I hope they manage to salvage this game and steer it back. I loved HLD and solar ash and was really disappointed when I heard this game had major issues.
To be fair, the update itself was announced last year (here is a random IGN article about the announcement) after people started complaining about upcoming shutdown of the first game (which in turn spawned the Stop Killing Games initiative).
Not that this makes the filing irrelevant but it’s not some knee-jerk reaction thrown together on the spot. Besides, game built with online components in mind calling servers once a minute isn’t really that crazy (whether that should be a thing for a single player mode is a different matter).
The case by noyb referenced single player games. Stuff like session start, duration et cetera was being tracked.
I was one of the people that signed the SKG initiative after The Crew was taken offline. Not because I loved the game so much but it’s the principle. I payed for it and should still be able to play it.
Ah, I see. I thought it was specifically related to TC2. Thanks for clarifying.
I haven’t played or owned TC but game preservation is an important topic for me so I also signed and tried to popularise it as much as possible. I don’t expect much but every attempt is important.
I suppose I will use the same “supporting indie devs is a good deed” justification as when I purchased Blue Prince on launch day for this game.
La Belle Epoque inspired game that is reviewing at 92/100 on OpenCritic with several mentions of it being a GOTY contender? And the themes are about wrestling with hope and optimism in the face of nihilism and hopelessness? (Disco Elysium my beloved)
And im so freaking glad it does. It seemed like a passion project with an incredible art direction, but to learn its also a stellar game is so satisfying.
Judging from the video description this seems to be a remake of the original Frostpunk in Unreal Engine. Not sure why they’re doing it. The original is still just fine.
To save anyone the click, the link is for a video that shows the exact same text as the title and nothing else. Doesn’t show or tell anything about the game.
I still cant properly articulate why I didn’t like Eternal but loved 2016. So, part of me thinks this looks cool as hell but worries I won’t have fun with it again. Not sure what to think.
Personally, I found the Marauder’s and the Nintendo-hard style junk that was designed to make levels take longer to complete to be particularly frustrating.
They persist in attempting to incorporate a narrative into a game that was originally designed to simply engage in slaying demons.
Doom 2016 was game of the decade for me, but I never finished Eternal after multiple attempts due to getting too frustrated with the mechanics and just not enjoying it.
Going to wait and watch some gameplay before deciding to try it.
I finished Eternal but man it’s a real slog, 2016 felt like brainless violence to me which I love. I want to rip demons apart with my bare hands, I don’t want to platform. I don’t want to “optimize” my playstyle. I want to rip and tear.
DOOM Eternal was very much designed around engaging with all the systems. The problem being… you don’t actually need to do glory kills, crucible kills, grenade kills, etc for the first few levels on the lower difficulty settings. So when you DO get to the later missions… you are now learning how to play the game against encounters designed to push you to your limits.
Which, weirdly enough, meant that DOOM Eternal was actually best played on Ultraviolence. Because on UV? The first level will take you the better part of an hour (… or two). But after that? You know what you are doing and the rest of the game flies by… until the fucking DLC which is some of the best video gaming I have ever experienced. I remember being physically exhausted after some of the DLC levels and having that “This is REALLY not good but also holy crap” feeling.
And before people poo poo TOO much on a game that is five years old: DOOM Eternal WAS DOOM 2016 except with a bigger focus on rushing forward to eliminate key enemies rather than waiting behind doors as choke points and treaing it like an early 00s “cover shooter”. And… that is exactly what DOOM 2 did back in the day. Archviles could resurrect anyone and Pain Elementals were endless sources of Lost Souls. So you also had to be ready to push your way into a room to take outthe baddies.
Not sure how I feel about Quake 202-err, DOOM The Dark Ages. Gonna be there day one because I have been playing DOOM for basically my entire life (I am the guy who still replays the original once a year). But what we have seen so far feels like it was a really big over correction to DOOM Eternal. Which… is also kind of what happened with Quake versus DOOM 2 (and Final DOOM and The Plutonia Experiments and…).
Both 2016 and Eternal were best on the Nightmare difficulty.
The start sucks, as you don’t have all the tools, but it teaches you how to approach the arena combat. Once you figure it out, and you start to enjoy running around the map blasting everything in the face, you just do that for the rest of the game.
(I have not played DLCs, as even Eternals EULA angered me too much).
I didn’t like Eternal because it looked and felt more like a quake than doom. And the graphics were a downgrade for me. Not because of texture details, but because of atmosphere and oversaturation. It felt more cartoony than the darker version of hell in the first one.
My opinion is subject to change, since I do plan to eventually give Eternal another attempt, but I know why I like 2016 better. It’s because I can go at my own pace and have the freedom to play the battle scenarios out how I want to (for the most part).
Eternal basically tells you early on, you have to go, go, go, go, go. Keep moving or you die. I find that kind of annoying.
But then the fact that you’re almost constantly being forced to use every single button, skill, weapon, etc on-demand, in very specific ways with a fair amount of precision basically kills the joy for me. I don’t get to play games much, sometimes it’s weeks or months between sessions. I can’t keep up with all that bullshit and it sucks nearly every last drop of fun out of the game if I have to waste my limited fun time having to relearn all the mechanics.
I just want to casually rip and tear for fun. Eternal felt like a micromanaging boss constantly telling me that I’m doing things wrong and behind on my unrealistic deadlines.
For the price they were asking, I honestly would’ve expected physical (e.g. floppy disk shaped flash drives) copies of Doom 1&2, equipped with controls onboard to play the games directly off of them.
Oblivion, when last met you introduced horse armor! Now you return to look upon the ruined game landscape that you have brought! I loved you like a brother, Oblivion! You were the Chosen One!
I got it, and despite the performance issues everyone is talking about, the game is a wonderful trip down nostalgia lane. And unlike the original, they fixed a lot of the annoyances like the clunky UI.
I am pretty disconnected from this videogame series, is Oblivion now the best looking game from Bethesda? (It should be as it is the most recent game I suppose) Would you recommend it over Skyrim graphical and gaming/story wise? Would a new Skyrim remastered game with these assets would be near the horizon? lol.
I’d argue that Skyrim represents a significant downgrade from earlier titles. The simplified mechanics and increased advertising budget made it more accessible, but the writing quality has been in free fall since morrowind.
That being said, this is probably their prettiest title now. I haven’t gotten to try it yet, but supposedly it is a ground up remake, and if it’s on a better engine it may be their least janky game too.
As much as I like Skyrim, I don’t think there’s a general consensus that the earlier games were better written.
Personally, until I played Phantom Liberty, the Shivering Isles was the best expansion I had ever played for any game. I’ll leave it to you to discover, if you get the game, but allow me to say it is delightful and different and a ton of fun.
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