Honestly, I wouldn’t be mad if ES VI was just Morrowind reworked into the modern era. It’s a great game, and it could use a few more pixels and updates to the combat and leveling systems.
But yeah, an ES VI update w/ some kind of target release date would absolutely be welcome (even if it’s just a year).
As another user already said, this remaster is being done by an outside studio, so it shouldn’t be significantly affecting any ongoing work at Bethesda.
While Todd Howard is full of shit half the time, I do believe him when he talks about their development roadmap. When Elder Scrolls 6 was announced, it was under the disclaimer that it was not an active project for the team at the time, and would not enter full production until Starfield was done. Starfield released in fall of 2023, so Elder Scrolls 6 should have been in full development for about a year and a half now.
They literally have a teaser trailer for ES6 they officially releasedyears ago (in 2018; similarly to how Cyberpunk 2077 was teased way the hell back in 2012). They said it wouldn’t go into major production, though, until after Starfield released. Which has also already happened.
Right. Yet there’s zero timeline for release, and I’d like a timeline for release. You can’t just tease something and have pretty much no updates for 7 years…
My copium is maybe we get a little update with this announcement. Not thinking it likely, but this whole Oblivion shadowdrop move would tie in well with a statement that ES6 is still coming and this is their way of tiding people over until then.
Yeah, that’s what I’m hoping for. I don’t need gameplay or anything, I just want to know more-or-less what the status is. As in, are we likely to see a release in the next couple years? Or is this a 5-years out situation?
The freedom to look and move around with a mouse instead of buttons made it really popular. And back in those days you got your reviews from the school canteen.
I tried to play Half-Life Uplink with the right directions of looking mapped to 789, 4 and 6, 123. It wasn’t very intuitive.
That said, I played Quake 1 with lookup and lookdown bound to PgUp and PgDown, and Quake II on PlayStation with lookup and lookdown mapped to L1 and R1.
The OGs like Wolf3D and Doom did not even have mouse support for aiming until much later. Quake’s default controls didn’t use the mouse, despite it being one of the first FPS games to offer mouse-looking.
I didn’t fully embrace the current typical controls until Tribes 2. Before that, I used nothing but the keyboard.
I fudged the phrasing; you could move with the mouse and I think turn with it, you couldn’t look up and down. My dad played that way; but he would strafe instead of turn.
I bet the OG Oblivion scene gets a new spark because of this. It’s still going strong as it is.
I’ve been playing Morrowind, and it’s still a great game. Script Extender or OpenMw, choose your modern flavor. The quests and flow of the game is excellent.
My only thing is that Oblivion does not play well on newer hardware. It was a bit of an ordeal to try to get it running well on my PC where I have two monitors, since it only runs on whichever monitor is primary and only if in Fullscreen mode. And don’t even think about alt-tabbing to check Discord, or it just crashes.
If it got the OpenMW treatment, I’d be thrilled with even that.
You could try the original version, they released it for free and the pixelation may help make it feel less disorienting. Or when I used to play some games on the psvr I’d have a ginger ale or something with ginger in it to help with any disorientation nausea.
It’s still EA. Can’t find anything previous from bit reactor. First game? Sounds like ex civ devs. Might be good, but definitely approaching anything EA with lots of caution.
I was trying to find a modern way to play oblivion with a controller comfortably. Simply the controller mods are less than ideal. This seems like the way to do it. I still may buy the 360 version incase they take it off of sale due to the rerelease.
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Aktywne