorgeous, possibly the most photorealistic game we’ve seen yet. I know it was probably recorded on a PS5 Pro, but the fact that it looks this good on console is wild. Still lame that it won’t release on PC at release.
Yeah, I wonder if that’s perhaps the result of basically stapling the old game engine onto UE5 in order to preserve the core gameplay. Back when Oblivion was first released, multicore CPUs were incredibly rare, so it’s likely the engine was not built to take advantage of them. But ever since then, most of the improvements in CPUs have come in the form of adding more cores rather than increasing clock speed, and it’s by no means trivial to convert single-threaded code into multi-threaded. Most likely it would require a complete rewrite, which they’d probably want to avoid in order not to introduce more bugs.
But of course, it could also just be UE5’s fault, since even a single core on a modern CPU should not be slower than a 2006 model.
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