This is wild! A completely different game, which I guess is normal for Wii games of the day. Way more story based which is interesting, and so would motion controls for spacecraft.
I sure hope CDPR is up to the task. Witcher 3 is one of the greatest games ever made, but I’ve been burned by Blizzard into knowing that a great trailer doesn’t portend a great game.
I booted it up recently, and it holds up really well. It hits a perfect balance of narrative and action while largely avoiding repetitive fetch quests and the like. And both of the DLC are excellent - Hearts of Stone has the best plot line in the game while Blood and Wine has the most beautiful locations.
I played the second late and then the third. I think it simplified too much some parts of the gameplay to please the mass, but the atmosphere and writing are still really good.
The only one I’ve played is The Rise of the Golden Idol. If you haven’t played that one or its predecessor, The Case of the Golden Idol, I highly recommend both. They’re very good logic/deduction puzzle games. You basically examine a frozen moment in time and then deduce what happened based on that.
Looks good and I like the premise, but I’m well past giving EA a cent for “looks good and nice premise”. I’m never gonna touch that stove again, cold or not.
Well honestly, I’ve got enough Steam games to last me the rest of my life probably. If I ever really get the urge to play Okami again and it’s still not available here, I’ll explore my yo-ho-ho options. Still, I’d rather throw them the $5 the price regularly gets down to on Steam for the convenience.
I gotta say, the SteamDeck has been a weird journey. I’m playing a lot more high graphics titles now that I can just quickly check for a ‘SteamDeck Verified’ badge.
On the one hand, mine is a first generation portable, so there’s a lot of games it is never going to run.
On the other, it keeps surprising me what gets ported to it.
It’s surprisingly capable hardware. Doom External was running at solid 60FPS on medium or high settings (can’t remember) for me. Sure, it’s a very well optimised game, but it’s a real looker too.
Maybe! There’s much bigger spaces in this one, more assets to load etc. Recommended specs are an RTX 2060 for 1080p 30fps low settings. I would say the steam deck sits around there?
When the game pitch is a cinematic trailer, then a whole bunch of name drops Directed By X, Starring Y, Soundtrack by Z, and not a single mention of what the heck the player is even gonna do in the game, when will AAA studios drop the pretenses and do what they actually wanna do and just make movies
I recently played uncharted 4, can confirm there is a lot of interesting gameplay mixed with the mastercrafted, often interactive, cut scenes. It was an excellent experience by any measure and the game is nearing 10 years old.
I swear people are confusing naughty dog with another dev or something, their worst game is still more fun than 90% of other studio’s best.
It's all relative. Mediocre is still better than garbage, but not necessarily interesting or innovative. It's just "fine" because the whole point of the gameplay in these games is to progress the narrative forward. Mastery is rarely, if ever, required and gameplay depth is of no interest to players or developers.
You ignore all of that and start comparing their catalog to Ubisoft pumping out generic trash for years (NGL that Prince of Persia game is sick though) and you get a much brighter picture that doesn't necessarily take all factors into account.
Personally, I play games for the hyper engagement they offer, which I expect from hobbies and cannot get from film or literature. Stories, on the other hand, I can find elsewhere, so I don't necessarily care for them that much in games.
If narrative driven games aren’t your cup of tea there’s nothing wrong saying that, but writing off the extensive gameplay provided in naughty dog games is silly. I think your take would be better directed at something like Metal Gear Solid, that actually locks you in for hour long non-interactive cut scenes.
You may wanna re-read my comment—I did not bring up cut scenes, or claim Naughty Dog games don't have enough gameplay sections.
My point was Naughty Dog's gameplay sections are uninspired, non innovative, and passable at best because they're more interested in telling a story than innovative gameplay.
Whether I like narrative-driven games or not is of no relevance.
I’ve seen so many terrible takes already. I made the mistake of looking at a Reddit thread on the announcement. They’re not even trying to be subtle. “Female characters are supposed to be pretty! Nobody wants to play as an ugly bald bitch who looks like a man!”. I’d consider myself a seasoned internet veteran and even still it’s shocking to me.
The most painful thing will be if the game turns out to be bad, and we have to painstakingly explain “Yes, it was bad, but it’s not somehow specifically because it features a bald female lead.”
What misogynists, I don’t see them anywhere ??<br> Ohhhhhhh; you mean people who hate games being ruined by bad writing<br> This is a rather old gaslighting technique mind you
It looks interesting, though it does feel a little slimy just how obvious they were about making sure all the sponsor logos were visible on screen. Like, it gave me Wayne's World flashbacks with how long they were holding on the logos, it almost felt like a parody.
Big, chunky logos are part of this specific vibe, though I can understand why it’s a turn-off (with a couple of the fictional ones being out of focus).
I wouldn’t mind if they were all fictional, but the massive Porsche logo? Come on, I’m not paying for a game just to see product placements. It’s like Death Stranding with the energy drinks again.
I read it in this particular cinematic as a choice that this is OUR world, dominated by brands and massive companies. And it’s still the same ones even in this future.
Kinda like how it’s a different feeling when you see a Coke ad and an Atari ad in Blade Runner rather than seeing a generic in-universe copyright free brand.
That and this feels like something that could easily change in the main game
Even if they’d take a decade from now to release it, I wouldn’t mind. If I’ve learnt anything from CDPR it’s that masterpieces take time, and I’d much rather have a masterpiece in a decade than something half finished now.
I was actually really excited by the pre-rendered cut scene that wasn't cel-shaded. I thought they were going to ditch the cartoony aesthetic and try moving the franchise in a different direction. But then it switched to in-game footage, and it looks indistinguishable from footage of any previous BL game. Something about the art direction just looks like it's stuck in 2012, and not in a fun way.
Generally, I like cel shading. I think it's maybe the issue I have is more related to artistic choices; a lot of the designs are very chunky and low-detail. It still looks very distinctly, unmistakably like Borderlands, but it doesn't look like there's been any significant improvement since BL1. If you told me this was a DLC pack for the original 2009 game, I'd probably believe it.
The newer visuals in the cinematic had me thinking that maybe Gearbox is trying to do a soft reboot after how poorly the movie was received.
This reminds me of how I felt about starfield, where I needed to endure boring sci fi game so they can finally work on elder scrolls 6. I do wish though they’d wrap the story of last of us before moving to a new franchise
youtube.com
Aktywne