There’s this theory that if an infinite amount of Bored Apes make games for an infinite amount of time at one point they’ll make a decent one. I don’t buy it.
TBH, I really wish he would’ve just shut up and let the gameplay breathe for a while. They started the showcase explaining how this game isn’t going to hold your hand, but then spent the next fifteen minutes over-explaining every little detail, lol
Note here how little handholding there is. This is a great puzzle because there is no handholding. Note in this scene specifically that we are not handholding. Now let’s go ahead and describe handholding…
Probably the best cozy game that I’ve played in recent times has been Thank Goodness You’re Here. It’s an incredibly quirky and zany romp through a northern British town full of lively characters and great visuals. The soundtrack is honestly probably one of the best OSTs around in recent years, too. Your only controls are movement, jumping, and slapping things to interact with them.
The entire game can be finished in about 3-ish hours depending on how often you stop to just interact with the world. I honestly can’t recommend the game enough, and I’m not even English.
Because people are fucking stupid. It’s the same reason Disney is just mass producing marvel and Star Wars trash. And the rest of the film industry is afraid to gamble on original content now.
The bottom of the cash-printing barrel has been found in entertainment consumerism. And I’ve a feeling it’ll never go back to what it once was was.
I feel like this problem might be somewhat endemic to the US?
In my experience, US culture in general is a lot more positive about everything. Like, if someone from the US is not praising the living shit out of something, that means they didn’t like it.
Whereas here in Germany, it’s usually the other way around. If you don’t find anything to grumble about, that’s the highest form of praise.
Obviously, US culture isn’t one massive blob, the extremely positive folks are probably just those I notice the most, but maybe that’s also what the video author is fed up with.
Well, and then people from the US tend to also be a lot more positive about companies in general, presumably a remainder from Cold War propaganda. The journalists/entertainers from Germany and the UK that I watch, do criticize games quite directly…
Interested how the map expansion will work in multiplayer.
Concerned about the era resets.
I like what they appear to have taken from humankind (eras, leader swaps, outposts/yowns, map elevation?) and old world (tile improvements culture bomb)
Also concerned about how the maps seemed to just be cities, no gradual domestication of the world with farms, mines etc.
What resets? The impression they gave was that you keep what you’ve already accomplished when moving to a new era. (It’s always possible that I misinterpreted something, though. I guess we’ll see.)
There was something said (maybe by a youtuber?) about upgrades merging with your town centre or something on a new era (because so much is specific to a single era). Almost like playing 3 games on the same map.
It also implies that tech disparities will be reset twice a game…not sure if that is good or bad.
From my quick search and bad memory, it can be played solo, but it looks like combat requires a group to enable all the feats and abilities. Doesn’t look like they’re implementing a solo build that can do it without some serious grind. But I’m sure someone will game out a solution.
I will probably still take it for a quick spin if the reviews are good, but as an old dude who can’t dedicate time to MMOs to be good at them, I’d just rather all games be made to suit my particular tastes. /s
Great video. I hope more stealth games learn from Freelancer and create gameplay where making small mistakes don’t induce complete fail states. I like stealth games for the moment-to-moment gameplay and for the puzzle of figuring out how to navigate a level unseen for that 100% rating, but I also hate stealth games for the constant reloading.
Ever since playing Disco Elysium I’ve started thinking more and more about the fail-forward design philosophy and the general desirability of making failure interesting instead of inciting save scumming. It’s a problem in a lot of games, but none more than stealth games, I think.
I didn’t know this channel but it is to slow. What he says may be interesting but there is no need to explain it 6-7 times (even more maybe). I watched 30 minutes something that could have been said and showed in 5. I can’t watch the full video.
I totally understand and why I presented it as a company meeting lol. I unfortunately have been in one where things are explained over and over because the individuals on a team just aren’t grasping the concept and keep giving push-back. I also listened to it while laying down to sleep so it was a great lullaby.
You guys are blowing my mind. I had always heard of Day9 back in the day (all into the rts sceme) but didn’t really follow him and probably partially why it was great to run into that video.
I did not know he was tasteless’s brother (seem him broadcasting before) and his mother works with FG and he’s younger than me (kinda really shocking on that one, his picture from just 10 years ago makes me think covid hit him hard lol).
I don’t see the point of doing a remaster of a remaster. This game needs a proper remake. As a big fan of the original game who played the heck out of its original X360 release, without an update to its outdated AI it’s frustrating to the point of unplayability.
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