This idea of triple I is going to be corrupted and backfire if it becomes organized. What I mean is that instead of great games like Stardew or Terraria (just to name 2 as examples) being labeled as triple I, we will instead get Ubisoft marketing their next open world as triple I only because it is based on a “new” IP. That new IP will likely be a warrior type character fighting for justice while assembling a crew of interesting characters to help them in their mission in a never before seen world filled with friends and foes alike… Blah blah blah.
Triple I will soon mean triple A, but for new IP. Triple I should be a designation bestowed by the community on outstanding indie games. It should be subjective and unregulated, otherwise it will lose its meaning and that’s exactly what large studio’s want.
Not only that, but he has enough clout that he can usually convince GOG to put whatever game he’s reviewing on sale when his video comes out. He’s a great channel to follow for patient gamers.
To add to OP’s comment: reviews are not only a means to form an opinion on wether to buy an upcoming title.
Yeah, the game might be older, but there are still people out there who have not played it. But that’s beside the point - I, for example, watch this channel because I’m interested in Mandalore’s opinion, his take on a game. I have absolutely played A Machine for Pigs back in the day (and found it mediocre compared to the actual Frictional Games titles), so watching the video is akin to talking to a friend over a drink: “hey, remember xyz? that was a (great | crappy | forgettable) game…”
This kind of content might take me back to a game I haven’t played in ages and makes me mentally engage with the title again - or it might put the spotlight on an obscure title few have ever heard of, or a rare forgotten gem that somehow was overlooked.
Many players do not have a desire to only play the latest and newest games, but actively look for older titles, maybe due to nostalgia, maybe due to the games having a different focus, structure etc. back then. Not saying that “everything was better” in the olden days, but different strokes for different folks, right.
That’s true, I’ve not come across anything like this with reviews many years later, just retrospectives in EDGE and stuff like that. I’m a fan of the Chinese Room and own the game, but I’ve not played it before. I’ll check the video later, least of all as I’ve been playing a lot more indie (and older) stuff of late.
I get your point but you’ve got it backwards imo. Detailed reviews come out whenever, especially if it’s a single guy doing all the work. Pre-release reviews are, at best, rushed (very few publishers will give review keys more than two weeks before release, and you usually have several releases to cover each week), and at worse, more or less dictated by the publisher (lest your publication get blacklisted and you never get a pre release key from that publisher ever again).
I'm impressed at how well thought out this battle plan is. I'm usually pessimistic when it comes to governments taking pro-consumer stances, but then again all it takes is one government siding against game companies to set a precedent. Hopefully this picks up steam and gets to a wider audience. It feels like one of the few things gamers can agree on these days is how much they hate business practices like this.
I get it. PuyoPuyo main story is necessary for casuals to get introduced to the game. Chaining 10+ long while harassing is a skill that took me a literal decade to reach, and there are far stronger players than me at the game.
But PuyoPuyo Tetris was that big casual story driven game that truly did bring a lot of players into the scene. Myself included. So yeah, I wouldn’t be a serious PuyoPuyo without that.
PuyoPuyo Champions/eSports is pretty good for competitive players. We got Fever and Tsu mode, the main modes that people care about.
There are also more casual mobile games like that Apple Arcade one brought up. The real issue is that modern video games make money from Apple and Android stores, not really the consoles anymore.
While my 2021 essay did aim to be as thorough as I could in criticizing PPT itself, all of my criticism of the game is secondary to my greater criticism of how Sega handled the series afterward. I wonder if being too thorough may have caused that thesis to be lost in the woods, but I hope this video today hammers that point back home.
If Sega had followed up PPT1 with a full mainline game, using its commercial success as a jumping off point for the series to go onto bigger and better things, I wouldn't be so frustrated today. But instead of doing that... we got Apple Arcade.
Mobile games just make more money now than console games. It only makes sense to aim for casual gamers on the Apple Arcade or Android Play store.
It’s a problem in that it somewhat alienates the hardcore console players. But the console market is shrinking. That’s true for all fanbases, not just PuyoPuyo.
The only stuff that gets money in the console market are super mega AAA games that reach millions, like FFVII remake. But these mega-games cost so much that there’s no risk or creativity anymore. (I like PuyoPuyo Tetris’s style, it was a risk and a bit different. We need game makers to take risks like that)
Genuinely it almost feels like a clone or a mod. Although really overwatch 2 seems to be in such a terrible spot that I wouldn't be surprised if it was purposeful.
Overwatch has far better voice acting though, the lines from this clip sounded like practice lines that should have been cut. Like someone clearly pretending to be excited instead of actually sounding excited.
Well it’s a legends title so we’ll likely be able to expect something like Legends Arceus gameplay wise, what I’ll be anticipating is if they’ll do a Galar/Kalos/Paldea super region since Britain France and the Iberian Peninsula are all right on top of each other, and also because of the Gaullic Empire memes it could spawn.
Based on the trailer, I am assuming the entire game is self-contained within the city, though I’d expect it to be a lot bigger than the city was in X and Y.
This looks cool but will probably watch others play instead of getting it myself. Waiting for a Pokemon game on the next console. I think we’ve maxed out the Switch.
Gamefreak has yet to make a Pokemon game on the switch that doesn’t run like garbage so hopefully they can do a little better this go-around. I won’t be holding my breath though.
I wish they‘d stuck with what USUM did visually but in higher res and obviously with more eye candy. Neither the hardware nor the studio seemed to be ready for full 3D Pokemon.
The hardware is more than ready, there is no way in hell that 3D Pokemon would need more hardware power than Monster Hunter Rise or any Xenoblade game did. Monster Hunter Rise even had a horde mode of all things, using models that are way more complex than any Pokemon.
I don't expect anything will come out this but I really appreciate Ross trying to give it an honest shot. I can't help since I don't own the game but I can at least cheer from the sidelines an lend my power for a spirit bomb.
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