Right now you can absolutely share digital games. You do need to have your account logged in on both machines and only the one where your "main" account sits can play the games offline.
This seems both easier and harder? There are now arbitrary time limits and per-game activations, which seems like a massive mess. Before the only limit was that a game couldn't be played in two places at once and that secondary consoles needed to stay online.
But conversely, the "main account" thing was annoying for a portable, so if you shared with someone that carried their console around outside the house it kinda required giving THEM the main account with all the games and keeping the secondary for yourself. This is a very parent-like situation to be in. So... that's better?
The worry here is that this sure seems like setting the groundwork to give up on physical media altogether without messing with the way people use Nintendo portables, and that is a bad thing overall. Given Nintendo's dumb, litigious approach towards these things they're getting no benefit of the doubt from me in this area.
I skimmed through about a minute or so of two of your videos.
The text bubble thing you do is alright, but I’d add to it and clean it up. Stop recording typos. Edit them out of the video. The time it takes for me to read what you’re typing, and then delete your mistakes and try again makes me lose interest real fast, and it looks sloppy.
If you are physically able to speak, you should. There is no human connection. I was just watching a programming screen while music played in the background. That may be useful if I’m looking for a video to walk me through something I’m trying to do, but I wouldn’t subscribe or even remember your name if there’s no connection to you as a person. Talk through what you are doing as you do it. If you are unable to speak, maybe you can find a text to voice to speak for you.
I got some good hours out of Inkbound, but something rubbed me the wrong way about how they handled it. It’s as though following backlash on their monetisation they decided to wrap the game up and push it out the door and essentially abandon the game.
I loved MT, and that’s why I grabbed Inkbound, but I’m optimistically cautious about MT2. The demo for MT2 was great, I’ll just have to wait and see.
I believe the initial intention was that it was going to be a live service game, where they would add more content and cosmetics over time and continue to support it, but after the backlash of their monetisation method (after people had already purchased the game) they got it to a 1.0 state and moved on to I’m guessing Monster Train 2.
It’s a shame because Inkbound had an interesting foundation there and I believe they could have figured out a better model to keep the game alive.
Huh, this is the first time I’m reading any of this (although I also don’t personally know anyone who bought Inkbound). TL;DR: Inkbound’s replayability sucks. Is that what you mean? The MT2 trailer says it has endless mode so that should already fix things if it’s done well.
I’d say it’s a step more “serious racing” than Kart. Transformed had more complex drifting and boosting mechanics to emphasize good racing skills. There are still powerups, but they’re relatively weak. The closest blue shell equivalent is the swarm, which summons a swarm of giant wasps to sit in front of the race leader, but it’s always dodgeable with good steering. The medium-level pickups require good aim or awareness of who’s near you. The Kart strategy of only caring about the last lap is still possible in Transformed, but trying to get ahead as far as possible is also a doable strategy.
My only frustration was that you had to essentially master the game completely to unlock all the racers. Sure, rewards for mastery all the way to the highest levels of the single player mode are good, but I felt they should have changed it up so you unlock all the racers earlier and offered some different rewatds for the end. Or maybe I’m just salty that I had to go to the very end on the highest difficulty to play as characters I wanted to play from the start, in a Sega racer, no less, which are generally harder than most. At least in a game like Smash Bros Brawl, you just had to beat the final boss to unlock Sonic, you didn’t have to perfect it on the highest difficulty.
They have a much better design than the blue shell.
In Mario, the guy in 8th place sends a bomb into the ether, and sends the guy in 1st place to 5th…while the guy in 8th stays there.
In Sonic, the guy in 8th sends a swarm of hornets, essentially a minefield. The guy in first CAN evade them skillfully, but has the most to deal with. As more people hit some, others will have fewer. The whole crowd gets slowed just a bit (and the person who threw it is unaffected when they reach them)
Aside from everything said, the best thing about it is that it has a proper story mode. There are lots of singleplayer gamemodes like 1v1 races, eliminations, drift challenges, time attacks, ones where you have to fly through rings, etc.
There’s also good progression in that you unlock characters and mods for ones you play, such enhancing drifting or focusing on balanced stats.
Wonder how this will do, MOBA has got to be the toughest genre to break into with both LoL and Dota 2 completely owning the market. I know HoN has some pedigree and brand recognition but even back then it was never that huge, and it’s biggest claim to fame at the time was that its engine was much better than running as a WC3 custom map (since that’s all Dota was at the time) - it was basically seen as Dota 1.5 and when Dota 2 came out most people jumped ship. At least that’s how I remember it, it’s been a while.
I’m not sure we need a remake. The ports released in 2017/18 for windows/PS4/XboxOne/Switch work just fine and are compatible with current gen consoles.
The version I‘ve got on Steam - which is seemingly the only one - is capped at 30 fps with no way of unlocking it since there‘s game logic tied to the framerate; I assume this holds true for all versions then. The gameplay with its constant camera movement would certainly profit from a higher framerate, it‘s one of maybe five games that I‘ve played where the sluggish camera made me motionsick. And generally higher resolution assets and UI wouldn‘t hurt the game either. I certainly would get a remake if only so I could re-experience Okami at 120 fps without getting sick lol
Honestly with how many absolute bangers Obsidian has put out even just recently, I’m very excited for this and for Avowed. Looks like 2025 will be a very big year for them.
Doing this off of the back of games like Pentiment and Pillars of Eternity 2, I just love this studio. They’ve basically replaced Bethesda in my mind and I have far more hope for Avowed than Elder Scrolls 6 at this point
I was actually really excited by the pre-rendered cut scene that wasn't cel-shaded. I thought they were going to ditch the cartoony aesthetic and try moving the franchise in a different direction. But then it switched to in-game footage, and it looks indistinguishable from footage of any previous BL game. Something about the art direction just looks like it's stuck in 2012, and not in a fun way.
Generally, I like cel shading. I think it's maybe the issue I have is more related to artistic choices; a lot of the designs are very chunky and low-detail. It still looks very distinctly, unmistakably like Borderlands, but it doesn't look like there's been any significant improvement since BL1. If you told me this was a DLC pack for the original 2009 game, I'd probably believe it.
The newer visuals in the cinematic had me thinking that maybe Gearbox is trying to do a soft reboot after how poorly the movie was received.
What in the fucking shit? I didn’t make it past the logo with that obnoxious song blasting. Is that the real trailer? I’m assuming I’m not the demographic this game was intended for.
That song sounds like what AI would spit out if it was told to make a song that sounds like an anime intro that includes every fucking cliche from a superhero team up.
My GOTY personally. Left a really strong impression. Combat is an absolute joy, and the boss fights are my favorite since Sekiro. Story and atmosphere are incredible, you can at times really feel that this is a studio accustomed to making horror games.
They totally nailed it, in other words. Great post-release support as well. Can’t wait to see what they do next
This is purely conspiratorial but I think given the studio’s notable previous controversy, they probably excluded it because Wukong has such a prominent presence this year.
Other than that, yeah it just doesn’t make sense to me. Nine sols has better sales and reviews than other games being honored
The artwork looks great to me, but I can’t really see anything amazing game mechanics wise from the trailer. What do you think makes it GOTY for you? (I’d genuinely want to give this game a try)
For a differing opinion, the artwork is great, but as a metroidvania it’s below rate for my taste. I went four hours with the game and didn’t see any new enemies and virtually the same environments. In this genre, that’s a long time to go without seeing something new.
Maybe I went in with the wrong expectations and should have looked at this as a platformer/2D action game. The combat is certainly the centerpiece of the game, but that wasn’t enough for me.
Oh, the mechanics are superb. I also didn’t see it from the trailer, and originally got the game based on the art alone lol.
But the gameplay feels absurdly good. The main hook I would say is the talisman system. When you parry attacks, you build up charges of what is essentially an explosive that you can then use an another offensive option. Not only that, but it’s applied via a dash, which is a movement option (and can be used to do some cheeky sequence breaking outside of combat, if you’re into that sort of thing in these games). There’s an upgrade tree with several options for it that affect gameplay in a huge way as well.
Other than that I mean, I just like everything about the game. The story was well constructed and emotional. The characters are well designed, especially the bosses who are not just enemies but important characters in the story. The boss fights themselves as I mentioned. Music got me going. Environments are jaw dropping.
To give voice to the other commenter who bounced off the game after 4 hours, it has overwhelmingly positive reviews on steam but even among the good reviews a common complaint is that the game takes a fairly long time to spin up. There’s a lengthy linear section before you get some more freedom of exploration, and even then it never becomes the game’s strongest point. It also takes a long time to get certain essential upgrades. I think this is a good thing in terms of boss design, but can feel like somewhat of a slog if you’re experienced with metroidvanias and really just want your basic dash and double jump etc.
It’s a long game, took me around 40 hours. But I enjoyed it very much in the beginning, and continued to enjoy it more as I progressed and unlocked things. I went in with no expectations however, and was surprised as the game organically developed from “cool little project I’m supporting because I like the genre and the cat is cute”, to “possibly my favorite action game since sekiro”. I hope I’m not doing a disservice by setting expectations too high! But in the end, yes I was left feeling like it was that good
40hrs seems like a good chunk of time. I think I collected everything in Hollow Knight in 60hrs, so this sounds encouraging in terms of money’s worth. From the comments it does sound enjoyable. A game from long ago that I played for the art was Muramasa on the wii, but I remember never finishing the game and selling it. I will give this one a shot!
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