I’m sure there’s going to be a big circle-jerk of hate because of GTA online, but I’m excited about a new GTA, finally. Despite being told by everyone that Starfield was a steaming pile of dog shit, I enjoyed that.
Rockstar can eat a dick for how they handle the mudding *modding community and they are definitely greedy bastards. But that’s not going to stop me from enjoying GTA Florida insanity. Must become Florida Man…
Rockstar historically always have delayed pc port, and issues on launch for their pc release. Maybe 2026 is more on reality (gta 4 pc port is released in less than a year, and it was the worst performing gta on pc iirc).
IIRC GTA V had basically no issues at launch. RDR2 had some crashing issues, but otherwise it’s like one of the best optimized and most scalable PC ports I’ve ever seen.
As someone who back in 2010s up to 2016 regularly visits gtaforums to discuss modding and waiting for gta v pc release, I can say no. People back in 2015 launch had issues ranging from simply unable to launch, infinite loading screen, close to the desktop, to missing graphical effects (even after driver update).
In term of recent gta release, gta v definitely is more optimized in a sense but if your information based on something like Digital Foundry retrospective videos… Well idk, since they tested it with “optimized” setting and not in launch version.
Historically consoles have been much more specialized. The last GTA came out in the PS3 era. The PS3 used the cell microprocessor which was famously hard to develop for.
The latest consoles run AMD Zen CPUs, very similar to those found in most gaming PCs.
When was the last major Rockstar release that came out simultaneously on consoles and PC? Max Payne 3 maybe? I assume it will be console exclusive and then PC a year later.
It isn’t low-g, you have a jetpack. If you hit the ground at the right angle, you “ski”, building up speed. It’s a CTF game, so cappers try to hit the enemy flag stand at ludicrous speeds and then find a route back to their base.
It’s the first FPS I played that had the notion of a generator. Each base has a generator that powers turrets, sensors, force fields (that might be a mod), and inventory stations.
In theory a team has to work together to take down the enemy’s generator so they can get to the flag stand. In practice nobody gives a shit after the generator is destroyed so most games end up as running battles around the flag carrier.
It’s not a bad series, but the official map builders never seemed to get the balance between base maintenance and flag control right.
I’m pretty sure the generator was part of the stock game, because it powered sensors (which the commander needed), inventory stations, and base turrets. All three of those were part of the base game, IIRC.
The shifter mod added a lot. I think it might have added force fields.
Nintendo, “Sure that sounds like a great idea … For me to poop on!”
The original artist and everyone who’s viewed the video receives a cease and desist the following morning. They are all instructed to carefully and completely remove any Zelda related material from their minds or otherwise be charged with thought piracy.
This is an excellent game. The most fun I’ve had with a citybuilder since Frostpunk. There’s a bit of a learning curve in the beginning, but give it a shot.
I QA tested Carmageddon when I worked at Interplay oh so many years ago. It was one of the only games I worked on that I could still play for fun after. I think I still have my boxed copy.
For me it was pretty great. I was young, did not have many expenses and enjoyed the relaxed atmosphere and weird people. Play testing games got old really quick and it was rare that any game could continue to be fun after “playing” it all day every day. Carmaggedon was one of those few. It was not even a priority as it was part of a package deal that Interplay would publish it along with some other utterly forgettable game. Brian, the owner of the company, took notice of it when he came to QA one day and found a bunch of us playing a LAN game when we were supposed to be working on other titles. After a few years of game testing I was kind of burned out and was going to quit but got hired into the IT dept. Here I am almost 25 yrs later still doing IT, though not in the very volatile games business.
That’s amazing, thanks for telling. I guess you’re partly responsible for my career in game dev and the pitch black humor my friends must endure.
Hey maybe if you ever have a problem with a server or something you can destroy it with your car.
I’ve looked up swiv 3d. It looks super bland and unexciting. I can imagine getting burned out from that. The predecessor looks better. I used to play tyrion 2000 as a kid.
I played the demo at Nintendo live. It’s pretty fun, still just a Mario platforming game. Nothing that groundbreaking like some reviews would have you believe.
Be interesting to see what it’d get if you took the Mario textures off and it was reviewed as just the game itself instead of the branding, I saw all the 9/10, 10/10 and it’s just standard for any reviewer and Nintendo.
Unity spent a long time being unplayable in an are where that was unforgivable than it is now. I picked it up just before the big patch where they also threw in the first DLC for free as an apology and I ran pretty well on my device, but nobody cared because nobody was playing it.
I feel it also had a pretty lackluster story, I opened strongly but generally but then just became blander as it progressed. I really wanted to like the characters, but they never landed for me.
The last game that I feel had a great plot was black flag, largely because everything since origins has been enormous in scope in a way that’s just directly detrimental to a linear cutscene style story. Also as historical RPGs they’re good but Assassin’s Creed has something really special that has been forgotten, and I was hoping this game would reignite it, but it seems not.
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