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KiwiFlavor, do gaming w PowerWash Simulator Back to the Future Special Pack Announcement

This is fucking hilarious

Oha, do games w Lenovo Legion Go - Launch Trailer
@Oha@lemmy.ohaa.xyz avatar

Thats a big chungus

Hemi03,

It looks so THICK

Clown_Tempura, do games w Super Mario Bros. Wonder Direct – 31/08/2023

Love how hard they’re leaning into the inherent bizarro world aspects of the Mario universe.

drcouzelis, do gaming w Mortal Kombat 1 - Official It’s In Our Blood Trailer ft. Dave Bautista
@drcouzelis@lemmy.zip avatar

I always find it fascinating when they have to make a trailer for an incredibly violent video game but still have it be approved for general audiences. It has to be edited to perfection, down to the frame, to show violence without any of the violence. 😅

kadu, (edited ) do games w FidelityFX Super Resolution 3 (FSR3) - AMD Stage Presentation | gamescom 2023
@kadu@lemmy.world avatar

deleted_by_author

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  • Edgelord_Of_Tomorrow,

    You’re getting downvoted but this will be correct. DLSSFG looks dubious enough on dedicated hardware, doing this on shader cores means it will be competing with the 3D rendering so will need to be extremely lightweight to actually offer any advantage.

    dudewitbow,

    I wouldnt say compete as the whole concept of frame generation is that it generates more frames when gpu resouces are idle/low due to another part of the chain is holding back the gpu from generating more frames. Its sorta like how I view hyperthreads on a cpu. They arent a full core, but its a thread that gets utilized when there are poonts in a cpu calculation that leaves a resouce unused (e.g if a core is using the AVX2 accerator to do some math, a hyperthread can for example, use the ALU that might not be in use to do something else because its free.)

    It would only compete if the time it takes to generate one additional frame is longer than the time a gpu is free due to some bottleneck in the chain.

    echo64,

    You guys are talking about this as if it’s some new super expensive tech. It’s not. The chips they throw inside tvs that are massively cost reduced do a pretty damn good job these days (albit, laggy still) and there is software you can run on your computer that does compute based motion interpolation and it works just fine even on super old gpus with terrible compute.

    It’s really not that expensive.

    kadu,
    @kadu@lemmy.world avatar

    deleted_by_author

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  • echo64, (edited )

    Yeah, it does, which is something tv tech has to try and derive themselves. Tv tech has to figure that stuff out. It’s actually less complicated in a fun kind of way. But please do continue to explain how it’s more compute heavy

    Also just to be very clear, tv tech also encompasses motion vectors into the interpolation, that’s the whole point. It just has to compute them with frame comparisons. Games have that information encoded into various gbuffers so it’s already available.

    hark,
    @hark@lemmy.world avatar

    The hit will be less than the hit of trying to run native 4k.

    kadu,
    @kadu@lemmy.world avatar

    deleted_by_author

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  • hark,
    @hark@lemmy.world avatar

    Either way, it pays for itself.

    Hypx,
    @Hypx@kbin.social avatar

    People made the same claim about DLSS 3. But those generated frames are barely perceptible and certainly less noticeable than frame stutter. As long as FSR 3 works half-decently, it should be fine.

    And the fact that it works on older GPUs include those from nVidia really shows that nVidia was just blocking the feature in order to sell more 4000 series GPUs.

    kadu, (edited )
    @kadu@lemmy.world avatar

    deleted_by_author

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  • Hypx,
    @Hypx@kbin.social avatar

    You aren't going to use these features on extremely old GPUs anyways. Most newer GPUs will have spare shader compute capacity that can be used for this purpose.

    Also, all performance is based on compromise. It is often better to render at a lower resolution with all of the rendering features turned on, then use upscaling & frame generation to get back to the same resolution and FPS, than it is to render natively at the intended resolution and FPS. This is often a better use of existing resources even if you don't have extra power to spare.

    dudewitbow,

    because I think the post assumes that the GPU is always using all of its resources during computation when it isn’t. There’s a reason why benchmarks can make a GPU hotter than a game can, as well as the fact that not all games pin the gpu performance at 100%. If a GPU is not pinned at 100%, there is a bottleneck in the presentation chain somewhere. (which means unused resources on the GPU)

    kadu,
    @kadu@lemmy.world avatar

    deleted_by_author

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  • dudewitbow,

    I still think it’s a matter of waiting for the results to show up later. AMD for RDNA3 does have an AI engine on it, and the gains it might have in FSR3 might be different in the same way XeSS does with branching logic. Too early to tell given that all the test suite tests are RDNA3, and that it doesn’t officially launch til 2 weeks from now.

    CheeseNoodle,

    Frame generation is limited to 40 series GPUs because Nvidias solution is dependant on their latest hardware. The improvements to DLSS itself and the new raytracing stuff work on 20/30 series GPUs. That said FSR 3 is fantastic news, competition benefits us all and I’d love to see it compete with DLSS itself on Nvidia GPUs.

    Hypx,
    @Hypx@kbin.social avatar

    If FSR 3 supports frame generation on 20/30 series GPUs, you'll wonder if they'll port it to older GPUs anyways.

    CheeseNoodle,

    If they did I’m pretty sure it would just be worse than FSR given the hardware requirements.

    DepressedCoconut, do games w The Lord of the Rings: Return to Moria - 13 Minutes of Exclusive Gameplay | gamescom 2023

    Mobile game looking ass

    Mirshe,

    Yeah, I’d accept this if it were a DS game. Not on major consoles in 2023.

    Jimbo, do gaming w Killing Floor 3 - Announcement Trailer
    @Jimbo@yiffit.net avatar

    Man I hope this will feel like a current Gen game, and without the dumb bullshit from upper management

    Veraxus, do games w ARMORED CORE VI FIRES OF RUBICON — Launch Trailer
    @Veraxus@kbin.social avatar

    They’re advertising that this has support for 120fps, ultrawide resolutions, and RTX. I am feeling cautiously optimistic that From Software actually nailed the PC support this time.

    Now if only they could backport those features to Elden Ring!

    TesterJ,

    Early word from reviewers and people that participated in some of the early access events is that the game is crazy well optimized. I think it was Fighting Cowboy who said all of his gameplay on PC was at 4k 120fps. He also said it runs at around 50fps with high settings on the Steamdeck.

    simple,

    Now if only they could backport those features to Elden Ring!

    I wish… Elden ring actually has support for these features but you can’t enable them while playing online because it tampers with files. There are mods for enabling widescreen and unlocked FPS that have been around for ages and work perfectly.

    hydrashok, do games w Half-Life 2 RTX, An RTX Remix Project - Announce Trailer

    Always upvote HL2. My favorite game of all time.

    This could totally get me to finally get going and build a new gaming rig.

    I wish the team luck. I’m sure it’s not am easy task, looking at other, similar projects like Black Mesa, but the demo is stunning. Would love to see what Ravenholm looks like…

    Its_Always_420, do games w Half-Life 2 RTX, An RTX Remix Project - Announce Trailer
    @Its_Always_420@lemmy.world avatar

    Wish they’d do Hal-Life 1 with ray tracing because my video card might actually be able to run that one.

    simple,

    There is Black Mesa if you’re looking for a Half Life 1 remake. Not sure if there is raytracing in it though.

    Its_Always_420,
    @Its_Always_420@lemmy.world avatar

    If it did have it, it’d almost certainly be too much for my RTX 3060. Portal RTX didn’t work too well.

    NeroRecursive,
    @NeroRecursive@jlai.lu avatar

    Don’t worry, even with a beefy config it doesn’t run very well (talking i9 10th gen, 32gb ddr4 and 3080RTX) so I doubt even half life 2 will run decently.

    JokeDeity,

    Ha. What? My 2060 has zero issues with this, what are you talking about?

    pfannkuchen_gesicht,

    In another comment you mentioned not having tried Portal RTX yet.

    JokeDeity,

    I had zero issues with BM.

    pfannkuchen_gesicht,

    Ok? It doesn’t have RTX though, so of course it’s gonna run fine. It’s source engine after all.
    They were saying it would run badly if BM had RTX like Portal RTX, because Portal RTX is already very demanding.

    JokeDeity,

    Black Mesa was so fucking good it’s ridiculous.

    Wahots,
    @Wahots@pawb.social avatar

    It’s not RTX but that was a fucking 10/10 experience. Xen knocked my socks off.

    brawleryukon,
    @brawleryukon@lemmy.world avatar
    deranger, (edited )

    Quake 2 RTX can bring my 3090 to its knees. You could do HL2 but I bet it’d be about similar to Portal 2.

    JokeDeity,

    What? Am I missing something? Several comments here about 3000 series not being able to handle what was easy for my 2060 to handle.

    NewNewAccount,

    Probably at different resolutions. My 3080 has to drop to 25% minimum resolution and/or sub 60 fps when using the dynamic resolution option.

    That’s 25% resolution from 4k, which I’m not sure is 1080p or 540p because it certainly looks blurrier than 1080p at lowest res.

    Hasuris,

    Portal RTX was “easy” for your 2060? I remember having to set DLSS to ultra performance at 1080p to get it above 30fps on a 2060s.

    That’s 640x360 internal render resolution. Around 1/10 pixels of 1080p

    JokeDeity,

    Portal is one I haven’t tried, but my working assumption until now was that I would have no issues.

    Jmr,

    I believe its because the RTX remix games are path traced which is alot harder to do

    NewNewAccount, (edited )

    Quake 2 doesn’t use RTX Remix. Or at least wasn’t advertised as that being the underlying tech.

    Edit: I think I misunderstood what you were saying. Performance with Portal RTX Remix was significantly worse than with Quake 2 RTX.

    deranger,

    Q2RTX is fully path traced, it was the path tracing tech demo before Portal RTX was.

    Hasuris,

    The cool thing about pathtracing is it doesn’t really matter how complex a scene is. The bad thing about pathtracing is it doesn’t really matter how complex a scene is.

    If your card can’t run remixed HL2, it also won’t be able to do HL1

    wizardbeard,
    Aussiemandeus, do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic
    @Aussiemandeus@aussie.zone avatar

    Nothing better then moving the benchmark forward.

    evujumenuk, (edited ) do games w HELLDIVERS 2 coming to Xbox

    It really looks like Microsoft made the worst call with their Series S compatibility mandate. Now games come out so late that as an Xbox owner, you’re automatically a Patient Gamer, without the upsides. That is, if a port is released at all.

    These days you can play games like Death Stranding more than half a year earlier on your iPhone.

    Aielman15,
    @Aielman15@lemmy.world avatar

    I’m pretty sure that, in this specific case, the delay was mandated by the game’s publisher, Sony. I doubt the Series S has anything to do with it.

    Plebcouncilman,

    This has nothing to do with the Series S. Helldivers is a fully Sony owned IP. I suspect Xbox asked for this as a show of good grace in exchange for Halo.

    n3m37h,

    The series S is why the launch of cyberpunk was fucked. It was out dated then and is even worse meow

    Plebcouncilman,

    I don’t think that’s true, the game ran very well on Series X on release. I know because I sunk like 90 hours on it in the first week. It ran like shit in all last Gen hardware including PC, because people with the then new 30 series Nvidia graphics cards were also reporting the game ran fine. I think CDPR just did not optimize it at all.

    n3m37h,

    Series S not X. There was a reason why M$ and Sony both refunded a ton of customers.

    Mandating that they had to have the game run on obsolete hardware was the entire issue, not optimization

    Plebcouncilman,

    Yeah you said it. Sony did not make them release the game for the PS4 and yet they did and it had lots of issues. Hence they did not optimize well for previous gen

    n3m37h,

    Ps4 and series s are basically the same hardware like ps5/seriesX, m$ mandated that it be on all consoles so I don’t blame CDPR for just say screw it and show this is why at some point you shouldn’t support old hardware.

    Sure it kinda ruined CDPRs immage short term, but MS did drop that mandate shortly after.

    Aielman15, do games w [Stellar Blade] This game completely broke them
    @Aielman15@lemmy.world avatar

    Why, yes, I’m broke, but I doubt Stellar Blade has anything to do with it. It’s mostly because of the shifting economic and political landscape of today.

    Thanks for asking, though!

    Sorrow3527, do games w DEATH STRANDING 2: ON THE BEACH | Final Trailer

    3 episodes in and I already have no fucking idea what’s even happening. I love it

    simple,

    I don't think even Kojima knows what's happening anymore

    Sorrow3527,

    Makes it all the more exiting then some cliche story writing we usually get from triple A.

    maxwells_daemon,

    Average Kojima experience

    NuXCOM_90Percent, do games w Away Team (Oxygen Not Included Spinoff) Announcement Trailer

    GOD FUCKING YES!!!

    I love ONI and the base building but I sometimes definitely get annoyed when, through no fault of my own, a dupe gets confused and pisses in the water supply.

    So making it a Terraria-like and holy shit I am gonna log another hundred plus hours.

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