Amazing game, and one of those “video games as art” that is often overlooked. The gameplay itself is nothing to write home about, but the narrative would not have been nearly as powerful if it wasn’t completely interactive.
Maybe we could get some young, impressionable, IDF kids to play that white phosphorous sequence so they can learn what it feels like in a video game without having to actually murder countless civilians.
Alongside the engine change, the studio is seeing changes in culture, workflow, and how its teams are organized. To match that new approach, franchise stewards 343 Industries are changing their name – Halo Studios is here.
It’s an excellent game, was a lot of peoples first From Software game, and unlike the majority of big titles from that time period, hasn’t been ported, updated or remastered.
Additionally, out of all the “Souls” games, Bloodborne is still the only one that can’t be played at over 30fps.
I think it was my first FS game too, and I played a decent amount of hours on it on the PS4, but I just thought there were newer an better FS games since then that would fill that desire. It didn’t seem to me that Bloodborne was that special. And it’s not like FS had just been sitting still doing nothing since then.
I think bloodborne holds a lot of reverence because of the themes it portrays. Besides Sekiro, which also has a cult following, all the other Souls games are based in and around medieval fantasy of some sort.
Bloodborne starts in Victorian England with a Van Helsing story and the descends into Lovecraft really fast. For a lot of people, myself included, that’s inherently a more interesting setting than medieval fantasy. People who are into victorian England are really passionate about it, and people who are into Lovecraft are really into Lovecraft.
Quick non spoiler: Faster paced than souls and the theme style as perfectly executed. Horror elements blended really well as the game progesses over places you’ve been before. A key nonspoiler difference is the addittude toward boss fights. Souls end with victory achieved and Bloodbourne ends with prey slaughtered with major bossed getting and a spoiler text.
Do I think it’s unnecessary for this to get a remaster? Yes. However I’m still looking forward to it. It looks good; the fixed mocap and haptic controls alone will make it worth the £10 upgrade for me.
Oh and they fixed the weird looking kid Aloy. I’d have paid £15 for that, so £10 is a deal.
I regret buying a PS5 at all. I haven’t been a PSN subscriber for over three years at this point and I don’t feel inclined to be in the future. All the games my friends and I play are on PC and really the only game worth a damn is Astrobot, which is far and away the most fun platformer game I’ve played and is the sole game to justify that console purchase lol.
I echo the other comments here saying this generation is a waste, it really is and there is nothing really to be gained by getting the latest and “greatest” console today. Maybe it’s just a sign of the times that consoles just don’t have that much pull like they used to, unless they’re portable like the Steam Deck or Switch.
The PS 5 price was very reasonable, considering how expensive it was to build a PC at that time, now the PS5 Pro is a completely different beast and I do agree it makes very little sense.
Shrek, Despicable Me, Every Disney movie ever, would also like a word.
The best kids movies are ones that put jokes in for the Adults forced to watch them - it shows they care about their audience, even the incidental one.
I’d guarantee that everyone here’s favorite game of all time had bugs on launch. I say this with the understanding that there are games that launched with few to no bugs- many or even most of the AAA games we all know and love stated out with issues.
But don’t let this get in the way of a good old fashioned pitchfork parade. Keep on hating.
That’s not at all what I said. And the fact that you need to create this straw man in order to have a response lends to the fact that you’re the type of person that will take a video on YouTube to be an example of what is happening to everyone that has played it.
Well, I guess you dodged that bullet, eh… mate? But do know there are tons of people playing it that haven’t and probably won’t experience the issues in your cute little hate video. I hope that doesn’t upset you too much.
I’m fine mate. and why would you be upset? I can’t answer that. I’m not the one that posted a lame video showcasing a day one compilation of glitches in a video game I have no intention of playing.
Have a day bud. I’m moving on. Maybe you should as well.
There was nothing to move on from in the first place. Maybe you just want to have your opinions validated by others too much? This was posted for laughs and as can be seen by the votes, almost everyone here got it. What you’re doing is just unhealthy mate. Take care.
Also, plenty of AAA games never see their bugs get patched. I got stuck in a room in Dead Space for about 20 minutes trying to figure out the puzzle when it was just the boss that failed to load. This was a documented bug that was reported five years earlier.
Also, this isn’t what a pitchfork parade looks like. It’s not nearly that important.
Oh I’m sure that’s the case as well. Totally agree, however- people really need to relax on this shit. No Man’s Sky and CP2077 both serve as perfect examples that day one isn’t a finished product.
Unless a game is sold as “pre-order for open beta access” or the more modern equivalent “early access”, I still expect games to be “complete” in terms of core content on release date. Bug fixes and quality of life changes later are ok, (but it would be nice not to need them) and games that never stop being updated are an exception (e.g. Minecraft).
Neither of those games was really “incomplete” on launch in terms of core features. Cyberpunk had some bad bugs, but the core of its controversy was poor performance on older consoles, which (as I understand it) was never really fixed. No Man’s Sky was missing multiplayer on launch, but the core of its controversy was people didn’t like the core gameplay loop and also didn’t like the randomly generated terrain and creatures. NMS has received a lot of content since then, but it hasn’t really changed its core gameplay loop and has only slightly improved the quality of random generation.
Idk what’s incomplete about Outlaws I don’t know much about the game.
I bought and enjoyed both NMS and Cyberpunk on release, and they don’t seem to have changed that much since then. My theory for why these games are well-received now is all the haters quit the game near release so now, years later, only the people who originally liked these games are still playing.
What was incomplete about Cyberpunk (besides it not working on older consoles, and having more bugs than I would hope for?)
What was incomplete about NMS (besides lack of multiplayer?)
NMS was lacking portals and the sandworm, both things that it has now.
Cyberpunk actually changed a lot: they tweaked the handling of cars and bikes several times, put in a dating system where you can invite romanceable NPCs to your apartment, they removed armor from clothing and remade all skill trees to be more active, put in shooting inside a car, actually made the police pursuit instead of just spawning on foot cops near you, now even Max-Tac drops from a flying vehicle at max wanted, and finally in the last update: the metro system.
I lighten up on small teams, I gave Anno mutationem a pass because it’s an indie game by a small team when they kept patching it all the time for 3 months, game was cheap too.
I won’t lighten up on 70 dollars trainwrecks with no ambition.
I remember when games used to be shipped completed and without bugs that required day one patches or patches at all. Seems that shipping out games that aren’t optimized or ready to ship is so normal now that you say something like “everyone’s favorite game had bugs on launch”.
Because that’s where we are now. The internet made it easy to patch shit. This is how it is. We’re not going back to how it was because we’ve moved on from that. It sucks, but that’s how it is.
We can cry about how it used to be- k won’t it can’t be that way again , or we can accept that things are different now and move on.
Want things the way they were? You’re you got have to remove the internet- yep…. The same internet you use to download that game and skip going to the brick-and-mortar is the same intern responsible for making patching incomplete games a thing.
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