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taiyang, do games w Crypt of the NecroDancer: Hatsune Miku Character DLC Trailer

For a sec there I was wondering if that was a April 1st joke but it’s the 4th so that seems unlikely!

KingThrillgore, do gaming w If AAA is No Longer Profitable... Make Smaller Games | A16Z Games (10:11)
@KingThrillgore@lemmy.ml avatar

The last people I need telling me the obvious is A16Z

blindsight, do gaming w The largest campaign ever to stop publishers destroying games | Accursed Farms

Watched the whole thing. I hope this gains traction!

Unfortunately, there’s nothing I can do about this yet; I’ll set a reminder to check in a month if the petition in my country is active.

I don’t think it’s reasonable to submit a complaint to the French consumer protection agency since I don’t own the game.

ProdigalFrog,

Appreciate your help. :)

MR_GABARISE, do games w Marvel Rivals | Official Announcement Trailer

Anime girl Galactus? What the hell is that?

britishblaze,

Think it might be his daughter

johannesvanderwhales,

Does uh… Galactus find a lot of partners?

Dukeofdummies,
@Dukeofdummies@kbin.social avatar

that, that just adds more questions.

loobkoob, do gaming w Will Smith's Chinese Zombie Game [videogamedunkey]

Guys, don't fall for this propaganda video about the game, it's actually much better than he's making it look - Skeleton Bones Ghoulie just has a bone to pick with Will Smith.

glitches_brew,

Fuck that guy. I will avoid anything associated with him.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

Who? Will Smith or videogamedunkey?

glitches_brew,

Will Smith

Fizz, do games w Baldur's Gate 4 Isn't Next For Larian; Something Bigger Is Coming | Spot On | Gamespot
@Fizz@lemmy.nz avatar

Bladurs door 1

CausticFlames, do games w Pokémon Legends Z-A - Reveal Trailer

I enjoyed megas far more than dynamaxing, so glad they’re bringing it back somehow!

Blaster_M, do games w Star Wars: Battlefront Classic Collection - Announce Trailer | PS5 & PS4 Games

Waits for the PC re-release

Gets flashbacks to Jedi Battle Arena server

lud,

Both games have been on steam for at least a few years now.

HandBash, do games w Star Wars: Battlefront Classic Collection - Announce Trailer | PS5 & PS4 Games

The xbox version of battlefront 2 runs great on a emulator on steam deck.

brawleryukon, do games w Introducing: Skull and Bones Ship's Wheel Controller
@brawleryukon@lemmy.world avatar

This device is not for sale; it has been developed for Skull and Bones promotion only.

😠

squid_slime, do games w Introducing: Skull and Bones Ship's Wheel Controller
@squid_slime@lemmy.world avatar

Wow… So 13years dev hell, aweful box price and now a starring wheel for a game that’ll be dead in a year

avater,
@avater@lemmy.world avatar

Ubisoft has quite a track record for staying on their games as a service. Rainbow Six, For Honor, The Division…

Skull and Bones has a great base to build on (imho!) and I am really curious how the game will develop.

I must also say I got it for 38€ and I think that’s reasonable price for it but I also thinks it has still some issues and bugs, but the most important thing is I actually have fun with it.

squid_slime,
@squid_slime@lemmy.world avatar

Yea they make a lot of money out of them If Skull and Bones offers a similar financial incentive then I’m sure it’ll continue but looking at several reviews I’d be very surprised as the game looks like ass. your an outlier most people paid more than you.

what ever floats your boat though hope it works out

finthechat, do games w DEATH STRANDING 2: ON THE BEACH – State of Play Announce Trailer
@finthechat@kbin.social avatar

Someone sell me on the appeal of Death Stranding. I own it but never got into it.

almar_quigley,

I was I. The same position and dropped it. Then a friend told me to play through the first area and then judge the game. It took a long time to get there but eventually the game really comes together. But this was in a COVID game drought so I was willing to put the time in. That may not be everyone’s idea of fun which I totally get. However I still think about the gameplay and wanna pull it up to run some deliveries and fight some bt’s even years later.

magic_lobster_party,

It’s like Euro Truck Simulator, but with a weird story involving ghosts and babies.

Monster96,
@Monster96@lemmy.world avatar

What really sold me was the building part. Building roads and maxing out all contacts was the caveat that really made me stick with it. After all that was done I found the game to be very relaxing, just taking a nice walk in nature. It might have been due to covid but walking and driving is what made me finish the game.

corus_kt,

I’ve been told it’s a game that’s horribly boring to spectate but much better when played

Swarfega,

I played it and couldn’t get into it. It was just walking around carrying stuff over and over.

EncryptKeeper,

Ultimately it’s a logistics simulator, like Euro/ American truck simulator or Snowrunner, but instead of hauling things around in trucks, you do it on foot, via motorcycle, and even sometimes trucks. In the beginning you grab a couple packages and hoof it in foot from A to B. The further you get, the more you can transport at once, and the more complicated the routes get, more difficult the terrain gets, and the more you have to strategize your overall route. A big portion of the game is exploring alternate routes and laying down tools to assist yourself in future deliveries or even other players like ladders, bridges, ropes, rain shelters, ziplines, canons, and more. It’s post apocalyptic, and so in addition to harsh weather and unforgiving terrain, you also frequently have to haul your goods through hostile enemy zones who will attack you and steal your cargo, or areas where you must sneak by the games primary antagonists, the ghosts/monsters known as BTs. A secondary focus of the game is the Dark Souls-esque “multiplayer” where the things you put down in the world can be used by other players or vice versa. You can make an entire side game out of DS by simply finding other players lost cargo in the world and recovering it/ delivering it for them, leaving helpful and informative messages and motivations, or even using stealth combat to sneak into enemy encampments and liberating other players stolen cargo for them.

If I had to distill it down into a single distinct vibe, think about post apocalyptic/ zombie type movies, I am Legend for example, where a lonely survivor/ wanderer has become accustomed to their new world and despite the hostile conditions is able to move around freely via the use of various tools and structures they’ve built up around the area to cleverly outwit the elements and whatever monster ended the world. Thats who you play in the game. You’re Will Smith in I am Legend but instead of being a lonely drunk locked away in a compound, you’re the neighborhood mail man.

Aielman15,
@Aielman15@lemmy.world avatar

How does the multiplayer aspect work? If I play the game now, will I find the entire world already filled of bridges, ladders and roads?

EncryptKeeper,

It’s still very active seemingly, after making this comment I started a new play through lol.

Basically each sub region starts off as “disconnected from the network”, so your first expedition to a new area you’ll have no help from other players, only what you bring with you. Once you connect the region to the network, that’s when other players items can start appearing in your world and vice versa. Now it’s instanced so you won’t see everything every single player has placed, just a subset. Now there’s also a concept of “bandwidth”. When you first connect an area to the network, the bandwidth is low so only smaller, lower level things will show up in your game. You’ll start to see some conveniently placed ladders and ropes mostly. So you go from being 100% on your own, to having a little help here and there. Which each new completed delivery though, you increase the bandwidth available, and you’ll see more / bigger objects enter your game world. Bridges can that span a river, timefall unbrellas that let you wait out a storm with some music, watchtowers that can give you a Birds Eye view, things of that nature. When you get the bandwidth really high, you’ll start to see bigger structures like sections of floating highways allowing truck travel, and even underground bunkers that function just like private rooms do in the big locations. So the more time you spend in one area completing bigger deliveries that need to be delivered faster, the game very gradually adds more player support to the game. So the game retains its challenge when you’re first entering an unexplored area, but makes it less tedious to deliver follow up deliveries as time goes on. It’s really brilliant in my opinion. Because while it’s fun to man vs wild your way to new places, it wouldn’t be as fun to keep treading the same route the same way over and over. The way they’ve implemented this system keeps things relatively fresh.

Another factor is that the timefall rain will degrade both your and other players structures over time. So without maintenance, things placed down will eventually be destroyed. You can haul resources to both your own structures as well as other players to keep them repaired. Bigger structures require more resources and collaboration to maintain. You can also favorite certain players and then their stuff specifically might show up in your game more so than random players, so you can almost have an asynchronous “friendship” with someone you never see.

Essence_of_Meh, do games w Tim Cain on piracy
@Essence_of_Meh@lemmy.world avatar

Tim partially retreads the stuff that was already mentioned by various people in the industry (including Gabe Newell) but it’s by no means a bad thing - especially since he adds some personal stuff as well.

If anyone is interested in game design and history of the industry Tim’s channel is a great watch in general. There’s lots of cool stories and tips for aspiring devs.

Neato, do gaming w New single planet fantasy game from Hello Games
@Neato@kbin.social avatar

So what's the core gameplay loop?

We are shown exploration but little to find besides landscape. We are shown building simple houses with prefabs. We see very basic npc interaction to your presence. But that's it. NMS biggest issue is that there isn't that much to do and it's depth is shallow. I'm seeing nothing here to dissuade that.

Lemonparty, do games w World of Goo 2 - Official Trailer 1

HELL YES LFG

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