Reminder that this is not being done by the original Titan Quest developers Crate (who made Grim Dawn), and the last few Titan Quest DLCs were very… Bad.
The past few Titan Quest DLCs were made by Pieces Interactive who are currently working on yet another Alone in the Dark remake. Titan Quest II is being made by Grimlore Games, who made the Spellforce 3 trilogy of RTS/RPG hybrids.
Not sure how much of an improvement that is, but it’s not quite the worst-case scenario. So that’s nice.
No, dude. It is D&D. It’s set in Forgotten Realms, follows the actual lore and uses the actual mechanics of the pen and paper game for all the dice rolling stuff (barring a few things that need tweaking for the medium and eschewing more meta rules that can only work in a PnP setting).
As a fan of both the original Baldur’s Gate games and D&D in general, I have found BG3 to be the absolute pinnacle of the D&D CRPG subgenre. It lets you do so much more stuff than any other D&D game. I love it. It’s been a while… The last D&D game that did as much as BG3 is doing now was Neverwinter Nights.
I’ve been watching this one for a while. I really enjoy the style but I find the fact that they couldn’t figure out getting the world in the same hand drawn style is offsetting. I hope it’s something I just get used to?
I don’t know if they couldn’t figure it out or if they intended it this way, but I like the look. The 3D environments look like the bottom-most layer of an old-fashioned cartoon, where it’s painted and clearly not going to move.
If Valve were any other company, it would get crucified for its practices, including that it was the first in the West to popularize microtransactions with its Team Fortress 2, long before the likes of EA. It’s just that gamers have a blind spot for Valve.
I’m torn. Valve has been so good for Linux gaming. They made a handheld console that emphasizes real ownership and the right to repair. They generally make good decisions when it comes to things and while they do take a big cut of game sales, their platform has so many features it’s crazy.
This gambling thing though really sucks. I get that they need to monetize, but I feel like they could get away with just selling skins, or having the loot boxes being a free daily play reward that drops things that could be sellable on the marketplace. No way to buy a box like this. Just earned for free through play.
Pretty sure Nintendo is the definitive voice on what Metroid is, so I’ll take their word and not yours. They are trying something new, something every Metroid has done. I’ll wait until I e played the game before I judge it’s merits
Never said they haven’t, I said I’d trust them and judge for myself, not some edgelord mad because of element he dislikes. Without even actually seeing it mind you.
I did see it. It was the entire highlight of the trailer. I did not like it.
I do not have to play the game in order to give my opinion on what I have seen. If you take a crap on my dinner plate, I do not have to eat it to make sure it is crap first. I can see it, and I do not like it. It is an element that was completely unnecessary, and continues to make it very easy for me to avoid purchasing products that fund a vexatious litigant with a video game side business.
You mean the DLC-exclusive motorcycle in BotW, that released 9 months after the actual game, that you only unlock after completing all major dungeons, do a long quest chain, and then an additional dungeon plus a boss fight, that drains materials while you use it?
You are comparing that DLC Bonus to an (appearent) major game design mechanic showcased in this Metroid Reveal Trailer?
You just know the last boss or one of its forms is going to be riding either a bigger motorcycle or a car. And you’re going to have to destroy all the wheels in order to get it to stop.
Nintendo absolutely could not control themselves. There are probably multiple motorcycle bossfights. At least one is definitely in the massive empty desert area.
Honestly i’m holding back my excitement, considering it’s Gravity. Even if it’s a very low hanging fruit, i wouldn’t put it past them to not mess it up.
The existence of this game was leaked a week back, not surprising.
While my money won’t touch anything involving EA related, I’m really afraid of what they might do to the game’s mobile ports (that is if they even port it)
This is a PR issue. For some bizarre reason they decided that game preservation should be independent of the right to repair movement a movement that had fairly significant momentum by the time they started talking about games preservation. So for some insane reason they separated the two concepts in people’s minds and that resulted in nobody caring.
Then they decided to whine about the fact that it was unsuccessful despite the fact that they’d essentially done everything they could to kneecap the movement.
What does game preservation have to do with right to repair? I support both, but if people don’t care about preserving games, latching it onto the right to repair movement is just going to drag it down for no reason.
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